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Sir, You Are Being Hunted

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.

Global score

77/100

Genres

Action, Indie, Adventure

Pros

  • Unique and immersive british atmosphere
  • Challenging stealth and survival gameplay
  • Procedurally generated maps for replayability
  • Varied enemy types and escalating difficulty
  • Good sound design and tension

Cons

  • Limited narrative and character development
  • Some technical issues and bugs reported
  • Inventory management can be cumbersome
  • Repetitive gameplay after multiple runs
  • Lack of building interiors and deeper interaction

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose stealth or combat, and manage inventory; open-world with procedural generation supports autonomy."

  • Competence
    3

    "Game challenges players with stealth, survival, and resource management; requires skillful planning and execution."

  • Competition
    -3

    "Focus is on individual survival and exploration; multiplayer exists but is not core and lacks competitive ranking."

  • Continuation
    2

    "Players report immersive and tense gameplay encouraging extended sessions, though some find replayability limited."

  • Cooperation
    1

    "Multiplayer mode available but not main focus; mostly single-player stealth survival experience."

  • Creativity
    2

    "Procedural world generation and player choice in approach encourage experimentation and creative problem solving."

  • Domination
    -4

    "Interactions emphasize survival and stealth rather than exerting power or dominance over others."

  • Escapism
    4

    "Strong atmosphere and immersive gameplay provide effective escape from real life stresses."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different tactics, stealth, distractions, and combat approaches; procedural maps encourage exploration."

  • Exploration
    4

    "Exploration of randomly generated islands and biomes is core to gameplay and player motivation."

  • Expression
    1

    "Limited character customization (gender choice) but some player expression through playstyle and inventory management."

  • Fantasy
    3

    "Imaginative setting with robotic aristocrats hunting humans in a surreal British countryside."

  • Fellowship
    0

    "Minimal social interaction; multiplayer exists but is not a major component."

  • Growth
    3

    "Players develop skills in stealth, resource management, and tactical planning over time."

  • Health
    -4

    "Game involves sedentary play with no physical activity; survival mechanics focus on hunger and vitality but not physical exercise."

  • Idle
    -3

    "Requires sustained attention and careful planning; stealth and survival demand focus."

  • Intimacy
    -4

    "Limited social or emotional connections; interactions mostly with AI enemies."

  • Leadership
    -4

    "No leadership roles; player acts independently without managing others."

  • Progression
    4

    "Progression through collecting device fragments and acquiring better equipment is central."

  • Relaxation
    -2

    "Tense and suspenseful gameplay with moments of stress and urgency."

  • Sensation
    3

    "Atmospheric audio and visuals create emotional tension and sensory engagement."

  • Status
    -3

    "No social status or recognition systems; focus is on individual survival."

  • Story
    1

    "Minimal narrative but strong atmospheric storytelling through setting and gameplay."

  • Strategy
    4

    "Requires planning, stealth tactics, resource management, and problem solving."

  • Thrill
    4

    "High tension and suspense from being hunted and managing scarce resources."

  • Value
    2

    "Generally considered good value especially on sale; some complaints about limited content."

  • Violence
    2

    "Combat exists but is risky and limited; violence is not glorified but part of survival."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing hunger, and evading threats."

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    Last update: 06/03/2026