The Test: Hypothesis Rising similar games & best alternatives
The Test: Hypothesis Rising
2020
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Quick resume
The second chapter in The Test trilogy. Answer a series of in-depth questions to reveal hidden truths about yourself and unlock secrets to discover how your life can change drastically with just a few, slight modifications. ...But are you sure you want the answers you seek?
Global score
98/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator
Pros
- Thought-provoking and emotionally impactful questions
- Personalized and meaningful feedback
- Engaging narrative framing with character fate
- Affordable price and short playtime
- Strong community appreciation and developer care
Cons
- Some players find jump scares annoying or excessive
- Font readability issues reported
- Some questions perceived as biased or limited in answer options
- Repetitive elements from previous game
- Not a traditional game, may not appeal to all players
Motivations
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Autonomy4
"Players answer personal, open-ended questions that require self-reflection and decision-making, indicating a high degree of control over their responses."
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Competence1
"The game challenges players to think deeply and honestly about themselves, but does not involve skill-based challenges or technical mastery."
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Competition-4
"Focus is on individual self-assessment and reflection without comparison or competition against others."
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Continuation3
"Many players report playing the entire trilogy in sequence and express anticipation for future installments, indicating engagement and habitual play."
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Cooperation-5
"The experience is solitary and introspective, with no multiplayer or cooperative elements."
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Creativity2
"Players engage in personal expression through their answers, but the game structure and questions are predefined."
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Domination-5
"No elements of exerting control or superiority over others; the game is focused on self-exploration."
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Escapism3
"Players use the game as a means to reflect and possibly escape real-life stress through introspection and emotional engagement."
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Expectation-4
"Players engage voluntarily out of personal interest and curiosity, with no indication of obligation or external pressure."
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Experimenting3
"The game encourages players to explore new thoughts and feelings about themselves through varied and sometimes uncomfortable questions."
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Exploration2
"Exploration is psychological and emotional rather than spatial, with players discovering new aspects of their psyche."
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Expression3
"Players express themselves through their answers and receive personalized feedback, allowing for self-expression."
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Fantasy-3
"The game is grounded in realistic self-reflection and psychological themes rather than imaginative fiction or roleplay."
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Fellowship-4
"The game is designed for solo play with minimal social interaction beyond sharing secret words or reviews."
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Growth4
"Players report personal development, emotional insight, and learning about themselves through the game."
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Health-5
"No physical activity or health-related gameplay elements; sedentary and introspective."
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Idle-3
"Requires focused attention during play; not designed for background or idle gaming."
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Intimacy2
"Some emotional sharing and connection through self-disclosure, but limited direct social intimacy."
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Leadership-5
"No leadership or group management elements; purely individual experience."
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Progression2
"Progression is psychological and narrative rather than item or upgrade accumulation."
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Relaxation1
"Mixed emotional tones including tension and catharsis; some players find it emotionally intense rather than purely relaxing."
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Sensation1
"Includes atmospheric music and some jump scares, providing moderate sensory stimulation."
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Status-4
"No social status or ranking systems; focus is on personal insight rather than recognition."
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Story3
"Narrative elements and character (Fate) provide a story-like framing for the psychological experience."
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Strategy-3
"No strategic or problem-solving gameplay; responses are based on personal reflection rather than planning."
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Thrill2
"Some suspense and jump scares create moments of tension and relief."
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Value4
"Players feel the game provides meaningful emotional and psychological return for its low cost and time investment."
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Violence-5
"No enjoyment of combat or destruction; the game is focused on introspection and emotional experience."
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Survival-5
"No survival or threat avoidance mechanics; stable and safe environment."
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Last update: 06/03/2026