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The Last Clockwinder

PC (Microsoft Windows), Meta Quest 2, Oculus Rift, SteamVR, PlayStation VR2 • 2022

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Quick resume

A VR puzzle-automation game. Create intricate clockwork contraptions out of your own clones and restore life to an ancient tree using automation, a collection of rare plants from across the galaxy and a team of clockwork gardeners.

Global score

96/100

Genres

Adventure, Indie, Simulator, Puzzle

Pros

  • Unique and creative vr gameplay mechanic
  • Engaging and satisfying puzzle design
  • Beautiful art style and relaxing music
  • Well-integrated and touching story with voice acting
  • Smooth and intuitive vr interactions

Cons

  • Relatively short game length
  • Lack of smooth locomotion options
  • Some minor bugs and physics inconsistencies
  • Limited replay value beyond optimization
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players freely plan and execute their own solutions by recording and coordinating clones, allowing personal freedom in puzzle solving."

  • Competence
    4

    "The game challenges players to optimize and master precise timing and throwing skills, with feedback on efficiency and puzzle completion."

  • Competition
    -2

    "Focus is mostly on personal optimization and self-set goals rather than direct competition with others."

  • Continuation
    3

    "Players often engage in extended sessions optimizing solutions and replaying puzzles for efficiency."

  • Cooperation
    -3

    "Gameplay centers on individual tasks and self-coordination rather than teamwork with other players."

  • Creativity
    5

    "Highly creative gameplay allowing players to devise unique solutions and optimize their own clone-based assembly lines."

  • Domination
    -5

    "Interactions are cooperative with self-clones; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players enjoy immersive, relaxing VR environments and engaging story as a pleasant escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    5

    "Strong emphasis on trying new approaches, tinkering with mechanics, and exploring multiple puzzle solutions."

  • Exploration
    2

    "Some discovery of new puzzle rooms and story elements, though mostly within a defined environment."

  • Expression
    -1

    "Limited customization; focus is on gameplay mechanics rather than avatar or environment personalization."

  • Fantasy
    3

    "Engages players in a whimsical, imaginative world with fictional story and characters."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop problem-solving skills and improve physical coordination through puzzle challenges."

  • Health
    1

    "Involves physical movement like throwing and catching, providing mild physical activity."

  • Idle
    -3

    "Requires focused attention and active engagement rather than passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing; experience is individual."

  • Leadership
    -5

    "No leadership or group management elements; gameplay is self-directed."

  • Progression
    3

    "Players accumulate upgrades in puzzle efficiency and unlock new rooms, showing clear progression."

  • Relaxation
    4

    "The game offers a calming atmosphere with satisfying flow and tension release through puzzle solving."

  • Sensation
    3

    "Enjoyable sensory experience with pleasing visuals, music, and tactile VR interactions."

  • Status
    -4

    "No social recognition or status systems; focus is on individual achievement."

  • Story
    3

    "Engaging narrative and voice acting integrated with gameplay, enhancing immersion."

  • Strategy
    4

    "Requires mental challenge, planning, and problem solving to optimize puzzle solutions."

  • Thrill
    -2

    "Gameplay is more about thoughtful problem solving and less about suspense or risk."

  • Value
    3

    "Players perceive good value from engaging gameplay and story despite relatively short length."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on constructive automation and puzzle solving."

  • Survival
    -5

    "Stable, low-risk environment with no threat or failure conditions related to survival."

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    Last update: 06/03/2026