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Dreamfall: The Longest Journey

Xbox 360, Xbox, PC (Microsoft Windows) • 2007

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Quick resume

Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the award-winning The Longest Journey, considered to be one of the finest adventure games ever made.

Global score

84/100

Genres

Adventure, Role-playing (RPG), Puzzle

Pros

  • Engaging and complex story
  • Rich character development
  • Immersive fantasy and sci-fi worlds
  • Excellent voice acting and music
  • Multiple playable characters with intersecting narratives

Cons

  • Clunky and unintuitive controls
  • Poorly implemented combat and stealth
  • Linear and sometimes tedious gameplay
  • Lack of puzzle challenge
  • Unfinished story with cliffhanger ending

Motivations

  • Autonomy
    3

    "Players control three different characters with distinct storylines and perspectives, allowing for some freedom in dialogue choices and exploration, though the game is mostly linear."

  • Competence
    1

    "The puzzles are generally easy and straightforward, with minimal challenge; combat and stealth mechanics are simplistic and often criticized."

  • Competition
    -5

    "The game focuses entirely on personal story progression and exploration without any competitive elements."

  • Continuation
    3

    "Players often engage in long sessions due to the story-driven nature and emotional investment, though some find the pacing uneven."

  • Cooperation
    -5

    "Single-player experience focused on individual characters and personal narratives without multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players explore richly designed worlds and interact with characters, but gameplay follows a mostly linear structure with limited creative input."

  • Domination
    -5

    "Interactions are balanced and story-driven with no emphasis on exerting control or superiority over others."

  • Escapism
    5

    "Strong escapism through immersive storytelling, fantasy and sci-fi worlds, and emotional narrative."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and characters, not due to obligation or external pressure."

  • Experimenting
    -1

    "Some experimentation with multiple characters and dialogue choices, but largely follows established story paths and gameplay routines."

  • Exploration
    3

    "Players explore diverse and detailed locations across two worlds, though environments are mostly familiar and linear."

  • Expression
    -3

    "Limited character customization or environment modification; focus is on narrative and character development rather than self-expression."

  • Fantasy
    5

    "Strong fantasy and sci-fi elements with imaginative worlds, magic, and futuristic technology."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players experience character development and story progression, learning about the world and its lore."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on story and exploration; not designed for casual or background play."

  • Intimacy
    2

    "Emotional connections with characters through story and dialogue, though no direct social or relationship-building mechanics."

  • Leadership
    -3

    "Players follow scripted storylines without leading or managing groups."

  • Progression
    2

    "Progression is story and character driven with some item collection and puzzle solving, but no significant power or resource accumulation."

  • Relaxation
    3

    "Generally a calm experience with moments of tension from story events, but overall relaxing narrative flow."

  • Sensation
    2

    "Visual and auditory elements create atmosphere and emotional engagement, but sensory stimulation is moderate and consistent."

  • Status
    -5

    "No social status or recognition systems; focus is on individual story experience."

  • Story
    5

    "Central to the game; rich, complex narrative with multiple characters and intertwining plots."

  • Strategy
    -2

    "Minimal strategic or problem-solving demands; puzzles are simple and combat is rudimentary."

  • Thrill
    1

    "Some suspense and tension in story moments, but overall controlled and predictable emotional pacing."

  • Value
    3

    "Players perceive good value in story and character experience, despite dated graphics and some gameplay flaws."

  • Violence
    -3

    "Combat is minimal, simplistic, and often criticized; game focuses more on story and exploration than violence."

  • Survival
    -4

    "No survival mechanics; gameplay occurs in stable, low-risk environments."

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    Last update: 06/03/2026