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KROSMAGA

iOS, Android, PC (Microsoft Windows), Mac • 2017

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Quick resume

Krosmaga is a game of skill where the Twelve Gods of the Krosmoz universe settle their differences by pitting creatures, mortals, and demi-gods against each other in a battle of truly epic proportions!

Global score

75/100

Genres

Casual, Massively Multiplayer, Strategy, Free To Play, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Unique blend of card and board game mechanics
  • Deep strategic gameplay
  • Beautiful art and animations
  • Generous free-to-play progression
  • Engaging lore from wakfu/dofus universe

Cons

  • Small player base and matchmaking issues
  • Grindy card leveling and progression
  • Some balance and pay-to-win concerns
  • Limited social and cooperative features
  • Lack of recent updates and content

Motivations

  • Autonomy
    3

    "Players have freedom to build decks, choose gods, and make tactical decisions during matches, though some tactics are forced due to meta and card balance."

  • Competence
    4

    "Game requires strategic thinking, positioning, and deck building skill; players report deep tactical gameplay and rewarding mastery."

  • Competition
    4

    "Strong focus on ranked play, matchmaking against others, and climbing ranks; players compare decks and skill levels."

  • Continuation
    2

    "Many players report long sessions and habitual play, though some mention frustration and grind that may reduce attachment."

  • Cooperation
    -4

    "Game is primarily PvP and individual deck battles; limited or no cooperative gameplay reported."

  • Creativity
    3

    "Deck building and strategic experimentation with many gods and cards; some constraints due to meta and card rarity."

  • Domination
    1

    "Some reports of toxic community and frustration, but no strong evidence of domination or power imposition."

  • Escapism
    3

    "Players use the game for fun, distraction, and immersion in the Wakfu/Dofus universe."

  • Expectation
    -3

    "Players engage voluntarily for enjoyment and personal interest rather than obligation or pressure."

  • Experimenting
    3

    "Players try different decks, gods, and strategies; some meta constraints but overall encourages exploration."

  • Exploration
    -2

    "Game focuses on known maps and card sets; limited exploration of new areas but some discovery in deck building."

  • Expression
    2

    "Customization via deck building and card choices; some cosmetic options but limited avatar personalization."

  • Fantasy
    4

    "Strong fantasy theme based on Wakfu/Dofus universe with animated characters and lore."

  • Fellowship
    -3

    "Mostly individual play; community exists but limited social interaction and some toxicity reported."

  • Growth
    4

    "Players develop skills in strategy and deck building; card leveling and progression systems encourage growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during matches; not suited for background or idle play."

  • Intimacy
    -4

    "Limited social interaction; mostly competitive and surface-level communication."

  • Leadership
    -4

    "No evidence of leadership roles; gameplay is individual and competitive."

  • Progression
    4

    "Strong emphasis on collecting cards, leveling infinite cards, and acquiring upgrades."

  • Relaxation
    1

    "Some players find it fun and engaging, but others report frustration and grind causing tension."

  • Sensation
    3

    "Enjoyable art, animations, and sound effects provide sensory stimulation and fun."

  • Status
    3

    "Ranked play and leaderboards provide social recognition and status among players."

  • Story
    3

    "Game features lore and characters from Wakfu/Dofus universe, adding narrative immersion."

  • Strategy
    5

    "Highly strategic gameplay requiring planning, positioning, and tactical decision making."

  • Thrill
    2

    "Some suspense and excitement from tactical battles and uncertain outcomes."

  • Value
    1

    "Generally good value for free-to-play players; some complaints about grind and pay-to-advance aspects."

  • Violence
    2

    "Combat is present but stylized and fantasy-themed; no extreme violence."

  • Survival
    1

    "Players must manage resources and threats to protect dofus, but no extreme survival elements."

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    Last update: 06/03/2026