Battlezone 98 Redux similar games & best alternatives

Battlezone 98 Redux

PC (Microsoft Windows), Mac • 2016

Should you play it?

One of the greatest sci-fi strategy games of all time returns with remastered visuals, online multiplayer and near unlimited mod content from Steam Workshop. Experience thrilling first person action and acclaimed RTS in this explosive alternate vision of the 1960s space race.

What works
  • Unique hybrid fps and rts gameplay
  • Strong nostalgic appeal
  • Challenging and rewarding
  • Active multiplayer and mod support
  • Engaging alternate history sci-fi story
Things to keep in mind
  • Dated graphics despite redux
  • Some ai and pathfinding issues
  • Steep learning curve
  • Limited controller/joystick support
  • Small multiplayer community

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Total War: WARHAMMER II

  • Supreme Commander: Forged Alliance

  • Command & Conquer™ 3: Kane’s Wrath

  • Battlefleet Gothic: Armada 2

  • Battle Realms: Zen Edition

  • Age of Empires II (Retired)

  • Warhammer® 40,000: Dawn of War® - Soulstorm

  • Supreme Commander

  • Total War: WARHAMMER III

Hidden Gems

Less popular games with surprisingly high similarity

  • Worbital

  • Metal Fatigue

  • A.I.M.2 Clan Wars

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Shadow Tactics: Aiko's Choice

  • Autonomy

    Executive Assault 2

  • Competence

    Eximius: Seize the Frontline

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Battlezone 98 Redux: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story, Leadership. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over their actions, switching between RTS and FPS modes, commanding units directly or managing base and fleet."

    Capsule for Executive Assault 2 Executive Assault 2

    "Players have freedom to pilot various vehicles, switch between FPS and RTS views, and manage base building and unit commands at will."

  • Competence

    Game with the same Competence vibe

    4

    "The game involves skillful FPS combat and strategic RTS commanding with meaningful feedback and challenge."

    Capsule for Eximius: Seize the Frontline Eximius: Seize the Frontline

    "The game is challenging with a steep learning curve, requiring skill in both FPS combat and RTS strategy, with feedback on unit control and combat effectiveness."

  • Competition

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    3

    "Includes multiplayer modes with simultaneous turns and leaderboards, encouraging player-vs-player competition."

    Capsule for Songs of Conquest Songs of Conquest

    "Includes multiplayer modes with player-vs-player combat and leaderboards, encouraging comparison and competition."

  • Continuation

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    4

    "Many players report long play sessions, nostalgia-driven habitual play, and strong attachment to the game."

    Capsule for Papa's Freezeria Deluxe Papa's Freezeria Deluxe

    "Players report long playtimes, habitual return to the game, and strong attachment fueled by nostalgia and engaging gameplay."

  • Cooperation

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    3

    "Multiplayer includes cooperative squadron play and team-based dynamic campaigns; some servers emphasize teamwork."

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    "Multiplayer supports team play and cooperative strategies, and single-player missions emphasize working with wingmen and managing units."

  • Creativity

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    3

    "Base building and character build customization encourage creativity, though building options are currently limited."

    Capsule for Beyond the Map Beyond the Map

    "Base building and unit customization allow creative strategic choices; mod support and map editors further enhance creativity."

  • Domination

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    "Competitive multiplayer involves exerting superiority, but community is described as friendly and respectful."

    Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

    "Competitive multiplayer involves exerting superiority over opponents, though community is described as respectful and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a sci-fi alternate history world, escaping real life through story and gameplay."

    Capsule for Singularity™ Singularity™

    "Players use the game as a nostalgic escape into an alternate history sci-fi universe with immersive gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal desire and nostalgia, with no indication of obligation or external pressure."

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    "Players engage voluntarily out of personal desire and nostalgia, with no indication of obligation or external pressure."

  • Experimenting

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    3

    "Players experiment with different vehicles, missions, and mods, exploring various gameplay mechanics and driving styles."

    Capsule for Crash Time 3 Crash Time 3

    "Players experiment with different vehicles, weapons, strategies, and mod content to explore game mechanics."

  • Exploration

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    3

    "Multiple planets and large maps with hidden areas and collectibles encourage discovery and exploration."

