Dreamfall: The Longest Journey similar games & best alternatives
Dreamfall: The Longest Journey
2007
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Quick resume
Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the award-winning The Longest Journey, considered to be one of the finest adventure games ever made.
Global score
84/100
Genres
Adventure, Role-playing (RPG), Puzzle
Pros
- Engaging and complex story
- Rich character development
- Immersive fantasy and sci-fi worlds
- Excellent voice acting and music
- Multiple playable characters with intersecting narratives
Cons
- Clunky and unintuitive controls
- Poorly implemented combat and stealth
- Linear and sometimes tedious gameplay
- Lack of puzzle challenge
- Unfinished story with cliffhanger ending
Motivations
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Autonomy3
"Players control three different characters with distinct storylines and perspectives, allowing for some freedom in dialogue choices and exploration, though the game is mostly linear."
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Competence1
"The puzzles are generally easy and straightforward, with minimal challenge; combat and stealth mechanics are simplistic and often criticized."
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Competition-5
"The game focuses entirely on personal story progression and exploration without any competitive elements."
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Continuation3
"Players often engage in long sessions due to the story-driven nature and emotional investment, though some find the pacing uneven."
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Cooperation-5
"Single-player experience focused on individual characters and personal narratives without multiplayer or cooperative gameplay."
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Creativity2
"Players explore richly designed worlds and interact with characters, but gameplay follows a mostly linear structure with limited creative input."
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Domination-5
"Interactions are balanced and story-driven with no emphasis on exerting control or superiority over others."
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Escapism5
"Strong escapism through immersive storytelling, fantasy and sci-fi worlds, and emotional narrative."
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Expectation-4
"Players engage voluntarily driven by interest in story and characters, not due to obligation or external pressure."
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Experimenting-1
"Some experimentation with multiple characters and dialogue choices, but largely follows established story paths and gameplay routines."
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Exploration3
"Players explore diverse and detailed locations across two worlds, though environments are mostly familiar and linear."
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Expression-3
"Limited character customization or environment modification; focus is on narrative and character development rather than self-expression."
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Fantasy5
"Strong fantasy and sci-fi elements with imaginative worlds, magic, and futuristic technology."
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Fellowship-4
"Primarily a solitary experience with minimal social interaction or community involvement."
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Growth3
"Players experience character development and story progression, learning about the world and its lore."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention on story and exploration; not designed for casual or background play."
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Intimacy2
"Emotional connections with characters through story and dialogue, though no direct social or relationship-building mechanics."
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Leadership-3
"Players follow scripted storylines without leading or managing groups."
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Progression2
"Progression is story and character driven with some item collection and puzzle solving, but no significant power or resource accumulation."
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Relaxation3
"Generally a calm experience with moments of tension from story events, but overall relaxing narrative flow."
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Sensation2
"Visual and auditory elements create atmosphere and emotional engagement, but sensory stimulation is moderate and consistent."
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Status-5
"No social status or recognition systems; focus is on individual story experience."
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Story5
"Central to the game; rich, complex narrative with multiple characters and intertwining plots."
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Strategy-2
"Minimal strategic or problem-solving demands; puzzles are simple and combat is rudimentary."
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Thrill1
"Some suspense and tension in story moments, but overall controlled and predictable emotional pacing."
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Value3
"Players perceive good value in story and character experience, despite dated graphics and some gameplay flaws."
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Violence-3
"Combat is minimal, simplistic, and often criticized; game focuses more on story and exploration than violence."
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Survival-4
"No survival mechanics; gameplay occurs in stable, low-risk environments."
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Where to buy
Last update: 06/03/2026