Cardfight!! Vanguard Dear Days similar games & best alternatives

Cardfight!! Vanguard Dear Days

PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

The ultimate digital Vanguard experience that includes an original story set in the world of overDress! Compete with players worldwide with "Ranked Fight," play solo casually with "CPU Fight," and enjoy the game and experience the world of Vanguard at your own pace via many other fight modes.

What works
  • Faithful digital adaptation of vanguard tcg
  • Extensive deck building and crafting system
  • Generous in-game currency and card acquisition
  • Smooth gameplay with satisfying animations
  • No microtransactions, buy once play forever
Things to keep in mind
  • High base price and expensive dlc
  • Some translation and ui issues
  • Ranked mode affected by disconnect abuse
  • Limited social and cooperative features
  • Story mode considered average and repetitive

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cardfight!! Vanguard Dear Days 2

  • Eternal Card Game

  • Terraforming Mars

  • Ark Nova

  • MARVEL SNAP

  • Yu-Gi-Oh! Legacy of the Duelist

  • Yu-Gi-Oh! Duel Links

  • Yu-Gi-Oh! EARLY DAYS COLLECTION

  • GWENT: The Witcher Card Game

Hidden Gems

Less popular games with surprisingly high similarity

  • TIEBREAK+: Official Game of the ATP and WTA

  • The Solitaire Conspiracy

  • Evolution Board Game

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Martial Arts Brutality

  • Strategy

    Monster Train 2

  • Autonomy

    System Crash

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cardfight!! Vanguard Dear Days: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can freely build and customize their decks with few restrictions, choosing strategies and cards to suit their playstyle."

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    "Players can freely build and customize decks, choose battles, and direct their own play style."

  • Competence

    Game with the same Competence vibe

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    "Game involves skillful deck building, strategic play, and overcoming opponents, with feedback from ranked matches and card effects."

    Capsule for Cardfight!! Vanguard Dear Days 2 Cardfight!! Vanguard Dear Days 2

    "Players engage in skillful card battles with strategic deck building and receive feedback through wins, losses, and progression."

  • Competition

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    "Includes online ranked modes and multiplayer matches with leaderboards, though the player base is small and online can be inactive."

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    "Includes ranked online multiplayer battles and leaderboards, though some issues with disconnects affect fairness."

  • Continuation

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    "Players report long sessions and habitual play, with grinding and build crafting encouraging extended engagement."

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    "Players report long play sessions and habitual engagement, with grinding for cards and deck building."

  • Cooperation

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    "Focus is on individual 1v1 or team-based fighting without cooperative multiplayer modes; limited collaboration."

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    "Focus is primarily on 1-vs-1 battles and solo play; limited cooperative or team-based gameplay."

  • Creativity

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    "Deck building and card combinations allow creative strategies and customization of playstyle."

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  • Domination

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    "Interactions emphasize fair competition rather than exerting control or superiority over others."

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    "Interactions emphasize fair play and competition rather than exerting control or dominance over others."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a distraction and stress relief, enjoying its immersive and challenging experience."

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    "Players use the game as a distraction and stress relief, enjoying immersive card battles and story."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of passion and intrinsic interest, not obligation."

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    "Players engage voluntarily out of personal interest and passion for Vanguard, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try new deck builds, explore card synergies, and experiment with different strategies and game modes."

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    "Players try new deck builds, test card combinations, and explore different strategies."

  • Exploration

    Game with the same Exploration vibe

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    "Story mode and new expansions provide some discovery, but mostly within known card game environments."

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    "Some exploration through story mode and unlocking new cards, but mostly within known card game environments."

  • Expression

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    "Deck customization allows personal expression through card selection and playstyle, though no avatar customization."

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    "Customization of decks and card sleeves allows personal expression, though limited avatar customization."

  • Fantasy

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    "Game features imaginative fiction with anime characters and Lovecraftian elements."

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    "The game features anime-style characters and imaginative card effects, providing a fantasy experience."

  • Fellowship

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    "Some community interaction through online lobbies and multiplayer, but mostly individual play."

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    "Some community interaction through online play, but limited social features and mostly individual focus."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills, learn game mechanics, and improve deck-building over time."

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    "Players learn game mechanics, improve deck building skills, and develop strategic thinking."

  • Health

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    "Sedentary digital card game with no physical activity component."

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  • Idle

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    "Requires focused attention during battles and objectives; not designed for casual or background play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Minimal social interaction beyond competitive matches; no evidence of close relationship building."

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    "Minimal social interaction beyond competitive matches; limited emotional or close relationship formation."

  • Leadership

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    "No leadership or group management roles; players act independently."

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    "No leadership or group management roles; players act independently in battles."

  • Progression

    Game with the same Progression vibe

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    "Strong emphasis on accumulating cards, upgrading decks, unlocking fighting styles, and leveling up ranks."

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    "Strong emphasis on accumulating cards, upgrades, and building more powerful decks over time."

  • Relaxation

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    "Some players find the game relaxing and enjoyable, though competitive matches can be tense."

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  • Sensation

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    "Visual effects, combo animations, and music provide sensory stimulation and excitement."

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    "Visual and auditory effects, card animations, and music provide sensory stimulation and excitement."

  • Status

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    "Ranked modes and leaderboards provide some social recognition and status."

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    "Ranked mode and leaderboards offer recognition, but limited social status mechanisms."

  • Story

    Game with the same Story vibe

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    "Narrative and character interactions are present but considered average; story supports gameplay."

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    "Includes a narrative story mode with anime-style presentation, though story is considered average."

  • Strategy

    Game with the same Strategy vibe

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    "Core gameplay revolves around strategic deckbuilding, unit placement, and tactical decision-making."

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    "Core gameplay revolves around strategic deck building, planning, and tactical decision making."

  • Thrill

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    "Competitive matches create suspense and excitement."

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    "Competitive matches and trigger mechanics create suspense and excitement."

  • Value

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    "Players frequently criticize the high cost of DLC relative to content value."

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    "High price and expensive DLC criticized by many players, though some find value compared to physical card costs."

  • Violence

    Game with the same Violence vibe

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    "Gameplay focuses on card battles without graphic violence or destruction."

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  • Survival

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    "Players must manage resources and avoid defeat in battles, but overall low risk environment."

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    "Players manage resources and avoid defeat in matches, but low-risk environment overall."

Last update: 01/06/2026