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Supraland

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Try the demo! A mix between Portal, Zelda and Metroid. Exploration, puzzles, terrible combat, secret upgrades and new abilities that help you reach new places. Playtime 12-25h.

Global score

95/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform, Puzzle

Pros

  • Innovative and challenging puzzles
  • Engaging exploration with many secrets
  • Creative freedom in solving puzzles
  • Humorous and imaginative world
  • Strong progression and replay value

Cons

  • Simplistic and sometimes annoying combat
  • Performance issues reported on some hardware
  • Lack of map early on can cause disorientation
  • Some puzzles can be obscure or frustrating
  • Minimal story and character customization

Motivations

  • Autonomy
    4

    "Players can explore the world in a non-linear fashion with freedom to tackle puzzles and areas in various orders, including sequence breaking and out-of-bounds exploration."

  • Competence
    4

    "The game offers challenging puzzles that require skill and insight, rewarding problem solving and mastery of mechanics, though combat is simpler and less skillful."

  • Competition
    -4

    "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, replaying for 100% completion and DLC, showing strong attachment and habitual play."

  • Cooperation
    -5

    "Single-player experience focused on individual puzzle solving and exploration, no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Players experiment with various tools and abilities to solve puzzles in multiple ways, encouraged to find creative solutions and explore hidden areas."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are solo and cooperative social dominance is absent."

  • Escapism
    4

    "Players enjoy immersion in a colorful, imaginative world with humor and exploration, providing a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure reported."

  • Experimenting
    4

    "Game design encourages trying new mechanics, sequence breaking, and creative puzzle solving approaches."

  • Exploration
    5

    "Exploration is a core motivation, with many hidden secrets, rewards for going off the beaten path, and a large interconnected world."

  • Expression
    -3

    "Limited character customization or cosmetic expression; focus is on gameplay and puzzle solving rather than avatar personalization."

  • Fantasy
    4

    "The game features a whimsical, imaginative toy-world setting with fantasy elements and humorous narrative."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement within gameplay."

  • Growth
    4

    "Players develop skills in puzzle solving, exploration, and mastering game mechanics, with meaningful progression through upgrades."

  • Health
    -4

    "Sedentary gameplay typical of puzzle-adventure games; no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and explore; not suited for idle or background play."

  • Intimacy
    -5

    "No close social or emotional relationships formed within the game; interactions are minimal and superficial."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    5

    "Strong emphasis on acquiring new abilities, upgrades, and collectibles that enable further exploration and puzzle solving."

  • Relaxation
    3

    "Generally enjoyable and satisfying gameplay with moments of flow, though some puzzles and combat can cause frustration."

  • Sensation
    3

    "Colorful visuals, humorous writing, and satisfying puzzle feedback provide moderate sensory and emotional stimulation."

  • Status
    -4

    "Achievements and completionism exist but social recognition or popularity is not a primary motivator."

  • Story
    2

    "Light narrative with humor and worldbuilding, but story is minimal and secondary to gameplay."

  • Strategy
    3

    "Puzzles require logical thinking, planning, and problem solving, though combat and exploration are more straightforward."

  • Thrill
    -2

    "Low risk and tension; gameplay is more about thoughtful puzzle solving than suspense or excitement."

  • Value
    4

    "Players report high satisfaction and value for time and money, praising content volume and replayability."

  • Violence
    -3

    "Combat exists but is simple and not a focus; game emphasizes puzzle solving and exploration over violence."

  • Survival
    -3

    "Low threat environment; combat is minimal and does not emphasize survival mechanics."

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    Last update: 06/03/2026