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Something for Someone Else

PC (Microsoft Windows) • 2019

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Quick resume

Something for Someone Else is a short atypical experience, a brief journey into the mind of a distressed game developer that feels haunted by a game he made. All in the form of a poorly hand drawn narrative platformer accompanied by the beautiful musics of Celluloid Jam.

Global score

87/100

Genres

Adventure, Casual, Free To Play, Indie

Pros

  • Deep emotional narrative
  • Unique hand-drawn art style
  • Meaningful personal expression
  • Free to play
  • Option to use cheat mode for accessibility

Cons

  • Repetitive gameplay
  • Challenging platforming may frustrate some
  • Limited exploration
  • Music can become maddening
  • Not designed for broad audience enjoyment

Motivations

  • Autonomy
    4

    "Players have control over their actions and decisions, including the option to use cheat mode to bypass difficult platforming sections, reflecting personal freedom in gameplay approach."

  • Competence
    2

    "The platforming is challenging and requires skill, but the game also provides an invincibility cheat to reduce frustration, balancing skill challenge with accessibility."

  • Competition
    -5

    "The game is a personal, narrative-driven experience with no competitive elements or comparison to others."

  • Continuation
    1

    "Some players report replaying or revisiting the game for its emotional impact, though the gameplay is short and can be frustrating, limiting habitual play."

  • Cooperation
    -5

    "The game is a single-player experience focused on individual reflection and narrative, with no cooperative elements."

  • Creativity
    5

    "Highly creative with hand-drawn art, symbolic level design, and a unique narrative approach blending gameplay with personal storytelling."

  • Domination
    -5

    "No elements of exerting control or superiority over others; the game emphasizes personal vulnerability and emotional expression."

  • Escapism
    3

    "Players use the game as a means to engage with emotional themes and personal reflection, offering a form of psychological escape and catharsis."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest in the story and emotional experience rather than obligation or external pressure."

  • Experimenting
    1

    "Some experimentation with gameplay is possible, especially with the option to toggle cheat mode, but the core gameplay loop is repetitive."

  • Exploration
    -3

    "The game environment is linear and symbolic, with limited spatial exploration but deep emotional and narrative discovery."

  • Expression
    5

    "Strong self-expression through hand-drawn art, personal narrative, and direct communication from the developer to the player."

  • Fantasy
    -5

    "The game is grounded in realistic, autobiographical emotional experiences rather than imaginative or fictional fantasy."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community engagement described."

  • Growth
    4

    "The game encourages personal reflection, emotional understanding, and insight into relationships, supporting psychological growth."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary play focused on emotional processing."

  • Idle
    -3

    "Requires focused attention to complete platforming challenges and engage with narrative; not suited for casual or background play."

  • Intimacy
    5

    "Fosters a deep emotional connection between player and developer's personal story, creating a sense of intimate sharing."

  • Leadership
    -5

    "No leadership or group management elements; the player follows a personal narrative without guiding others."

  • Progression
    1

    "Progression is linear through levels and narrative checkpoints, with no accumulation of items or upgrades."

  • Relaxation
    -2

    "The game induces emotional tension and frustration through challenging platforming and heavy themes, limiting relaxation."

  • Sensation
    2

    "The music and art style provide sensory stimulation, though the repetitive soundtrack can be maddening for some players."

  • Status
    -5

    "The game does not focus on social recognition or status; it is a private, personal experience."

  • Story
    5

    "Narrative immersion is central, with a deeply personal and emotional story conveyed through gameplay and developer commentary."

  • Strategy
    -1

    "Gameplay involves timing and platforming skill rather than complex strategic planning or problem solving."

  • Thrill
    1

    "Some thrill from overcoming challenging platforming obstacles, but overall the emotional tone is somber and reflective."

  • Value
    5

    "Highly praised for emotional and artistic value, especially given that it is free to play."

  • Violence
    -5

    "No violent or destructive gameplay elements; focus is on emotional expression and reflection."

  • Survival
    1

    "Players must avoid obstacles and failure states, but the game is more symbolic than a survival challenge."

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    Last update: 06/03/2026