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Shadowverse CCG

iOS, Android, PC (Microsoft Windows), Mac • 2016

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Quick resume

Four million battles every day. One Shadowverse. Japan's #1 strategic card game. Made by card gamers for card gamers. 

Global score

74/100

Genres

Strategy, Free To Play, Card & Board Game, Turn-based strategy (TBS), Role-playing (RPG)

Pros

  • Generous free card packs and rewards
  • Unique evolve mechanic adds strategic depth
  • Diverse classes with distinct playstyles
  • Engaging story mode with voice acting
  • Good balance and frequent updates

Cons

  • Limited social and cooperative features
  • Some imbalance and power creep in meta
  • Steep learning curve for new players
  • Competitive modes can be stressful
  • Interface and localization issues

Motivations

  • Autonomy
    4

    "Players have freedom to build decks, choose classes, and experiment with various strategies and mechanics like evolve points."

  • Competence
    3

    "Game offers skill-based play with strategic deck building and in-match decisions; some randomness but less than Hearthstone."

  • Competition
    4

    "Ranked ladder, tournaments, and arena modes encourage competition and comparison with others."

  • Continuation
    4

    "Players report long playtimes, habitual daily quests, and ongoing engagement with frequent updates and events."

  • Cooperation
    -4

    "Game is primarily focused on 1v1 duels with limited social interaction; no chat or cooperative modes."

  • Creativity
    3

    "Deck building and card crafting allow creative customization and experimentation with many archetypes."

  • Domination
    -3

    "Community is described as respectful; no evidence of trash talk or dominance behavior."

  • Escapism
    4

    "Players use the game as a stress relief and distraction, enjoying the anime art and story mode."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, not out of obligation or pressure."

  • Experimenting
    4

    "Players try new decks, mechanics, and strategies; game encourages exploration of different classes and combos."

  • Exploration
    2

    "Story mode and new expansions provide some discovery, but mostly within known card game environments."

  • Expression
    3

    "Players can customize leaders with skins and card backs, and animated cards offer visual expression."

  • Fantasy
    4

    "Anime fantasy setting with imaginative characters, lore, and story mode."

  • Fellowship
    -3

    "Limited social features; mostly solo or 1v1 play with friends, no large community interaction in-game."

  • Growth
    4

    "Players learn deck building, card interactions, and improve skills through story and multiplayer."

  • Health
    -4

    "Typical sedentary card game with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during matches and deck building; not a casual idle experience."

  • Intimacy
    -4

    "No evidence of close social relationships forming in-game; interactions are surface-level."

  • Leadership
    -3

    "No group management or leadership roles; players act independently in matches."

  • Progression
    4

    "Strong progression through card collection, crafting, rank advancement, and unlocking cosmetics."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, but competitive modes can be stressful."

  • Sensation
    3

    "Enjoyable visual and audio effects, animations, and voice acting provide sensory stimulation."

  • Status
    3

    "Ranked rewards and leaderboards offer recognition and social status among players."

  • Story
    4

    "Story mode with voiced characters and plot provides narrative immersion."

  • Strategy
    4

    "High strategic depth in deck building, resource management, and in-game tactical decisions."

  • Thrill
    3

    "Tense matches with evolving board states and comeback potential create excitement and suspense."

  • Value
    4

    "Generous free packs and rewards provide good return on time invested; reasonable monetization."

  • Violence
    -3

    "Focus on card battles and strategy rather than combat or destruction; no graphic violence."

  • Survival
    2

    "Players manage resources and threats to avoid defeat; some risk but stable conditions overall."

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    Last update: 06/03/2026