and Roger similar games & best alternatives
and Roger
2025
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Quick resume
It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?
Global score
95/100
Genres
Adventure, Casual, Indie, Simulator, Puzzle
Pros
- Powerful emotional storytelling
- Innovative and meaningful gameplay mechanics
- Beautiful art and music
- Short and impactful experience
- Thought-provoking and empathetic narrative
Cons
- Short playtime may limit replay value
- Some players find controls occasionally clunky
- Religious themes may not appeal to all
- Gameplay can be frustrating by design
- Lack of multiplayer or social features
Motivations
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Autonomy3
"Players interact through unique point-and-click and drag mechanics that require active decision-making, reflecting personal control despite some intentional gameplay frustration."
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Competence2
"Gameplay involves simple but varied puzzles and interactions that require some skill and problem-solving, though not highly complex."
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Competition-5
"The game is a single-player narrative experience with no competitive elements or comparison to others."
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Continuation1
"Short playtime (~1 hour) encourages a single-session experience; some players report emotional impact that may encourage reflection but not habitual long-term play."
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Cooperation-5
"Entirely a solo experience focusing on individual narrative engagement without multiplayer or cooperative elements."
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Creativity4
"Innovative use of gameplay mechanics to express narrative and emotional states, with creative interaction design."
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Domination-5
"No elements of exerting control or superiority over others; focus is on empathy and personal experience."
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Escapism4
"Players use the game to emotionally engage and momentarily escape into a moving, fictional narrative about dementia and love."
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Expectation-4
"Players engage voluntarily, often seeking out the game for its emotional storytelling and unique experience."
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Experimenting3
"Gameplay encourages trying different interactions and exploring novel mechanics to progress and understand the story."
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Exploration2
"Players uncover the story gradually through gameplay and visual cues, piecing together narrative elements."
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Expression1
"Some visual and emotional expression through interaction, though limited character customization or avatar personalization."
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Fantasy-4
"Focuses on realistic and emotionally grounded experiences related to dementia and caregiving rather than imaginative fiction."
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Fellowship-5
"No social or community features; experience is solitary and introspective."
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Growth3
"Players develop understanding and empathy through narrative progression and gameplay challenges."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-4
"Requires focused attention and engagement throughout the short playtime."
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Intimacy4
"Strong emotional intimacy conveyed through narrative and gameplay about personal relationships and caregiving."
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Leadership-5
"No leadership or group management elements; purely individual experience."
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Progression2
"Narrative and emotional progression occur, but no item collection or upgrades."
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Relaxation-3
"Emotional tension and challenge dominate; not primarily a relaxing or flow experience."
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Sensation3
"Art style, music, and sound design provide strong sensory and emotional stimulation."
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Status-5
"No social recognition or status systems present."
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Story5
"Central narrative focus with deep emotional and thematic immersion."
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Strategy1
"Some puzzle-solving and interaction planning, but overall straightforward gameplay."
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Thrill1
"Some suspense and emotional tension, but not focused on risk or excitement."
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Value4
"Highly praised for emotional impact and storytelling relative to short playtime and price."
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Violence-4
"No enjoyment of combat or destruction; focuses on caregiving and emotional themes."
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Survival1
"Some elements of coping with challenges and confusion, but not traditional survival gameplay."
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Last update: 06/03/2026