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The Brookhaven Experiment

PlayStation 4, SteamVR, PC (Microsoft Windows), PlayStation VR • 2016

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Quick resume

Brookhaven is a VR survival shooter for the HTC Vive. Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they're strong enough, stop it from happening.

Global score

86/100

Genres

Action, Indie, Shooter

Pros

  • Immersive horror atmosphere
  • Satisfying gunplay and controls
  • Variety of enemies and weapons
  • Good progression and replay value
  • Active developer support and patches

Cons

  • Restricted to standing in place gameplay
  • Some bugs and ui quirks
  • No multiplayer or co-op
  • Voice acting considered poor by some
  • Loadout management can interrupt game flow

Motivations

  • Autonomy
    3

    "Players have control over weapon loadouts, upgrades, and tactical decisions during waves, but movement is restricted to a standing area."

  • Competence
    4

    "The game requires skillful aiming, resource management, and strategic prioritization of enemies, with increasing difficulty and feedback on performance."

  • Competition
    -3

    "Focus is on individual survival and progression; no leaderboards or ranked modes mentioned."

  • Continuation
    4

    "Players report long play sessions, replay value, and desire to keep improving and progressing through waves and campaign."

  • Cooperation
    -4

    "The game is single-player only with no co-op modes; emphasis on individual play."

  • Creativity
    1

    "Some customization of weapons and loadouts between waves, but gameplay follows wave shooter structure with limited creative freedom."

  • Domination
    -4

    "Interactions are individual and cooperative dominance or trash talk are not part of the experience."

  • Escapism
    5

    "Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

  • Experimenting
    2

    "Players try different weapons, upgrades, and strategies to survive waves, though core gameplay is repetitive wave shooting."

  • Exploration
    -3

    "Gameplay is confined to standing in place with fixed environments; no free exploration."

  • Expression
    1

    "Some weapon customization and loadout choices allow limited self-expression."

  • Fantasy
    4

    "Players face fictional monsters and a sci-fi horror story, providing imaginative and improbable experiences."

  • Fellowship
    -4

    "No multiplayer or social community features; play is solitary."

  • Growth
    3

    "Players learn enemy patterns, improve aiming skills, and unlock weapons and upgrades over time."

  • Health
    -4

    "Sedentary standing gameplay with no physical exercise or rehab elements."

  • Idle
    -4

    "Requires continuous attention and active engagement during waves; not suitable for background play."

  • Intimacy
    -4

    "Minimal social interaction or emotional connection; focus is on solo gameplay."

  • Leadership
    -4

    "No leadership or group management elements; purely individual play."

  • Progression
    4

    "Players accumulate weapons, upgrades, and buffs as they advance through campaign and survival modes."

  • Relaxation
    -3

    "Gameplay is tense and suspenseful with moments of high stress and fear, not relaxing."

  • Sensation
    4

    "Strong sensory immersion with detailed audio, visual effects, and haptic feedback enhance emotional excitement."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal."

  • Story
    2

    "There is a narrative backdrop and voiceovers, but story is minimal and mostly a framework for gameplay."

  • Strategy
    3

    "Players must plan ammo use, prioritize targets, and manage resources strategically to survive."

  • Thrill
    5

    "High suspense, jump scares, and intense moments create strong thrill and adrenaline."

  • Value
    4

    "Players feel the game offers good content, replay value, and enjoyment for the price."

  • Violence
    5

    "Core gameplay involves shooting and destroying monsters with guns, grenades, and melee weapons."

  • Survival
    4

    "Players must manage limited ammo, health, and flashlight battery to survive waves of enemies."

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    Last update: 06/03/2026