    Capsule for Borderlands 3 Borderlands 3

    "Large maps with multiple planets and moons encourage discovery and strategic exploration."

  • Expression

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    2

    "Customization mainly through gear and loadouts; no modding support but some cosmetic options and Steam Workshop mods exist."

    Capsule for Metal Unit Metal Unit

    "Some customization of vehicles and units is possible, along with modding, though limited compared to modern games."

  • Fantasy

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    "Set in an alternate Cold War sci-fi universe with retro-futuristic elements and imaginative story."

    Capsule for Red Matter 2 Red Matter 2

    "Set in an alternate Cold War sci-fi universe with imaginative technology and space combat."

  • Fellowship

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    "Community engagement through multiplayer and modding fosters a sense of belonging among fans."

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    "Active multiplayer community and shared enthusiasm among fans create a sense of belonging."

  • Growth

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    "Players develop strategic skills, learn unit counters, and improve gameplay over time."

    Capsule for Final Assault Final Assault

    "Players develop skills in FPS and RTS gameplay, learn unit management, and improve strategic thinking."

  • Health

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    -5

    "Standard sedentary computer gameplay with no physical activity or health-related features."

    Capsule for SpellForce: Conquest of Eo SpellForce: Conquest of Eo

    "Standard sedentary computer gameplay with no physical activity or health-related features."

  • Idle

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    "Requires focused attention and continuous engagement, especially in multiplayer and campaign modes."

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    "Requires focused attention and continuous engagement during missions and multiplayer matches."

  • Intimacy

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    "Some social interaction in multiplayer but limited evidence of close personal relationships."

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    "Some social interaction in multiplayer, but limited evidence of close personal relationships."

  • Leadership

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    4

    "Players lead squads, manage bases, and direct organizational strategy."

    Capsule for X-COM: Apocalypse X-COM: Apocalypse

    "Players lead units, manage bases, and direct team strategies, assuming command roles."

  • Progression

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    4

    "Resource gathering, base building, and unit upgrades provide clear progression mechanics."

    Capsule for Command & Conquer Red Alert™ 2 and Yuri’s Revenge™ Command & Conquer Red Alert™ 2 and Yuri’s Revenge™

    "Resource gathering, base building, and unit upgrades provide clear progression and accumulation."

  • Relaxation

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    "Gameplay is tense and challenging, with high stakes and potential frustration."

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    "Gameplay can be tense and challenging, with moments of stress and high stakes."

  • Sensation

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    3

    "Visual and audio effects, explosions, and fast-paced combat provide sensory stimulation and excitement."

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    "Visual and audio effects, explosions, and fast-paced combat provide stimulating sensory experiences."

  • Status

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    2

    "Ranked multiplayer and achievements provide some social recognition, but community is niche and small."

    Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

    "Multiplayer offers recognition through ranks and achievements, though the community is niche."

  • Story

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    4

    "Strong narrative immersion with Cold War espionage plot and multiple endings."

    Capsule for The Red Stare The Red Stare

    "Strong narrative immersion with alternate history Cold War sci-fi plot and campaign missions."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay involves complex mental challenge, planning, and tactical problem solving."

    Capsule for Shadow Tactics: Aiko's Choice Shadow Tactics: Aiko's Choice

    "Core gameplay involves complex mental challenge, planning, resource management, and tactical decision-making."

  • Thrill

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    "Fast-paced combat and risk-taking create suspense and excitement."

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    "Fast-paced combat, risk of losing pilots, and intense battles create suspense and excitement."

  • Value

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    "Players perceive strong value for money due to gameplay depth, nostalgia, and mod support."

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    "Players perceive good value for money due to nostalgia, gameplay depth, and mod support."

  • Violence

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    "Combat involves destruction of enemy units and bases, with emphasis on battles and tactical warfare."

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    "Combat involves destruction of enemy vehicles and bases, with satisfying weapon effects."

  • Survival

    Game with the same Survival vibe

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    "Players must manage resources, avoid losing pilots, and survive enemy attacks to progress."

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    "Players must manage resources and avoid losing pilots to survive and complete missions."

Last update: 01/06/2026