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11-11 Memories Retold

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2018

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Quick resume

11th November 1916, a young photographer leaves Canada to join the western front in Europe. The same day, a German technician is told that his son is missing in action. Both want to preserve their humanity and come back alive to their loved ones.

Global score

86/100

Genres

Adventure, Casual

Pros

  • Unique impressionist art style
  • Emotional and multi-perspective story
  • Strong voice acting
  • Immersive soundtrack
  • Historical context and collectibles

Cons

  • Minimal and simple gameplay
  • Some frustrating collectible mechanics
  • Short game length
  • Occasional technical issues
  • Art style can cause visual difficulty

Motivations

  • Autonomy
    3

    "Players can choose which character to play first and make some story decisions affecting endings, indicating moderate control over actions."

  • Competence
    -2

    "Gameplay is simple and mostly walking, light puzzles, and exploration with minimal challenge."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal narrative experience."

  • Continuation
    2

    "Players often replay to explore multiple endings and collectibles, showing some habitual engagement."

  • Cooperation
    -3

    "Primarily single-player experience focusing on individual character stories with no multiplayer or teamwork."

  • Creativity
    4

    "Unique impressionist art style and narrative structure with creative storytelling and character perspectives."

  • Domination
    -5

    "No elements of exerting control or superiority over others; emphasis on empathy and shared humanity."

  • Escapism
    4

    "Players use the game to immerse in a reflective, emotional narrative distinct from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and history, not obligation or pressure."

  • Experimenting
    2

    "Multiple endings and some choice-driven narrative encourage trying different story paths."

  • Exploration
    3

    "Exploration of beautifully rendered environments and searching for collectibles is a key activity."

  • Expression
    2

    "Some self-expression through choices and photography mechanic, though limited customization."

  • Fantasy
    -3

    "Set in a realistic WWI setting with historical context and human stories, minimal fantasy elements."

  • Fellowship
    -4

    "Focus on solo play and individual narrative experience, limited social or community interaction."

  • Growth
    3

    "Players learn about WWI history and develop understanding of characters and themes."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention to story and exploration; not designed for background or idle play."

  • Intimacy
    3

    "Emotional connection to characters and their relationships is a strong aspect of the experience."

  • Leadership
    -5

    "No leadership or management roles; players follow narrative rather than direct others."

  • Progression
    2

    "Progression through story chapters and collecting items, but no power or resource accumulation."

  • Relaxation
    3

    "Calm pacing and immersive atmosphere provide a relaxing and contemplative experience."

  • Sensation
    3

    "Art style, music, and voice acting provide rich sensory and emotional stimulation."

  • Status
    -5

    "No social recognition or status systems; focus is on personal story experience."

  • Story
    5

    "Strong narrative focus with emotional, multi-perspective storytelling and multiple endings."

  • Strategy
    -3

    "Minimal strategic or problem-solving gameplay; mostly straightforward exploration and interaction."

  • Thrill
    -4

    "Low risk and suspense; gameplay is calm and contemplative rather than thrilling or tense."

  • Value
    2

    "Generally positive reception for story and art, though some consider price high for length."

  • Violence
    -5

    "No combat or violent gameplay; focuses on human stories and emotional impact of war."

  • Survival
    -4

    "No survival mechanics or threat management; stable narrative progression."

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    Last update: 06/03/2026