Tales From Space: Mutant Blobs Attack similar games & best alternatives

Tales From Space: Mutant Blobs Attack

PlayStation 3, Mac, PC (Microsoft Windows), Nintendo Switch, Linux, PlayStation Vita, Xbox 360 • 2012

Should you play it?

A sci-fi puzzle-platformer of cataclysmic proportions! You’re an ill-tempered blob that grows in size by swallowing everything in its path. Evolve from a tiny captive into a world-eating giant. Use your mutant blob powers to devour the pathetic humans and all of civilization!

What works
  • Unique and fun blob mechanics
  • Humorous and charming art style
  • Accessible and forgiving gameplay
  • Engaging level design with secrets
  • Good value especially on sale
Things to keep in mind
  • Short game length
  • Some control awkwardness especially on keyboard
  • Limited challenge for experienced players
  • No multiplayer or social features
  • Repetitive basic gameplay concept

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Scrap Garden

  • SteamWorld Dig

  • Braid, Anniversary Edition

  • Adventures of Pip

  • Teslagrad 2

  • Timespinner

  • Out There Somewhere

  • Voodoo Vince: Remastered

  • Supraland

Hidden Gems

Less popular games with surprisingly high similarity

  • Adventures of Pip

  • Teslagrad 2

  • TurnOn

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    BattleBlock Theater®

  • Fantasy

    Caster

  • Progression

    Maneater

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tales From Space: Mutant Blobs Attack: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control the character's movement and decisions, including exploration and puzzle solving, with some freedom in approach."

    Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

    "Players control the blob's movements and use various abilities freely to solve puzzles and progress."

  • Competence

    Game with the same Competence vibe

    2

    "The game offers puzzle platforming with some challenge, but difficulty is generally low and forgiving, suitable for children and casual players."

    Capsule for Koala Kids Koala Kids

    "The game offers mild challenge with platforming and puzzle elements, but is generally accessible and forgiving."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and optimization rather than direct competition; leaderboards exist but are not central."

    Capsule for Execute Execute

    "Focus is on personal progression and exploration; leaderboards exist but competition is not central."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players enjoy replaying levels to find secrets and collectibles, but overall the game is short and easily completed."

    Capsule for Sizeable Sizeable

    "Players enjoy replaying levels for achievements and secrets, though the game is relatively short."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative features."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players solve puzzles with multiple possible solutions and explore humorous interactions, encouraging creative problem solving."

    Capsule for Her Majesty's SPIFFING Her Majesty's SPIFFING

    "Unique blob mechanics, abilities, and humorous references encourage creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

    Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Humorous story and engaging gameplay provide a fun escape from reality."

    Capsule for BattleBlock Theater® BattleBlock Theater®

    "Lighthearted, humorous gameplay and story provide a fun escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

    Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle strategies and adapt to new puzzle mechanics introduced in later levels."

    Capsule for Furry Feet Furry Feet

    "Players try new blob abilities and puzzle mechanics as they progress."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration encouraged to find collectibles and secrets, though levels are mostly linear."

    Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

    "Encouraged to explore levels for secrets and collectibles."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization options; players mostly use predefined assets and layouts without extensive personalization."

    Capsule for Railroad Corporation Railroad Corporation

    "Limited customization; blob appearance changes with size but no player-driven personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative sci-fi setting with superhuman abilities and colorful mutant enemies"

    Capsule for Caster Caster

    "Imaginative sci-fi setting with a mutant blob protagonist and humorous narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn game mechanics, and improve through progression and challenges."

    Capsule for Chicken Invaders Universe Chicken Invaders Universe

    "Players develop skills and learn to use new abilities and mechanics throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gameplay with no physical activity elements."

    Capsule for Faeria Faeria

    "Standard sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to navigate puzzles and platforming."

    Capsule for Teslagrad 2 Teslagrad 2

    "Requires focused attention and active control during platforming and puzzles."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building features."

    Capsule for Roundguard Roundguard

    "No close social interactions or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, mutations, and unlocking new abilities."

    Capsule for Maneater Maneater

    "Strong sense of progression through growth of the blob and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally fun and lighthearted gameplay with humor and accessible difficulty promotes relaxation."

    Capsule for LEGO® DC Super-Villains LEGO® DC Super-Villains

    "Generally light and fun gameplay with a forgiving difficulty curve promotes relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful visuals and humorous audio provide moderate sensory stimulation and emotional enjoyment."

    Capsule for Tiny Brains Tiny Brains

    "Colorful visuals and humorous audio provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Minimal social recognition or status seeking; leaderboards exist but are not prominent."

    Capsule for Thunder Wolves Thunder Wolves

    "Minimal social recognition; leaderboards exist but are not a major focus."

  • Story

    Game with the same Story vibe

    2

    "Simple, humorous narrative with cutscenes and character interactions, but not deeply immersive."

    Capsule for Spark the Electric Jester Spark the Electric Jester

    "Simple narrative with humorous cutscenes and thematic progression."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic puzzle solving and decision making; limited strategic depth."

    Capsule for The Flayed Man The Flayed Man

    "Basic puzzle solving and ability usage; not deeply strategic but requires some planning."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Mild challenge and occasional tension, but mostly predictable and relaxing gameplay without high suspense."

    Capsule for The Smurfs - Mission Vileaf The Smurfs - Mission Vileaf

    "Mild challenge and tension; mostly controlled and forgiving gameplay."

  • Value

    Game with the same Value vibe

    3

    "Good value for price especially on sale; short but enjoyable experience."

    Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

    "Good value especially on sale; short but enjoyable experience."

  • Violence

    Game with the same Violence vibe

    1

    "Gameplay involves destroying abstract shapes, but in a non-graphic, non-violent style."

    Capsule for Nodebuster Nodebuster

    "Gameplay involves consuming objects and enemies, but in a cartoonish, non-violent style."

  • Survival

    Game with the same Survival vibe

    -2

    "Some challenge in avoiding hazards but overall low risk and forgiving checkpoints."

    Capsule for Sonic Generations Collection Sonic Generations Collection

    "Some hazards exist but overall low threat and forgiving checkpoints."

Last update: 01/06/2026