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and Roger

Nintendo Switch, PC (Microsoft Windows), Mac • 2025

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Quick resume

It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?

Global score

95/100

Genres

Adventure, Casual, Indie, Simulator, Puzzle

Pros

  • Powerful emotional storytelling
  • Innovative and meaningful gameplay mechanics
  • Beautiful art and music
  • Short and impactful experience
  • Thought-provoking and empathetic narrative

Cons

  • Short playtime may limit replay value
  • Some players find controls occasionally clunky
  • Religious themes may not appeal to all
  • Gameplay can be frustrating by design
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players interact through unique point-and-click and drag mechanics that require active decision-making, reflecting personal control despite some intentional gameplay frustration."

  • Competence
    2

    "Gameplay involves simple but varied puzzles and interactions that require some skill and problem-solving, though not highly complex."

  • Competition
    -5

    "The game is a single-player narrative experience with no competitive elements or comparison to others."

  • Continuation
    1

    "Short playtime (~1 hour) encourages a single-session experience; some players report emotional impact that may encourage reflection but not habitual long-term play."

  • Cooperation
    -5

    "Entirely a solo experience focusing on individual narrative engagement without multiplayer or cooperative elements."

  • Creativity
    4

    "Innovative use of gameplay mechanics to express narrative and emotional states, with creative interaction design."

  • Domination
    -5

    "No elements of exerting control or superiority over others; focus is on empathy and personal experience."

  • Escapism
    4

    "Players use the game to emotionally engage and momentarily escape into a moving, fictional narrative about dementia and love."

  • Expectation
    -4

    "Players engage voluntarily, often seeking out the game for its emotional storytelling and unique experience."

  • Experimenting
    3

    "Gameplay encourages trying different interactions and exploring novel mechanics to progress and understand the story."

  • Exploration
    2

    "Players uncover the story gradually through gameplay and visual cues, piecing together narrative elements."

  • Expression
    1

    "Some visual and emotional expression through interaction, though limited character customization or avatar personalization."

  • Fantasy
    -4

    "Focuses on realistic and emotionally grounded experiences related to dementia and caregiving rather than imaginative fiction."

  • Fellowship
    -5

    "No social or community features; experience is solitary and introspective."

  • Growth
    3

    "Players develop understanding and empathy through narrative progression and gameplay challenges."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -4

    "Requires focused attention and engagement throughout the short playtime."

  • Intimacy
    4

    "Strong emotional intimacy conveyed through narrative and gameplay about personal relationships and caregiving."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    2

    "Narrative and emotional progression occur, but no item collection or upgrades."

  • Relaxation
    -3

    "Emotional tension and challenge dominate; not primarily a relaxing or flow experience."

  • Sensation
    3

    "Art style, music, and sound design provide strong sensory and emotional stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Central narrative focus with deep emotional and thematic immersion."

  • Strategy
    1

    "Some puzzle-solving and interaction planning, but overall straightforward gameplay."

  • Thrill
    1

    "Some suspense and emotional tension, but not focused on risk or excitement."

  • Value
    4

    "Highly praised for emotional impact and storytelling relative to short playtime and price."

  • Violence
    -4

    "No enjoyment of combat or destruction; focuses on caregiving and emotional themes."

  • Survival
    1

    "Some elements of coping with challenges and confusion, but not traditional survival gameplay."

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    Last update: 06/03/2026