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Survivalist

Xbox 360, PC (Microsoft Windows) • 2015

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Quick resume

It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world RPG where you have the freedom to play how you want - but your choices have consequences.

Global score

80/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Deep survival and community management mechanics
  • Engaging story with meaningful choices
  • Large open world with exploration
  • Good value for price
  • Active developer support and updates

Cons

  • Outdated graphics and animations
  • Some ui and control clunkiness
  • Limited weapon variety
  • Tedious micromanagement at times
  • Music can be repetitive or annoying

Motivations

  • Autonomy
    4

    "Players have extensive freedom to direct their own actions, choose how to build bases, assign roles, and make moral decisions affecting story and community."

  • Competence
    3

    "Game involves skill development in combat, resource management, and strategic planning with feedback on performance and progression."

  • Competition
    -3

    "Focus is on personal survival and community management rather than direct competition or leaderboards."

  • Continuation
    4

    "Players report long play sessions, high engagement, and replayability due to story choices and base building."

  • Cooperation
    4

    "Strong emphasis on working with recruited NPCs, assigning tasks, and managing a community collaboratively."

  • Creativity
    3

    "Players can build bases freely within limits, customize community layout, and solve quests with multiple approaches."

  • Domination
    2

    "Players can intimidate or coerce NPCs into joining community, but interactions also allow friendship and mutual respect."

  • Escapism
    4

    "Immersive post-apocalyptic setting and survival mechanics provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, no evidence of obligation or pressure."

  • Experimenting
    4

    "Game encourages trying different strategies, quest approaches, and base layouts with multiple outcomes."

  • Exploration
    4

    "Large open world with many locations, hidden rewards, and quests encourages discovery and curiosity."

  • Expression
    2

    "Limited character customization but players express themselves through base building and community management."

  • Fantasy
    3

    "Fictional post-apocalyptic zombie world with story and roleplaying elements."

  • Fellowship
    4

    "Strong sense of community through NPC relationships, group dynamics, and shared survival goals."

  • Growth
    4

    "Players develop skills, knowledge, and strategies over time with meaningful learning opportunities."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some players note health risks from extended play."

  • Idle
    -3

    "Requires constant attention and micromanagement of community members and resources."

  • Intimacy
    3

    "Players form meaningful relationships with NPCs through dialogue, gifts, and story interactions."

  • Leadership
    4

    "Players lead and manage a community, assign roles, and make strategic decisions."

  • Progression
    4

    "Players accumulate items, upgrades, and build bases to improve survival chances."

  • Relaxation
    -2

    "Game involves tension and challenge, especially in combat and resource management."

  • Sensation
    2

    "Visual and auditory feedback is moderate; combat provides some excitement but graphics are simple."

  • Status
    1

    "Recognition mainly within the game community through NPC approval and respect; no social leaderboards."

  • Story
    4

    "Engaging narrative with branching quests, character development, and moral dilemmas."

  • Strategy
    4

    "Strong mental challenge in planning base defense, resource allocation, and tactical combat."

  • Thrill
    3

    "Combat and survival situations create suspense and tension, especially with infection risk."

  • Value
    5

    "Players consistently report excellent value for money given the depth and hours of gameplay."

  • Violence
    3

    "Combat against zombies and hostile humans is a core enjoyable element."

  • Survival
    5

    "Central theme is avoiding death, managing resources, and overcoming threats."

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    Last update: 06/03/2026