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Homesick similar games & best alternatives

Homesick

PC (Microsoft Windows), Mac • 2015

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Quick resume

Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.

Global score

78/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Beautiful graphics and lighting
    • Haunting and calming music
    • Immersive atmosphere
    • Thought-provoking narrative
    • Moderate puzzle challenge

    Cons

    • Short gameplay length
    • Slow walking speed
    • Limited replay value
    • Some unintuitive puzzles
    • Lack of customization and social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore freely and solve puzzles at their own pace with minimal guidance"

    • Competence
      2

      "Puzzles provide moderate challenge requiring logical thinking and deciphering codes"

    • Competition
      -5

      "Singleplayer experience focused on personal exploration without comparison to others"

    • Continuation
      1

      "Short game length but some players desire replay for story and atmosphere"

    • Cooperation
      -5

      "Entirely singleplayer with no cooperative or multiplayer elements"

    • Creativity
      3

      "Players experiment with puzzles and decoding to uncover story, some creative problem solving"

    • Domination
      -5

      "No elements of control or superiority over others; solitary experience"

    • Escapism
      4

      "Atmospheric, melancholic world offers immersive escape from reality"

    • Expectation
      -4

      "Players engage voluntarily driven by interest in story, atmosphere, and puzzles"

    • Experimenting
      3

      "Encourages exploration and trying different puzzle solutions and decoding methods"

    • Exploration
      4

      "Core gameplay involves discovering new areas and piecing together story through exploration"

    • Expression
      -3

      "Limited customization; focus is on experiencing preset environments and narrative"

    • Fantasy
      2

      "Includes dreamlike and nightmarish sequences blending reality with surreal elements"

    • Fellowship
      -5

      "Solo experience with minimal social interaction or community focus"

    • Growth
      3

      "Players learn to decode language and solve puzzles, gaining understanding over time"

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features"

    • Idle
      -3

      "Requires focused attention and deliberate exploration, not casual or background play"

    • Intimacy
      -4

      "Minimal social connection; emotional engagement is with story and atmosphere, not others"

    • Leadership
      -5

      "No leadership or group management elements; purely individual experience"

    • Progression
      2

      "Progression through unlocking new areas and solving puzzles, some item use involved"

    • Relaxation
      4

      "Slow pace, calming music, and immersive atmosphere promote relaxation and flow"

    • Sensation
      3

      "Beautiful visuals and haunting music provide strong sensory and emotional stimulation"

    • Status
      -5

      "No social recognition or status systems; private personal experience"

    • Story
      4

      "Narrative unfolds through exploration, deciphering codes, and reading notes"

    • Strategy
      2

      "Puzzles require logical thinking and planning, but are not highly complex"

    • Thrill
      1

      "Some tension in nightmare sequences but overall controlled and calm experience"

    • Value
      -2

      "Short length and limited replayability make some players feel price is high"

    • Violence
      -4

      "Minimal violence; axe used only to break obstacles, no combat or destruction focus"

    • Survival
      1

      "Nightmare sequences involve avoiding threats but no complex survival mechanics"

    Last update: 29/04/2026