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The Quarry similar games & best alternatives

The Quarry

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

When the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror. The only thing worse than the blood-drenched locals and creatures hunting them are the unimaginable choices you must make to help them survive.

Global score

82/100

Genres

Adventure

Similar games

    Pros

    • Engaging narrative with multiple endings
    • High-quality graphics and facial animations
    • Strong voice acting and soundtrack
    • Replayability with branching story paths
    • Couch co-op mode for shared experience

    Cons

    • Technical issues including stuttering and loading delays
    • Some characters and dialogue considered cheesy or cringy
    • Limited gameplay mechanics beyond qtes and walking
    • Lack of fast-forward or scene skip options
    • Price considered high by some for game length

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make many impactful choices affecting story and character survival, with freedom to explore and decide outcomes."

    • Competence
      1

      "Gameplay mainly involves QTEs and walking with low difficulty; some skill in timing QTEs but generally easy."

    • Competition
      -4

      "Focus on personal story experience and choices; no competitive or ranked modes mentioned."

    • Continuation
      3

      "High replay value with multiple endings encourages multiple playthroughs and long engagement."

    • Cooperation
      2

      "Includes couch co-op mode allowing shared play experience, but primarily single-player narrative."

    • Creativity
      2

      "Players influence story direction and character fates, but no building or creation mechanics."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; cooperative and narrative focused."

    • Escapism
      5

      "Strong horror narrative and cinematic experience provide immersive escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for entertainment and story enjoyment, no obligation or pressure."

    • Experimenting
      3

      "Multiple branching paths and endings encourage trying different choices and story outcomes."

    • Exploration
      1

      "Some exploration for clues and collectibles, but environments are mostly linear and familiar."

    • Expression
      1

      "Some character customization via DLC skins; otherwise standard character presentation."

    • Fantasy
      4

      "Supernatural horror elements and fictional narrative create strong fantasy experience."

    • Fellowship
      2

      "Community and shared experiences via couch co-op and multiplayer modes, but mostly solo play."

    • Growth
      1

      "Some learning in story strategy and QTE timing, but overall low skill development."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during story and QTEs; not designed for background or idle play."

    • Intimacy
      1

      "Some emotional connection to characters and shared play with friends, but limited deep relationships."

    • Leadership
      -4

      "No leadership or authority roles; players follow narrative and make personal choices."

    • Progression
      2

      "Progression through story and unlocking multiple endings; no item or upgrade accumulation."

    • Relaxation
      2

      "Balanced tension and flow with cinematic pacing; some moments of suspense but overall enjoyable."

    • Sensation
      3

      "Strong audiovisual presentation with high-quality graphics, sound, and atmospheric music."

    • Status
      -3

      "No social status or leaderboard systems; focus on personal story experience."

    • Story
      5

      "Narrative-driven game with deep story immersion, character development, and multiple endings."

    • Strategy
      2

      "Requires some planning and decision-making to influence story outcomes and character survival."

    • Thrill
      4

      "Horror and suspense elements create tension and excitement throughout the game."

    • Value
      0

      "Mixed opinions on price; some feel full price is high but replayability adds value."

    • Violence
      4

      "Contains combat, gore, and character deaths consistent with horror slasher themes."

    • Survival
      3

      "Players strive to keep characters alive and avoid death through choices and QTEs."

    Where to buy

    Last update: 29/04/2026