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Storm Of Spears RPG

PC (Microsoft Windows) • 2016

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Quick resume

Prepare for an epic 10 hour adventure in the world of Galager. Sura, the world's most sought-after mercenary, leads a band of sell-swords in a last-ditch effort to save the world. Prepare for the Storm of Spears!

Global score

73/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Engaging story with character backgrounds
  • Large maps encouraging exploration
  • Low price and good value
  • Side quests add content
  • Relaxing, easy gameplay

Cons

  • Combat is simple and unchallenging
  • Limited character customization
  • Some maps are confusing and maze-like
  • Technical issues like lag and bugs reported
  • Short length and low replayability

Motivations

  • Autonomy
    3

    "Players lead a fixed four-character mercenary party with no character creation or replacement, but have freedom in exploration and quest choices."

  • Competence
    -2

    "Combat is straightforward and easy, with little challenge or need for advanced tactics; leveling and equipment progression are simple and predictable."

  • Competition
    -4

    "No evidence of competitive modes or player-vs-player; focus is on single-player experience without social comparison."

  • Continuation
    2

    "Players report spending 6-10 hours including side quests; some find it engaging enough to complete fully, but others note short length and low replayability."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay elements."

  • Creativity
    -3

    "Limited customization; fixed party and linear progression; no character creation or equipment crafting; exploration is encouraged but within preset maps."

  • Domination
    -5

    "No multiplayer or social dominance features; interactions are narrative and single-player."

  • Escapism
    3

    "Players use the game as a relaxing distraction with a story-driven experience and exploration, escaping real life stress."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and personal interest, often on sale or as a casual choice."

  • Experimenting
    -2

    "Gameplay is mostly linear and routine; some exploration and side quests offer mild experimentation but combat and progression are repetitive."

  • Exploration
    3

    "Large maps and side quests encourage exploration, though some maps are maze-like and confusing."

  • Expression
    -4

    "No character customization or avatar personalization; fixed character portraits and sprites with minimal variation."

  • Fantasy
    4

    "Set in a fantasy world with dragons, magic, and rebellion against a tyrannical queen; typical JRPG fantasy setting."

  • Fellowship
    -5

    "No social or community features; single-player only."

  • Growth
    1

    "Some character development and story progression; leveling up and side quests provide mild growth but combat skills and strategies are limited."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention during combat and exploration; no background or idle mechanics."

  • Intimacy
    -4

    "Limited emotional connection to characters due to shallow development; no social or relationship-building gameplay."

  • Leadership
    2

    "Player leads a fixed mercenary party and makes decisions affecting story progression, but no complex leadership mechanics."

  • Progression
    2

    "Standard RPG progression with leveling, equipment upgrades, and side quests; no complex crafting or resource management."

  • Relaxation
    3

    "Generally easy combat and story-driven gameplay provide a relaxing experience for players."

  • Sensation
    1

    "Basic graphics and sound with some pleasant music; limited sensory stimulation but not overly dull."

  • Status
    -5

    "No social status or recognition systems; achievements are mostly single-player and story-based."

  • Story
    4

    "Story is a strong point with emotional moments, character backgrounds, and plot twists, though some find it simple or rushed."

  • Strategy
    -2

    "Combat is simple and easy with limited tactical depth; strategy is minimal and repetitive."

  • Thrill
    -3

    "Low challenge and predictable combat reduce thrill; story has some twists but overall calm pacing."

  • Value
    4

    "Players consider the game good value for its low price and length, especially when purchased on sale or in bundles."

  • Violence
    1

    "Combat involves fighting enemies and bosses, but violence is mild and typical of JRPGs without graphic content."

  • Survival
    -3

    "No survival mechanics or resource scarcity; combat is easy and forgiving."

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    Last update: 06/03/2026