Swords of Gurrah similar games & best alternatives
Swords of Gurrah
2020
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Quick resume
Swords of Gurrah is a real time multiplayer sword fighting VR game. Fight with or against friends, with battles up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own!
Global score
74/100
Genres
Action, Early Access
Similar games
Pros
- Skill-based and balanced combat
- Active and friendly community
- Developer involvement and frequent updates
- Variety of weapons and play styles
- Good physical activity and immersion
Cons
- Small player base and matchmaking challenges
- Early access bugs and occasional crashes
- Limited customization options
- Some exploits and cheesy tactics reported
- Lack of narrative or singleplayer content
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose weapons, play styles, and tactics with a steep learning curve and no fixed routines."
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Competence5
"Combat is skill-based, requiring mastery of unique weapon mechanics, timing, and strategy with clear feedback."
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Competition5
"Strong emphasis on PvP dueling, ranked tournaments, and skill challenges against other players."
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Continuation4
"Players report long sessions, habitual play, and community events encouraging repeated engagement."
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Cooperation3
"Team modes and group play exist, with players forming houses and working together in 6v6 matches."
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Creativity2
"Customization of colors and armor pieces available, though limited; players recognized by unique designs."
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Domination-2
"Community described as friendly and respectful with low toxicity; balanced interactions emphasized."
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Escapism4
"Players use the game for stress relief, socializing, and immersive distraction from real life."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
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Experimenting3
"Players try different weapons, tactics, and play styles; game encourages learning and mastery."
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Exploration1
"Some exploration of maps and game modes, but focus is more on combat than discovery."
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Expression2
"Color customization and armor choices allow some self-expression, though options are limited."
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Fantasy3
"Futuristic stylized setting with imaginative weapons and combat, not strictly realistic."
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Fellowship4
"Strong community presence, active Discord, player houses, and social interaction emphasized."
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Growth5
"Steep learning curve with skill acquisition, player training, and personal improvement highlighted."
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Health4
"Physical activity and exercise benefits noted due to VR movement and stamina use."
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Idle-3
"Requires focused attention and active participation; not suitable for passive or background play."
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Intimacy3
"Players form friendships and close social bonds within the community and Discord."
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Leadership2
"Some players lead teams or houses; developer is active and guides community."
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Progression3
"Players accumulate weapons, armor, and upgrades; progression through skill and customization."
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Relaxation2
"Some players find flow and catharsis in combat, though matches can be intense and sweaty."
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Sensation3
"Enjoyable sensory feedback from weapon handling, visuals, and immersive VR combat."
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Status3
"Recognition through tournaments, houses, and community reputation."
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Story-4
"No narrative or lore focus; gameplay centers on multiplayer combat and social interaction."
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Strategy5
"High mental challenge with timing, positioning, and tactical use of weapon mechanics."
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Thrill4
"Combat provides suspense, tension, and excitement from duels and competitive matches."
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Value4
"Players perceive good value for price with active development, community, and gameplay depth."
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Violence4
"Enjoyment of combat and destruction through weapon strikes and dueling."
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Survival3
"Players focus on avoiding hits and managing weapon breaks to stay alive in fights."
Last update: 29/04/2026