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Shakedown: Hawaii similar games & best alternatives

Shakedown: Hawaii

PC (Microsoft Windows), Nintendo 3DS, Wii U, PlayStation 4, PlayStation Vita, Wii, Nintendo Switch, PlayStation 3, PlayStation 5 • 2020

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Quick resume

Build a "legitimate" corporation via open world missions, shakedowns, sabotage and property acquisition.

Global score

90/100

Genres

Action, Adventure, Indie, Shooter, Arcade, Racing

Similar games

    Pros

    • Fun nostalgic gta-style gameplay
    • Great pixel art and soundtrack
    • Humorous and satirical story
    • Open world with many activities
    • Property management adds depth

    Cons

    • Game is too easy with low challenge
    • Some repetitive missions and tasks
    • Short overall length
    • Limited character uniqueness
    • Controversial epic exclusivity

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Fantasy, Survival, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to choose missions, buy properties, and approach combat with various weapons and tactics, though some missions are linear."

    • Competence
      2

      "Gameplay involves skillful shooting and driving, but overall the game is described as easy with limited challenge."

    • Competition
      -3

      "Focus is on personal progress and property acquisition; no mention of ranked or PvP competition."

    • Continuation
      3

      "Players engage in long sessions with many missions and property management, though some find it repetitive and short."

    • Cooperation
      -5

      "Game is single-player focused with no cooperative multiplayer or teamwork elements."

    • Creativity
      2

      "Players can customize characters and choose how to approach missions, but gameplay mostly follows predefined structures."

    • Domination
      -4

      "Interactions are mostly against AI with no social dominance or trash talk; gameplay is individual."

    • Escapism
      4

      "Players enjoy a humorous, satirical world that provides distraction and stress relief from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

    • Experimenting
      2

      "Some experimentation with weapons and property management, but many missions are repetitive and straightforward."

    • Exploration
      3

      "Open world with many buildings to enter and explore, collectibles to find, and secrets to discover."

    • Expression
      2

      "Character customization and vehicle choices allow some self-expression, though limited."

    • Fantasy
      -1

      "Game is a satirical take on realistic corporate and capitalist themes, with some exaggerated elements."

    • Fellowship
      -5

      "No significant social or community features; primarily a solo experience."

    • Growth
      3

      "Players learn and develop through property management, mission completion, and upgrading characters."

    • Health
      -5

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires active engagement and focus; some waiting for income but mostly continuous gameplay."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; interactions are surface-level and brief."

    • Leadership
      -5

      "No leadership or group management roles; player acts individually."

    • Progression
      4

      "Strong emphasis on accumulating properties, upgrades, and increasing daily income."

    • Relaxation
      3

      "Generally a chill, humorous experience with some tension in combat but overall easy difficulty."

    • Sensation
      3

      "Enjoyable pixel art, catchy soundtrack, and satisfying destruction provide sensory stimulation."

    • Status
      -4

      "Achievements exist but social recognition or popularity is minimal; focus is on personal goals."

    • Story
      3

      "Narrative satire on capitalism and corporate greed with character-driven missions and plot."

    • Strategy
      2

      "Some strategic elements in property buying and mission approach, but many tasks are repetitive and straightforward."

    • Thrill
      1

      "Some excitement from combat and missions, but overall low risk and easy difficulty reduce thrill."

    • Value
      3

      "Generally considered good value especially on sale, with many hours of content and replayability."

    • Violence
      3

      "Combat and destruction are core gameplay elements with guns, explosives, and environmental damage."

    • Survival
      -2

      "Minimal survival challenge; player rarely dies and health management is simple."

    Last update: 29/04/2026