The Brookhaven Experiment similar games & best alternatives

The Brookhaven Experiment

PlayStation 4, PC (Microsoft Windows), SteamVR, PlayStation VR • 2016

Should you play it?

Brookhaven is a VR survival shooter for the HTC Vive. Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they're strong enough, stop it from happening.

What works
  • Immersive horror atmosphere
  • Satisfying gunplay and controls
  • Variety of enemies and weapons
  • Good progression and replay value
  • Active developer support and patches
Things to keep in mind
  • Restricted to standing in place gameplay
  • Some bugs and ui quirks
  • No multiplayer or co-op
  • Voice acting considered poor by some
  • Loadout management can interrupt game flow

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Deadlink

  • Bunker Punks

  • CRUEL

  • The Citadel

  • Ground Zero

  • Viscerafest

  • Project Nimbus: Complete Edition

  • Forgive Me Father

  • HOLE

Hidden Gems

Less popular games with surprisingly high similarity

  • Bunker Punks

  • Ground Zero

  • Viscerafest

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Among Ashes

  • Thrill

    DARK NIGHT WITH FLOPPA

  • Violence

    Sniper Elite 4

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Brookhaven Experiment: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players have control over weapon loadouts, power-ups, and skill upgrades, but movement is restricted to a stationary position with limited room-scale dodging."

    Capsule for Serious Sam VR: The Last Hope Serious Sam VR: The Last Hope

    "Players have control over weapon loadouts, upgrades, and tactical decisions during waves, but movement is restricted to a standing area."

  • Competence

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    "The game demands skillful aiming, tactical decision-making, and mastery of enemy patterns with meaningful feedback on performance."

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    "The game requires skillful aiming, resource management, and strategic prioritization of enemies, with increasing difficulty and feedback on performance."

  • Competition

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    -3

    "Focus is mostly on personal progress and survival; no ranked modes or leaderboards mentioned."

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    "Focus is on individual survival and progression; no leaderboards or ranked modes mentioned."

  • Continuation

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    "Players report long play sessions, replayability through upgrades, modes, and challenges, indicating strong desire to keep playing."

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    "Players report long play sessions, replay value, and desire to keep improving and progressing through waves and campaign."

  • Cooperation

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    -4

    "Game is single-player only with no multiplayer or co-op modes."

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    "The game is single-player only with no co-op modes; emphasis on individual play."

  • Creativity

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    "Players customize loadouts by selecting weapons and firing modes, but gameplay follows wave shooter structure."

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    "Some customization of weapons and loadouts between waves, but gameplay follows wave shooter structure with limited creative freedom."

  • Domination

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    "Interactions are individual and cooperative dominance or trash talk is not present."

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    "Interactions are individual and cooperative dominance or trash talk are not part of the experience."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in horror atmosphere and story provides players with escape from reality."

    Capsule for Among Ashes Among Ashes

    "Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

    Capsule for Antihero Antihero

    "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different weapons, upgrades, and modes, but core gameplay is repetitive and linear."

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    "Players try different weapons, upgrades, and strategies to survive waves, though core gameplay is repetitive wave shooting."

  • Exploration

    Game with the same Exploration vibe

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    "Gameplay is confined to stationary arenas with no free movement or open-world exploration."

    Capsule for Serious Sam VR: The Last Hope Serious Sam VR: The Last Hope

    "Gameplay is confined to standing in place with fixed environments; no free exploration."

  • Expression

    Game with the same Expression vibe

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    "Character choice and weapon loadouts allow some degree of self-expression, but customization is limited."

    Capsule for HUNTDOWN HUNTDOWN

    "Some weapon customization and loadout choices allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Engages players in a fictional horror setting with supernatural elements and imaginative monster design."

    Capsule for PARANOIA PLACE PARANOIA PLACE

    "Players face fictional monsters and a sci-fi horror story, providing imaginative and improbable experiences."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No multiplayer or social community features; play is solitary."

    Capsule for OMFG: One Million Fatal Guns OMFG: One Million Fatal Guns

    "No multiplayer or social community features; play is solitary."

  • Growth

    Game with the same Growth vibe

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    "Players learn enemy patterns, improve combat skills, and upgrade abilities over time."

    Capsule for UFO ROBOT GRENDIZER – The Feast of the Wolves UFO ROBOT GRENDIZER – The Feast of the Wolves

    "Players learn enemy patterns, improve aiming skills, and unlock weapons and upgrades over time."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity or rehab elements."

    Capsule for RIDE 4 RIDE 4

    "Sedentary standing gameplay with no physical exercise or rehab elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires active attention and continuous engagement during waves; not suited for casual or background play."

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    "Requires continuous attention and active engagement during waves; not suitable for background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Minimal social or emotional connection; focus is on individual gameplay."

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    "Minimal social interaction or emotional connection; focus is on solo gameplay."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements; primarily individual play."

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    "No leadership or group management elements; purely individual play."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate weapon upgrades, abilities, and collectibles throughout the campaign."

    Capsule for DOOM: The Dark Ages DOOM: The Dark Ages

    "Players accumulate weapons, upgrades, and buffs as they advance through campaign and survival modes."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay is tense and suspenseful with moments of high stress and adrenaline, not focused on relaxation."

    Capsule for Zombie Panic! Source Zombie Panic! Source

    "Gameplay is tense and suspenseful with moments of high stress and fear, not relaxing."

  • Sensation

    Game with the same Sensation vibe

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    "Strong sensory stimulation from visual effects, sound design, and haptic feedback enhances emotional enjoyment."

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    "Strong sensory immersion with detailed audio, visual effects, and haptic feedback enhance emotional excitement."

  • Status

    Game with the same Status vibe

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    "No social recognition or ranking systems; achievements are personal."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

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    "Some narrative elements via narrator and environment, but story is minimal and secondary to gameplay."

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    "There is a narrative backdrop and voiceovers, but story is minimal and mostly a framework for gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon usage, ammo management, and movement to survive and maximize scores."

    Capsule for Bit Blaster XL Bit Blaster XL

    "Players must plan ammo use, prioritize targets, and manage resources strategically to survive."

  • Thrill

    Game with the same Thrill vibe

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    "High suspense, jump scares, and fear create intense thrill and adrenaline."

    Capsule for DARK NIGHT WITH FLOPPA DARK NIGHT WITH FLOPPA

    "High suspense, jump scares, and intense moments create strong thrill and adrenaline."

  • Value

    Game with the same Value vibe

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    "Players feel the game offers good content and replay value for the price."

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    "Players feel the game offers good content, replay value, and enjoyment for the price."

  • Violence

    Game with the same Violence vibe

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    "Core gameplay involves combat, killing enemies with firearms, explosives, and melee."

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    "Core gameplay involves shooting and destroying monsters with guns, grenades, and melee weapons."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid death and manage resources like ammo and cooldowns to survive waves and bosses."

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    "Players must manage limited ammo, health, and flashlight battery to survive waves of enemies."

Last update: 01/06/2026