KROSMAGA similar games & best alternatives
KROSMAGA
2017
Related articles
Quick resume
Krosmaga is a game of skill where the Twelve Gods of the Krosmoz universe settle their differences by pitting creatures, mortals, and demi-gods against each other in a battle of truly epic proportions!
Global score
75/100
Genres
Casual, Massively Multiplayer, Strategy, Free To Play, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Unique blend of card and board game mechanics
- Deep strategic gameplay
- Beautiful art and animations
- Generous free-to-play progression
- Engaging lore from wakfu/dofus universe
Cons
- Small player base and matchmaking issues
- Grindy card leveling and progression
- Some balance and pay-to-win concerns
- Limited social and cooperative features
- Lack of recent updates and content
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Fellowship, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to build decks, choose gods, and make tactical decisions during matches, though some tactics are forced due to meta and card balance."
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Competence4
"Game requires strategic thinking, positioning, and deck building skill; players report deep tactical gameplay and rewarding mastery."
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Competition4
"Strong focus on ranked play, matchmaking against others, and climbing ranks; players compare decks and skill levels."
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Continuation2
"Many players report long sessions and habitual play, though some mention frustration and grind that may reduce attachment."
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Cooperation-4
"Game is primarily PvP and individual deck battles; limited or no cooperative gameplay reported."
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Creativity3
"Deck building and strategic experimentation with many gods and cards; some constraints due to meta and card rarity."
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Domination1
"Some reports of toxic community and frustration, but no strong evidence of domination or power imposition."
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Escapism3
"Players use the game for fun, distraction, and immersion in the Wakfu/Dofus universe."
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Expectation-3
"Players engage voluntarily for enjoyment and personal interest rather than obligation or pressure."
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Experimenting3
"Players try different decks, gods, and strategies; some meta constraints but overall encourages exploration."
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Exploration-2
"Game focuses on known maps and card sets; limited exploration of new areas but some discovery in deck building."
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Expression2
"Customization via deck building and card choices; some cosmetic options but limited avatar personalization."
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Fantasy4
"Strong fantasy theme based on Wakfu/Dofus universe with animated characters and lore."
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Fellowship-3
"Mostly individual play; community exists but limited social interaction and some toxicity reported."
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Growth4
"Players develop skills in strategy and deck building; card leveling and progression systems encourage growth."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention during matches; not suited for background or idle play."
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Intimacy-4
"Limited social interaction; mostly competitive and surface-level communication."
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Leadership-4
"No evidence of leadership roles; gameplay is individual and competitive."
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Progression4
"Strong emphasis on collecting cards, leveling infinite cards, and acquiring upgrades."
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Relaxation1
"Some players find it fun and engaging, but others report frustration and grind causing tension."
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Sensation3
"Enjoyable art, animations, and sound effects provide sensory stimulation and fun."
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Status3
"Ranked play and leaderboards provide social recognition and status among players."
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Story3
"Game features lore and characters from Wakfu/Dofus universe, adding narrative immersion."
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Strategy5
"Highly strategic gameplay requiring planning, positioning, and tactical decision making."
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Thrill2
"Some suspense and excitement from tactical battles and uncertain outcomes."
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Value1
"Generally good value for free-to-play players; some complaints about grind and pay-to-advance aspects."
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Violence2
"Combat is present but stylized and fantasy-themed; no extreme violence."
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Survival1
"Players must manage resources and threats to protect dofus, but no extreme survival elements."
Last update: 29/04/2026