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Sacred Gold

Nintendo DS, PC (Microsoft Windows) • 2008

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Quick resume

A shadow of evil has fallen on the kingdom of Ancaria. It is a time for champions - a time to journey into the perilous world of SACRED. Battle blood-thirsty orcs & lumbering ogres... Destroy undead wizards & rotting mummies... Slay hellish demons & legendary dragons.

Global score

85/100

Genres

Action, Role-playing (RPG), Indie, Adventure

Pros

  • Huge open world with extensive exploration
  • Multiple unique character classes with deep customization
  • High replayability and content volume
  • Strong nostalgic value and engaging lore
  • Supports lan multiplayer

Cons

  • Technical issues on modern systems requiring configuration
  • No official online multiplayer support
  • Dated graphics and fixed low resolution
  • Some repetitive combat and questing
  • No official localization in some languages on steam

Motivations

  • Autonomy
    4

    "Players have full freedom to explore the vast open world, choose quests in any order, and develop characters with diverse skill builds."

  • Competence
    3

    "Game involves skillful combat, character progression, and strategic use of abilities and combos, though some combat is described as slow or repetitive."

  • Competition
    -3

    "Focus is on single-player experience and personal progression; multiplayer is limited to LAN and not emphasized."

  • Continuation
    5

    "Highly replayable with many hours of gameplay, multiple characters, and a huge world encouraging long-term engagement."

  • Cooperation
    1

    "Supports LAN multiplayer for up to four players, but primarily designed for solo play."

  • Creativity
    3

    "Players can customize characters extensively with skills, runes, combos, and equipment choices."

  • Domination
    -4

    "Interactions are cooperative or solo; no evidence of dominance or power imposition over others."

  • Escapism
    5

    "Players use the game for nostalgia, immersion in a large fantasy world, and long explorations away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal desire and nostalgia, not obligation."

  • Experimenting
    4

    "Players experiment with different character classes, skill builds, combos, and exploration paths."

  • Exploration
    5

    "Game world is huge and open, encouraging discovery of secrets, side quests, and hidden locations."

  • Expression
    3

    "Character appearance changes with equipment; players express themselves through gear and skill choices."

  • Fantasy
    5

    "Strong fantasy setting with demons, elves, dragons, magic, and mythical lore."

  • Fellowship
    0

    "Limited social interaction; multiplayer exists but is not a core focus."

  • Growth
    5

    "Character development through leveling, skill acquisition, and item collection is central."

  • Health
    -5

    "Typical sedentary computer game with no physical activity elements."

  • Idle
    -4

    "Requires continuous attention and active engagement during exploration and combat."

  • Intimacy
    -5

    "No evidence of close personal relationships or emotional sharing in gameplay."

  • Leadership
    -5

    "No leadership roles; multiplayer is cooperative but lacks structured leadership."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and character power through quests and combat."

  • Relaxation
    2

    "Some players find the game relaxing and nostalgic, though combat can be challenging and grindy."

  • Sensation
    1

    "Visuals are dated but art style and sound design provide moderate sensory enjoyment."

  • Status
    -4

    "Game focuses on personal achievement without social recognition or leaderboards."

  • Story
    3

    "Contains a narrative with characters and plot, though some find it generic or less compelling than gameplay."

  • Strategy
    3

    "Requires planning character builds, skill combos, and tactical combat approaches."

  • Thrill
    2

    "Combat and boss fights provide some tension and excitement, but overall gameplay is steady."

  • Value
    5

    "Highly praised for its content volume and replayability relative to its low price."

  • Violence
    4

    "Core gameplay involves combat, slashing enemies, and defeating bosses."

  • Survival
    2

    "Players must manage health and resources to survive challenging enemies and bosses."

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    Last update: 06/03/2026