HumanitZ similar games & best alternatives

HumanitZ

PC (Microsoft Windows) • 2026

Should you play it?

HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.

What works
  • Immersive survival gameplay
  • Large open world with exploration
  • Cooperative multiplayer
  • Active and responsive developers
  • Frequent updates and community engagement
Things to keep in mind
  • Camera controls can be awkward
  • Inventory management needs improvement
  • Some bugs and glitches present
  • Map and building variety limited
  • Early access state with unfinished features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dying Light: The Beast

  • Necesse

  • ICARUS

  • VEIN

  • Grounded

  • Death Road to Canada

  • Sons Of The Forest

  • Ghost of Tsushima DIRECTOR'S CUT

  • The Lord of the Rings: Return to Moria™

Hidden Gems

Less popular games with surprisingly high similarity

  • Last Group Out

  • Forgotten Seas

  • Perennial Order

If you liked…

Recommendations by what you enjoyed most

  • Survival

    Survivalist

  • Autonomy

    Grounded

  • Continuation

    Rivals of Aether II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HumanitZ: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, build, craft, and choose playstyle with adjustable difficulty and custom settings."

    Capsule for Grounded Grounded

    "Players have freedom to explore, build bases, customize characters, and choose play styles with adjustable difficulty and settings."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful combat, resource management, crafting, and overcoming survival challenges with feedback."

    Capsule for Mist Survival Mist Survival

    "Game involves skillful combat, resource management, crafting, and survival challenges with feedback and progression."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progression and exploration; multiplayer is cooperative rather than competitive, with limited PvP."

    Capsule for Terraria Terraria

    "Focus is primarily on survival and exploration; multiplayer is cooperative with optional PvP but not centered on competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long sessions, habitual play, and ongoing engagement with updates and new content."

    Capsule for Rivals of Aether II Rivals of Aether II

    "Players report long play sessions, habitual play, and high engagement with ongoing updates and content."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on cooperative multiplayer with up to four players working together to survive and progress."

    Capsule for 10 Miles To Safety 10 Miles To Safety

    "Strong emphasis on cooperative multiplayer play, teamwork, and shared survival goals."

  • Creativity

    Game with the same Creativity vibe

    3

    "Base building, crafting, and character customization allow creative expression and modification of the game world."

    Capsule for SCUM SCUM

    "Base building, crafting, and character customization allow creative expression and modification."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize survival and cooperation rather than exerting control or superiority over others"

    Capsule for The Last Plague: Blight The Last Plague: Blight

    "Interactions emphasize cooperation and survival rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive story and atmospheric world provide strong escape from real life stresses."

    Capsule for The Banner Saga The Banner Saga

    "Immersive survival experience with atmospheric world and tension provides escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore mechanics, try different crafting and building options, and experiment with combat strategies."

    Capsule for Wild Indigo Ranch Wild Indigo Ranch

    "Players explore mechanics, try different strategies, and experiment with crafting and combat."

  • Exploration

    Game with the same Exploration vibe

    4

    "Strong emphasis on discovering new areas, secrets, and environmental storytelling in a large, detailed open world."

    Capsule for Equinox: Homecoming Equinox: Homecoming

    "Large open world with emphasis on discovering new areas, scavenging, and environmental storytelling."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and base building provide avenues for self-expression."

    Capsule for Animyst Animyst

    "Character customization and base building provide avenues for self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "The game is grounded in realistic scenarios and scientific data rather than imaginative fiction."

    Capsule for Fate of the World Fate of the World

    "Game focuses on realistic survival scenarios and grounded mechanics rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community engagement and multiplayer cooperation foster a sense of belonging."

    Capsule for Ghost Exile Ghost Exile

    "Strong community engagement and multiplayer cooperation foster a sense of belonging."

  • Growth

    Game with the same Growth vibe

    3

    "Skill trees, weapon upgrades, and challenging gameplay promote learning and personal development."

    Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

    "Skill trees, learning survival mechanics, and improving gameplay contribute to personal development."

  • Health

    Game with the same Health vibe

    -4

    "Game involves sedentary play without physical activity or health-related features."

    Capsule for Kriegsfront Tactics - Prologue Kriegsfront Tactics - Prologue

    "Game involves sedentary play and survival mechanics without physical activity or health promotion."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement due to survival challenges and threats."

    Capsule for Rem Survival Rem Survival

    "Requires focused attention and continuous engagement due to survival challenges and combat."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Multiplayer and community interactions provide social connection, though mostly tactical and cooperative rather than deeply personal."

    Capsule for Tom Clancy's Rainbow Six® 3 Gold Tom Clancy's Rainbow Six® 3 Gold

    "Multiplayer cooperation and community interaction provide moderate social connection."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may lead in multiplayer groups, but mostly cooperative with shared decision-making."

    Capsule for Craftopia Craftopia

    "Some players may lead groups in multiplayer but overall balanced and cooperative interactions."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, skills, and base improvements as part of survival progression."

    Capsule for VEIN VEIN

    "Players accumulate items, upgrades, skills, and build bases as part of survival progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game balances tension and flow with moments of calm and intense combat."

    Capsule for Colt Canyon Colt Canyon

    "Game balances tension and flow with moments of calm and intense survival action."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."

    Capsule for BioShock™ 2 Remastered BioShock™ 2 Remastered

    "Visuals, sound effects, and atmospheric elements provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on individual survival rather than social recognition or popularity."

    Capsule for Cataclysm: Dark Days Ahead Cataclysm: Dark Days Ahead

    "Focus is on individual survival and cooperation rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    2

    "Environmental storytelling and thematic setting provide narrative immersion."

    Capsule for Goblin Cleanup Goblin Cleanup

    "Environmental storytelling and quests provide narrative immersion though not heavily plot-driven."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, tactical combat, and problem solving."

    Capsule for SCUM SCUM

    "Requires planning, resource management, tactical combat, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Zombie encounters and survival create suspense and tension; risk of death adds thrill."

    Capsule for SurrounDead SurrounDead

    "Survival tension, zombie encounters, and unpredictable threats create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel they receive good return on investment through engaging gameplay and frequent updates."

    Capsule for Laundry Store Simulator Laundry Store Simulator

    "Players feel they get good return on investment with extensive gameplay and active development."

  • Violence

    Game with the same Violence vibe

    3

    "Combat with zombies and hostile entities is a core enjoyable element involving destruction and fighting."

    Capsule for VEIN VEIN

    "Combat against zombies and hostile NPCs is a core enjoyable aspect involving destruction."

  • Survival

    Game with the same Survival vibe

    5

    "Central theme is avoiding death, managing resources, and overcoming threats."

    Capsule for Survivalist Survivalist

    "Central theme is avoiding failure, managing resources, and overcoming threats to stay alive."

Last update: 01/06/2026