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SHINOBI: Art of Vengeance similar games & best alternatives

SHINOBI: Art of Vengeance

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2025

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Quick resume

The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.

Global score

82/100

Genres

Action, Platform, Hack and slash/Beat 'em up

Similar games

    Pros

    • Fluid and deep combat system
    • Gorgeous hand-drawn art style
    • Engaging exploration with secrets and upgrades
    • Responsive controls and satisfying animations
    • Nostalgic homage to classic shinobi games

    Cons

    • Platforming sections can be frustrating and punishing
    • Short main campaign length
    • Boss fights sometimes underwhelming
    • Lack of harder difficulty modes
    • Limited replay value beyond arcade mode

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose combat styles, combos, and exploration paths with backtracking and upgrades."

    • Competence
      4

      "Combat is skill-based with deep combos and responsive controls; platforming offers challenge but some frustration."

    • Competition
      -3

      "Focus is on personal mastery and exploration; arcade mode offers scoring but no strong multiplayer competition."

    • Continuation
      3

      "Players report wanting to replay arcade mode and boss rush; some frustration with platforming may limit long-term play."

    • Cooperation
      -5

      "Single-player experience with no mention of cooperative gameplay."

    • Creativity
      3

      "Players customize loadouts, combos, and ninpo abilities; level design encourages exploration and revisiting."

    • Domination
      -5

      "No evidence of dominating others; gameplay is individual and focused on personal skill."

    • Escapism
      4

      "Immersive combat and exploration provide strong distraction and fantasy escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia; no obligation or pressure noted."

    • Experimenting
      4

      "Players try different combos, ninpo, and revisit levels to discover secrets and new strategies."

    • Exploration
      4

      "Level design encourages discovering secrets, backtracking, and uncovering hidden areas."

    • Expression
      3

      "Customization of abilities and some cosmetic unlocks allow player expression."

    • Fantasy
      4

      "Strong ninja fantasy theme with supernatural ninpo abilities and stylized combat."

    • Fellowship
      -5

      "No social or community features mentioned; experience is solitary."

    • Growth
      4

      "Players learn and master complex combat mechanics and platforming challenges."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle
      -4

      "Requires focused attention and skillful input; not a casual or background game."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership
      -5

      "No leadership or group management roles; purely single-player."

    • Progression
      4

      "Players collect upgrades, unlock new abilities, and improve power through exploration."

    • Relaxation
      2

      "Some players find flow in combat, but platforming and difficulty spikes cause tension."

    • Sensation
      4

      "Visually stunning hand-drawn art and impactful combat animations provide strong sensory stimulation."

    • Status
      -4

      "No social recognition or leaderboard emphasis; focus is on personal achievement."

    • Story
      2

      "Story is serviceable and straightforward, providing context but not deeply immersive narrative."

    • Strategy
      3

      "Combat and exploration require tactical thinking and planning of combos and ability use."

    • Thrill
      3

      "Combat and platforming challenges create moments of tension and excitement."

    • Value
      1

      "Generally positive value for price; some complaints about game length and replayability."

    • Violence
      4

      "Combat focused on defeating enemies with combos, executions, and ninja arts."

    • Survival
      2

      "Players must avoid damage and manage resources to survive combat and platforming hazards."

    Where to buy

    Last update: 29/04/2026