Shakedown: Hawaii similar games & best alternatives

Shakedown: Hawaii

PlayStation 3, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Nintendo 3DS, Wii, Wii U, PlayStation 5, PlayStation Vita • 2020

Should you play it?

Build a "legitimate" corporation via open world missions, shakedowns, sabotage and property acquisition.

What works
  • Fun nostalgic gta-style gameplay
  • Great pixel art and soundtrack
  • Humorous and satirical story
  • Open world with many activities
  • Property management adds depth
Things to keep in mind
  • Game is too easy with low challenge
  • Some repetitive missions and tasks
  • Short overall length
  • Limited character uniqueness
  • Controversial epic exclusivity

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • American Fugitive

  • 3030 Deathwar Redux - A Space Odyssey

  • Shadow of the Tomb Raider: Definitive Edition

  • Super Trench Attack!

  • ROGUE FLIGHT

  • TY the Tasmanian Tiger 2

  • Vomitoreum

  • Crossing Souls

  • Driver® Parallel Lines

Hidden Gems

Less popular games with surprisingly high similarity

  • ROGUE FLIGHT

  • Vomitoreum

  • The Knightling

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    LEGO® City Undercover

  • Progression

    Denizen

  • Autonomy

    Call of Duty® (2003)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shakedown: Hawaii: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fantasy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom to choose weapons and tactics, but missions are largely linear and scripted."

    Capsule for Call of Duty® (2003) Call of Duty® (2003)

    "Players have freedom to choose missions, buy properties, and approach combat with various weapons and tactics, though some missions are linear."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves skillful shooting, stealth, and strategy, but some players find it easy or repetitive with limited challenge on normal difficulty."

    Capsule for Far Cry® 6 Far Cry® 6

    "Gameplay involves skillful shooting and driving, but overall the game is described as easy with limited challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal exploration and progression; no mention of ranked or PvP competition."

    Capsule for Songbringer Songbringer

    "Focus is on personal progress and property acquisition; no mention of ranked or PvP competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in long play sessions with multiple endings, extra missions, and character progression."

    Capsule for Fate/EXTELLA LINK Fate/EXTELLA LINK

    "Players engage in long sessions with many missions and property management, though some find it repetitive and short."

  • Cooperation

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    "Game is single-player focused with no cooperative multiplayer or teamwork elements."

    Capsule for Atomic Heart Atomic Heart

    "Game is single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization and modding possible, but gameplay mostly follows structured missions and predefined content."

    Capsule for Grand Theft Auto IV: The Complete Edition Grand Theft Auto IV: The Complete Edition

    "Players can customize characters and choose how to approach missions, but gameplay mostly follows predefined structures."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly AI-driven without social dominance or trash talk; player competes against game challenges rather than others."

    Capsule for Sipho Sipho

    "Interactions are mostly against AI with no social dominance or trash talk; gameplay is individual."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy the lighthearted, humorous world as a stress relief and fun distraction from real life."

    Capsule for LEGO® City Undercover LEGO® City Undercover

    "Players enjoy a humorous, satirical world that provides distraction and stress relief from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

    Capsule for Castle Crashers® Castle Crashers®

    "Players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with weapons and strategies is encouraged, though missions are somewhat linear."

    Capsule for The Ship: Single Player The Ship: Single Player

    "Some experimentation with weapons and property management, but many missions are repetitive and straightforward."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world with many areas to discover, side missions, and collectibles."

    Capsule for Saints Row: The Third Saints Row: The Third

    "Open world with many buildings to enter and explore, collectibles to find, and secrets to discover."

  • Expression

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    "Character and vehicle customization allow some self-expression, though options are somewhat limited."

    Capsule for MadOut2 BigCityOnline [CLOSED] MadOut2 BigCityOnline [CLOSED]

    "Character customization and vehicle choices allow some self-expression, though limited."

  • Fantasy

    Game with the same Fantasy vibe

    -1

    "The game is grounded in a satirical but realistic depiction of corporate life, with minimal fantasy or improbable fiction elements."

    Capsule for Get To Work Get To Work

    "Game is a satirical take on realistic corporate and capitalist themes, with some exaggerated elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; primarily a solo experience."

    Capsule for Maneater Maneater

    "No significant social or community features; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock upgrades, and progress through missions and character improvements."

    Capsule for Saints Row: The Third Saints Row: The Third

    "Players learn and develop through property management, mission completion, and upgrading characters."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related mechanics."

    Capsule for Darkwater Darkwater

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement with mini-games and tasks; some waiting elements but mostly continuous focus."

    Capsule for To Pixelia To Pixelia

    "Requires active engagement and focus; some waiting for income but mostly continuous gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are individual and surface-level."

    Capsule for Gamblers Table Gamblers Table

    "No close social relationships or emotional sharing; interactions are surface-level and brief."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts individually."

    Capsule for Bugsnax Bugsnax

    "No leadership or group management roles; player acts individually."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating money, properties, vehicles, and business upgrades."

    Capsule for Denizen Denizen

    "Strong emphasis on accumulating properties, upgrades, and increasing daily income."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally a chill, humorous experience with some moments of tension but mostly flow and fun."

    Capsule for Galacticare Galacticare

    "Generally a chill, humorous experience with some tension in combat but overall easy difficulty."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, and soundtrack provide pleasant sensory stimulation."

    Capsule for CATO: Buttered Cat CATO: Buttered Cat

    "Enjoyable pixel art, catchy soundtrack, and satisfying destruction provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

    Capsule for Welcome to the Game II Welcome to the Game II

    "Achievements exist but social recognition or popularity is minimal; focus is on personal goals."

  • Story

    Game with the same Story vibe

    3

    "Narrative with political satire and dystopian themes is integral and engages players."

    Capsule for The Great Rebellion The Great Rebellion

    "Narrative satire on capitalism and corporate greed with character-driven missions and plot."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic elements in mission approach and resource management, but many tasks are straightforward."

    Capsule for Just Cause 2 Just Cause 2

    "Some strategic elements in property buying and mission approach, but many tasks are repetitive and straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some thrill from exploration and combat, but overall low risk and tension."

    Capsule for Starship EVO Starship EVO

    "Some excitement from combat and missions, but overall low risk and easy difficulty reduce thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale, with several hours of content and replay modes."

    Capsule for Super Win the Game Super Win the Game

    "Generally considered good value especially on sale, with many hours of content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are core gameplay elements with gunfire, explosives, and kills."

    Capsule for Dirty Bomb® Dirty Bomb®

    "Combat and destruction are core gameplay elements with guns, explosives, and environmental damage."

  • Survival

    Game with the same Survival vibe

    -2

    "Some health and resource management but no high-risk survival mechanics."

    Capsule for To Pixelia To Pixelia

    "Minimal survival challenge; player rarely dies and health management is simple."

Last update: 01/06/2026