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11-11 Memories Retold similar games & best alternatives

11-11 Memories Retold

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

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Quick resume

11th November 1916, a young photographer leaves Canada to join the western front in Europe. The same day, a German technician is told that his son is missing in action. Both want to preserve their humanity and come back alive to their loved ones.

Global score

86/100

Genres

Adventure, Casual

Similar games

    Pros

    • Unique impressionist art style
    • Emotional and multi-perspective story
    • Strong voice acting
    • Immersive soundtrack
    • Historical context and collectibles

    Cons

    • Minimal and simple gameplay
    • Some frustrating collectible mechanics
    • Short game length
    • Occasional technical issues
    • Art style can cause visual difficulty

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Thrill, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose which character to play first and make some story decisions affecting endings, indicating moderate control over actions."

    • Competence
      -2

      "Gameplay is simple and mostly walking, light puzzles, and exploration with minimal challenge."

    • Competition
      -5

      "No competitive elements or comparison to others; focus is on personal narrative experience."

    • Continuation
      2

      "Players often replay to explore multiple endings and collectibles, showing some habitual engagement."

    • Cooperation
      -3

      "Primarily single-player experience focusing on individual character stories with no multiplayer or teamwork."

    • Creativity
      4

      "Unique impressionist art style and narrative structure with creative storytelling and character perspectives."

    • Domination
      -5

      "No elements of exerting control or superiority over others; emphasis on empathy and shared humanity."

    • Escapism
      4

      "Players use the game to immerse in a reflective, emotional narrative distinct from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story and history, not obligation or pressure."

    • Experimenting
      2

      "Multiple endings and some choice-driven narrative encourage trying different story paths."

    • Exploration
      3

      "Exploration of beautifully rendered environments and searching for collectibles is a key activity."

    • Expression
      2

      "Some self-expression through choices and photography mechanic, though limited customization."

    • Fantasy
      -3

      "Set in a realistic WWI setting with historical context and human stories, minimal fantasy elements."

    • Fellowship
      -4

      "Focus on solo play and individual narrative experience, limited social or community interaction."

    • Growth
      3

      "Players learn about WWI history and develop understanding of characters and themes."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention to story and exploration; not designed for background or idle play."

    • Intimacy
      3

      "Emotional connection to characters and their relationships is a strong aspect of the experience."

    • Leadership
      -5

      "No leadership or management roles; players follow narrative rather than direct others."

    • Progression
      2

      "Progression through story chapters and collecting items, but no power or resource accumulation."

    • Relaxation
      3

      "Calm pacing and immersive atmosphere provide a relaxing and contemplative experience."

    • Sensation
      3

      "Art style, music, and voice acting provide rich sensory and emotional stimulation."

    • Status
      -5

      "No social recognition or status systems; focus is on personal story experience."

    • Story
      5

      "Strong narrative focus with emotional, multi-perspective storytelling and multiple endings."

    • Strategy
      -3

      "Minimal strategic or problem-solving gameplay; mostly straightforward exploration and interaction."

    • Thrill
      -4

      "Low risk and suspense; gameplay is calm and contemplative rather than thrilling or tense."

    • Value
      2

      "Generally positive reception for story and art, though some consider price high for length."

    • Violence
      -5

      "No combat or violent gameplay; focuses on human stories and emotional impact of war."

    • Survival
      -4

      "No survival mechanics or threat management; stable narrative progression."

    Where to buy

    Last update: 29/04/2026