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The Jackbox Survey Scramble

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

Discover how people across the country think! The Jackbox Survey Scramble is a collection of hilarious survey-based game modes, using real one-word answers from real people. Really! Grab some friends and start guessing!

Global score

92/100

Genres

Casual, Indie, Strategy, Quiz/Trivia, Puzzle

Pros

  • Multiple fun and varied game modes
  • Constantly updating survey data
  • Easy to pick up and play
  • Supports 2-10 players with drop-in/out
  • Affordable price

Cons

  • Some modes like bounce are confusing or less enjoyable
  • Lack of narrative or deep customization
  • Some survey answers can be inconsistent or repetitive
  • Limited creativity and expression
  • No physical activity

Motivations

  • Autonomy
    4

    "Players have freedom to choose among multiple game modes and answer surveys with their own input, influencing game content dynamically."

  • Competence
    3

    "Game modes require skill in guessing popular answers and some strategic thinking, especially in modes like Squares and Hilo."

  • Competition
    4

    "Strong competitive elements with players or teams competing to guess answers or control squares; leaderboards and scoring encourage comparison."

  • Continuation
    3

    "Players report habitual play and replay value due to constantly updating survey data and multiple game modes."

  • Cooperation
    2

    "Some modes like Squares involve team play and cooperation, but many modes are individual-focused."

  • Creativity
    1

    "Limited creativity as players mostly guess or select from survey answers, but some modes allow strategic input and answer submission."

  • Domination
    -2

    "Interactions are mostly balanced with shared decision-making; some stealing mechanics exist but overall cooperative and competitive balance."

  • Escapism
    3

    "Players use the game as a fun distraction and social activity, escaping real-life stress through lighthearted competition."

  • Expectation
    -4

    "Players engage voluntarily for fun and social reasons, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different game modes and experiment with guessing strategies; game updates add new modes and settings."

  • Exploration
    2

    "Exploration is limited to discovering new survey answers and modes, with some curiosity-driven activities."

  • Expression
    -3

    "Minimal customization or self-expression; players use standardized interfaces and answer predefined or community-generated surveys."

  • Fantasy
    -4

    "Game is grounded in realistic social guessing and survey data, no fantasy or fictional elements."

  • Fellowship
    4

    "Strong sense of community and shared experience, especially in team modes and social gatherings."

  • Growth
    2

    "Players develop skills in guessing, strategy, and social intuition over time."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires active attention and participation during rounds; not designed for background or idle play."

  • Intimacy
    2

    "Some social interaction and communication in team modes, but limited emotional sharing."

  • Leadership
    -2

    "Mostly equal participation; no strong leadership roles, though some team coordination occurs."

  • Progression
    2

    "Players accumulate points and rankings during rounds, but no long-term item or upgrade progression."

  • Relaxation
    2

    "Generally lighthearted and fun, though some modes can be fast-paced or stressful."

  • Sensation
    2

    "Enjoyable audiovisual presentation with upbeat music and animations, but moderate sensory stimulation."

  • Status
    3

    "Recognition through scoring and winning rounds; social visibility within groups."

  • Story
    -5

    "No narrative or plot; gameplay is context-free and focused on survey guessing."

  • Strategy
    3

    "Modes like Squares and Hilo require planning and reasoning about survey rankings and opponents' moves."

  • Thrill
    2

    "Some suspense and excitement in fast-paced modes and competitive moments."

  • Value
    4

    "Players perceive strong value for price due to multiple modes, replayability, and social fun."

  • Violence
    -5

    "No violence; gameplay centers on guessing and social interaction."

  • Survival
    -4

    "No survival or threat elements; stable and low-risk gameplay."

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    Last update: 06/03/2026