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Stick it to The Man!

Wii U, PlayStation 3, Nintendo Switch, PlayStation Vita, Xbox One, PC (Microsoft Windows), Mac, PlayStation 4 • 2013

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Quick resume

Hard hat tester, Ray, has a bizarre accident and wakes up with a giant pink spaghetti arm sticking out of his brain! With his awesome new powers he can read minds and change the world with stickers but he’s on the run for a crime he didn’t commit. Can you help Ray out of this sticky situation?

Global score

95/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Pros

  • Unique and creative gameplay mechanics
  • Humorous and engaging story
  • Distinctive paper-cutout art style
  • Excellent voice acting and soundtrack
  • Accessible puzzles and platforming

Cons

  • Short game length with limited replay value
  • Some frustrating chase/stealth sections
  • Simple and sometimes repetitive puzzles
  • Lack of multiplayer or social features
  • Minor technical bugs reported

Motivations

  • Autonomy
    4

    "Players have freedom to explore, solve puzzles in multiple ways using mind-reading and sticker mechanics, and interact with the environment creatively."

  • Competence
    2

    "Puzzles are generally easy and logical, platforming is simple, but players receive clear feedback and occasional challenge in stealth sections."

  • Competition
    -5

    "No competitive elements; focus is on single-player story and puzzle solving without comparison to others."

  • Continuation
    -3

    "Short game (~4-6 hours) with little replay value; players tend to complete it once and move on."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    5

    "Highly creative gameplay involving mind-reading, sticker mechanics, and a unique paper-cutout art style."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and humorous tone."

  • Escapism
    4

    "Players enjoy escaping into a surreal, absurd world with humor and imaginative scenarios."

  • Expectation
    -5

    "Players engage voluntarily for fun and humor, not out of obligation or pressure."

  • Experimenting
    3

    "Players experiment with combining stickers and thoughts to solve puzzles in novel ways."

  • Exploration
    3

    "Players explore varied, imaginative levels with hidden elements and secrets to discover."

  • Expression
    2

    "Some self-expression through puzzle solutions and interaction with quirky characters, though limited customization."

  • Fantasy
    5

    "Strong fantasy elements with surreal story, psychic powers, and absurd characters."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn puzzle mechanics and story progression, but limited depth in skill development."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during puzzles and platforming; not designed for idle or background play."

  • Intimacy
    -4

    "Limited emotional connection mostly through story and character interactions, no social bonding."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    3

    "Players progress through chapters, collect stickers and items, and unlock story elements."

  • Relaxation
    3

    "Generally relaxing and humorous experience with light challenge and enjoyable pacing."

  • Sensation
    3

    "Colorful, unique art style and jazzy soundtrack provide sensory enjoyment and emotional fun."

  • Status
    -5

    "No social status or recognition systems; focus on individual experience."

  • Story
    4

    "Strong narrative immersion with quirky characters, humor, and an engaging plot."

  • Strategy
    2

    "Puzzles require some problem solving and logical thinking, but are mostly straightforward."

  • Thrill
    -2

    "Some mild suspense in chase sequences, but overall low risk and tension."

  • Value
    3

    "Good perceived value especially on sale; short length balanced by quality and humor."

  • Violence
    -5

    "No combat or destructive gameplay; focus on puzzle solving and interaction."

  • Survival
    -3

    "Some avoidance of enemies in chase sections but overall low threat and risk."

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    Last update: 06/03/2026