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Small Saga

PC (Microsoft Windows), Mac • 2023

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Quick resume

Beneath the streets of London, an angry mouse seeks revenge against the god who stole his tail. An epic RPG of miniature proportions!

Global score

96/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Engaging story and characters
  • Beautiful pixel art and animations
  • Excellent soundtrack
  • Creative and charming worldbuilding
  • Cozy and accessible gameplay

Cons

  • Combat is very easy and lacks challenge
  • Short game length
  • Some immersion-breaking modern slang
  • Occasional bugs and glitches
  • Political themes may be divisive

Motivations

  • Autonomy
    3

    "Players can choose different characters and customize skills; exploration is encouraged but story progression is linear."

  • Competence
    1

    "Combat is simple and easy with limited challenge; some boss fights require minimal strategy but overall low difficulty."

  • Competition
    -4

    "Focus is on narrative and personal experience; no mention of ranked modes or player-vs-player competition."

  • Continuation
    2

    "Players report engaging story and characters that encourage completion; some desire for more content and replayability."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity
    4

    "Creative setting with anthropomorphic rodents, inventive use of everyday objects as weapons, and unique worldbuilding."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; cooperative and narrative focus."

  • Escapism
    4

    "Players use the game to immerse in a charming, imaginative rodent world and enjoy a story-driven experience."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    1

    "Some exploration and sidequests encourage trying new things, but gameplay and story progression are mostly linear."

  • Exploration
    3

    "Exploring nooks and crannies is rewarding; worldbuilding encourages curiosity within a contained environment."

  • Expression
    2

    "Character customization through skill trees and equipment; some cosmetic and personalization elements."

  • Fantasy
    4

    "Imaginative anthropomorphic rodent world with fantasy elements like gods and magic weapons."

  • Fellowship
    -4

    "Primarily a single-player experience with minimal social or community interaction."

  • Growth
    3

    "Character growth and skill acquisition are important; story-driven personal development emphasized."

  • Health
    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

  • Idle
    -3

    "Requires player attention and engagement; no background or idle gameplay reported."

  • Intimacy
    2

    "Emotional connections with characters and their stories; some queer representation adds depth."

  • Leadership
    -3

    "No evidence of player leadership roles; focus on individual narrative experience."

  • Progression
    3

    "Progression through skill trees, gear upgrades, and story milestones; no grinding but steady advancement."

  • Relaxation
    3

    "Generally relaxing and cozy experience with balanced challenge; some tension in boss fights."

  • Sensation
    3

    "Enjoyable music, visuals, and emotional storytelling provide sensory and emotional stimulation."

  • Status
    -4

    "No social recognition or leaderboard systems; focus on personal story and experience."

  • Story
    5

    "Strong narrative immersion with well-developed characters, plot, and worldbuilding."

  • Strategy
    1

    "Some tactical elements in combat but overall simple and straightforward gameplay."

  • Thrill
    1

    "Some boss fights provide tension and excitement, but overall low risk and easy combat."

  • Value
    3

    "Players feel the game offers good value for its price given story, art, and music quality."

  • Violence
    1

    "Turn-based combat involves defeating enemies but is not graphic or emphasized; more narrative focus."

  • Survival
    -2

    "Minimal threat or resource management; combat is easy and forgiving."

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    Last update: 06/03/2026