Suits: A Business RPG similar games & best alternatives
Suits: A Business RPG
2016
Related articles
Quick resume
Corporations control the entire global government. Injustice has inspired a revolution in Suits City. Follow the journey of a businessman's descent into corruption...
Global score
87/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique hand-drawn art style
- Dark humor and satire
- Engaging exploration and secrets
- Good value for price
- Interesting dystopian story
Cons
- Simplistic and repetitive combat
- Some awkward controls and interactions
- Short game length
- Minimal sound and music variety
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Strategy, Experimenting, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can explore multiple worlds from a hub and choose how to approach quests and battles, showing some freedom in actions."
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Competence2
"Combat is turn-based and simple with some strategic elements, but overall easy and repetitive, allowing players to feel effective without high challenge."
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Competition-3
"Focus is on individual progression and story; no evidence of ranked modes or player-vs-player competition."
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Continuation3
"Players report spending multiple hours and replaying for secrets and achievements, indicating engagement and habitual play."
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Cooperation-4
"Gameplay centers on single-player experience with limited party members; no multiplayer or teamwork elements mentioned."
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Creativity4
"Unique hand-drawn art style, many pop culture references, and exploration of a dystopian corporate world show creative design."
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Domination-4
"Interactions and combat do not emphasize exerting control over others; focus is on personal story and progression."
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Escapism4
"Players use the game as a dark, humorous escape into a dystopian world, often appreciating its satire and atmosphere."
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Expectation-4
"Players buy and play out of personal interest and enjoyment, often praising the game’s humor and uniqueness."
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Experimenting2
"Exploration and uncovering secrets encourage trying new things, though combat strategies tend to be repetitive."
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Exploration4
"Game encourages talking to every NPC, exploring multiple areas, and finding hidden secrets."
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Expression3
"Customization includes upgrading suits, ties, and briefcases, allowing some personal expression within the corporate theme."
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Fantasy3
"Set in a dystopian, surreal corporate world with exaggerated characters and events, blending fiction and satire."
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Fellowship-4
"Experience is primarily single-player with minimal social interaction or community involvement."
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Growth3
"Players develop skills and progress through story and combat, though combat complexity is limited."
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Health-4
"Typical sedentary gameplay without physical activity or health-related features."
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Idle-3
"Requires player attention; some complaints about waiting during certain quests but overall active engagement."
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Intimacy-4
"No evidence of forming close relationships; interactions are mostly surface-level or functional."
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Leadership-4
"No leadership or management roles; party members are companions without player-led group control."
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Progression4
"Players collect items, upgrade equipment, and gain power steadily through the game."
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Relaxation2
"Game balances challenge and humor to create a flow state, though some find combat repetitive."
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Sensation2
"Unique art and music provide sensory interest, though minimal sound and simple visuals limit stimulation."
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Status-4
"No social recognition or ranking systems; achievements and trading cards exist but social status is minimal."
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Story4
"Strong narrative presence with satire, humor, and political themes engaging players."
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Strategy1
"Some tactical elements in combat, but overall straightforward and repetitive battle system."
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Thrill1
"Some suspense in boss fights and story, but combat is mostly predictable and low risk."
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Value5
"Players overwhelmingly praise the game as excellent value for its low price and content."
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Violence2
"Combat involves fighting enemies with weapons like staplers and briefcases, but violence is stylized and humorous."
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Survival1
"Some resource management and combat challenge, but overall low threat and easy progression."
Last update: 29/04/2026