tomorrow won't come for those without ██████ similar games & best alternatives
tomorrow won't come for those without ██████
2020
Related articles
Quick resume
That day, we told a lie.
Global score
94/100
Genres
Adventure, Indie, Role-playing (RPG), Visual Novel, Puzzle
Pros
- Unique and thought-provoking story
- Beautiful and evocative art style
- Engaging puzzles with multiple endings
- Immersive atmosphere and music
- Affordable price for content
Cons
- Short gameplay length
- Some puzzles require trial and error or guides
- Abstract narrative can be confusing
- Lack of replayability beyond endings
- No social or multiplayer features
Motivations
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Autonomy3
"Players have freedom to explore the hotel, choose dialogue options, and decide which ending to pursue, indicating a moderate level of control over actions."
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Competence1
"Gameplay involves solving puzzles that require some skill and trial-and-error, but overall the challenges are not highly complex."
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Competition-5
"The game is a single-player narrative experience with no competitive elements or comparison to others."
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Continuation1
"Players often replay the game to achieve multiple endings and explore story details, but sessions are relatively short and the game is not designed for long habitual play."
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Cooperation-5
"The game is played individually with no multiplayer or cooperative mechanics."
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Creativity3
"Players engage with abstract puzzles and interpret symbolic story elements, encouraging creative thinking and personal interpretation."
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Domination-5
"No elements of exerting control or superiority over others; interactions are solitary and narrative-focused."
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Escapism4
"The game offers an immersive, surreal experience that allows players to escape real-life stress and engage with psychological and philosophical themes."
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Expectation-4
"Players engage voluntarily out of intrinsic interest in the story and atmosphere, with no external pressure or obligation."
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Experimenting3
"Players experiment with puzzle solutions and explore different narrative paths to uncover multiple endings."
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Exploration3
"The game encourages exploration of the hotel environment and discovery of story details and collectibles."
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Expression2
"While character customization is absent, players express themselves through choices affecting narrative outcomes and interpretation."
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Fantasy4
"The game features a surreal, allegorical world with imaginative fiction, religious symbolism, and abstract narrative elements."
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Fellowship-5
"The experience is solitary with minimal social interaction or community engagement."
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Growth3
"Players develop understanding of complex themes and improve puzzle-solving skills through gameplay and multiple playthroughs."
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Health-5
"The game is sedentary with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention to solve puzzles and follow narrative; not designed for passive or background play."
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Intimacy1
"The narrative explores emotional and psychological themes between characters, but social interaction is limited to story engagement."
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Leadership-5
"No leadership or group management mechanics; player role is individual and narrative-driven."
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Progression2
"Progression is narrative-based with unlocking story elements and endings rather than item or power accumulation."
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Relaxation2
"The game has calming music and atmosphere but also includes moments of tension and psychological discomfort."
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Sensation3
"Visual and auditory design create an evocative and sometimes unsettling sensory experience."
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Status-5
"No social recognition or status systems; achievements are personal and private."
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Story5
"Strong narrative focus with deep story immersion, character development, and multiple endings."
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Strategy2
"Puzzles require some logical thinking and planning, but overall strategy demands are moderate."
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Thrill1
"Contains some suspenseful and unsettling moments but lacks high-risk or adrenaline-driven gameplay."
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Value4
"Players find the game worth its low price due to its artistic value, story depth, and replayability."
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Violence-3
"Minimal explicit violence; some unsettling themes but no focus on combat or destruction."
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Survival-5
"No survival mechanics or threat avoidance; gameplay is stable and narrative-driven."
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Last update: 06/03/2026