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Disillusion similar games & best alternatives

Disillusion

PC (Microsoft Windows) • 2021

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Quick resume

A mysterious muse calls upon you to investigate a Large tower in an oneiric land.

Global score

94/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Unique surreal atmosphere
    • Evocative soundtrack
    • Deep philosophical narrative
    • Exploration and secrets
    • Low price and good value

    Cons

    • Basic and repetitive combat
    • Lack of gameplay polish
    • Small resolution and ui issues
    • Some players find pacing slow
    • Limited character customization

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Competence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore a surreal tower with freedom to navigate and make choices, though movement is limited to 90° rotations and basic steps."

    • Competence
      -2

      "Combat is described as basic, repetitive, and not very challenging, with minimal skill variation."

    • Competition
      -5

      "No evidence of competitive or ranked modes; focus is on personal exploration and experience."

    • Continuation
      3

      "Many players report long play sessions, replayability, and desire to revisit for secrets and multiple endings."

    • Cooperation
      -5

      "Single-player experience with no mention of multiplayer or cooperative play."

    • Creativity
      4

      "Highly creative surreal environments, abstract narrative, and unique art style inspired by old internet aesthetics."

    • Domination
      -5

      "No indication of exerting control or superiority over others; interactions are mostly narrative and exploratory."

    • Escapism
      5

      "Strong escapism through surreal, dreamlike atmosphere and dissociative experience."

    • Expectation
      -4

      "Players engage voluntarily out of curiosity and intrinsic interest in surreal exploration and narrative."

    • Experimenting
      3

      "Exploration of hidden secrets, multiple endings, and discovery of lore encourages experimentation."

    • Exploration
      5

      "Core gameplay involves exploring maze-like floors, discovering secrets, and interacting with strange NPCs."

    • Expression
      -3

      "Limited character customization; focus is on experiencing preset surreal environments and narrative."

    • Fantasy
      5

      "Highly imaginative, surreal, and psychedelic fictional world with spiritual and mythological themes."

    • Fellowship
      -5

      "Primarily a solitary experience with minimal social interaction beyond NPC dialogue."

    • Growth
      1

      "Some learning involved in uncovering story and secrets, but gameplay skill growth is minimal."

    • Health
      -5

      "No physical activity or health-related features; sedentary gameplay."

    • Idle
      -3

      "Requires focused attention during exploration and combat; not designed for idle or background play."

    • Intimacy
      -4

      "Emotional connection mainly with narrative and characters, but no close social relationships."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      2

      "Some progression through gaining loot and abilities, but combat and leveling are minimal and linear."

    • Relaxation
      3

      "Atmosphere and music create a meditative, calming experience despite some combat tedium."

    • Sensation
      4

      "Strong sensory stimulation from psychedelic visuals and evocative soundtrack."

    • Status
      -5

      "No social status or recognition systems; focus is on personal experience."

    • Story
      4

      "Narrative is vague, surreal, and philosophical, with multiple endings and deep lore to uncover."

    • Strategy
      -2

      "Combat is straightforward and lacks depth; exploration involves some puzzle-like navigation."

    • Thrill
      1

      "Some psychological tension and unease from atmosphere, but low mechanical risk or suspense."

    • Value
      4

      "Players find the game offers good value for its low price and unique experience."

    • Violence
      1

      "Combat involves fighting enemies but is low intensity and not a main focus."

    • Survival
      -3

      "Minimal threat or resource management; combat is low risk and enemies are not very challenging."

    Last update: 29/04/2026