The Quarry similar games & best alternatives

The Quarry

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

When the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror. The only thing worse than the blood-drenched locals and creatures hunting them are the unimaginable choices you must make to help them survive.

What works
  • Engaging narrative with multiple endings
  • High-quality graphics and facial animations
  • Strong voice acting and soundtrack
  • Replayability with branching story paths
  • Couch co-op mode for shared experience
Things to keep in mind
  • Technical issues including stuttering and loading delays
  • Some characters and dialogue considered cheesy or cringy
  • Limited gameplay mechanics beyond qtes and walking
  • Lack of fast-forward or scene skip options
  • Price considered high by some for game length

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Dark Pictures Anthology: Little Hope

  • The Dark Pictures Anthology: House of Ashes

  • The Dark Pictures Anthology: Man of Medan

  • Dead Reset

  • Mansions of Madness

  • Onimusha 2: Samurai's Destiny

  • Master Detective Archives: RAIN CODE Plus

  • Travis Strikes Again: No More Heroes Complete Edition

  • REANIMAL

Hidden Gems

Less popular games with surprisingly high similarity

  • Dead Reset

  • Travis Strikes Again: No More Heroes Complete Edition

  • Emberhold

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    The Letter - Horror Visual Novel

  • Story

    Mutazione

  • Autonomy

    March of the Living

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Quarry: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story and gameplay outcomes, with freedom to decide actions and strategies."

    Capsule for March of the Living March of the Living

    "Players make many impactful choices affecting story and character survival, with freedom to explore and decide outcomes."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is simple with QTEs and limited puzzles; some skill involved but mostly straightforward."

    Capsule for The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Michonne - A Telltale Miniseries

    "Gameplay mainly involves QTEs and walking with low difficulty; some skill in timing QTEs but generally easy."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story experience and choices without competitive or ranked elements."

    Capsule for Dispatch Dispatch

    "Focus on personal story experience and choices; no competitive or ranked modes mentioned."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replay value with multiple endings encourages repeated playthroughs despite short individual sessions."

    Capsule for One Night Stand One Night Stand

    "High replay value with multiple endings encourages multiple playthroughs and long engagement."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports local couch co-op and Remote Play Together, enabling cooperative gameplay though primarily designed for solo experience."

    Capsule for Iron Meat Iron Meat

    "Includes couch co-op mode allowing shared play experience, but primarily single-player narrative."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players influence story outcomes through choices, but no creation or modification of game assets or environments."

    Capsule for A Story Beside A Story Beside

    "Players influence story direction and character fates, but no building or creation mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; cooperative and narrative focus."

    Capsule for Small Saga Small Saga

    "No evidence of exerting control or superiority over others; cooperative and narrative focused."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersive horror and narrative experience provides escape from real life through story and atmosphere."

    Capsule for The Letter - Horror Visual Novel The Letter - Horror Visual Novel

    "Strong horror narrative and cinematic experience provide immersive escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and story enjoyment, with no pressure or obligation."

    Capsule for Kraken Academy!! Kraken Academy!!

    "Players engage voluntarily for entertainment and story enjoyment, no obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple branching paths and endings encourage trying new choices and exploring different story outcomes."

    Capsule for Legend of Mortal Legend of Mortal

    "Multiple branching paths and endings encourage trying different choices and story outcomes."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of varied environments and hidden collectibles, but mostly linear and familiar settings."

    Capsule for Zombeer Zombeer

    "Some exploration for clues and collectibles, but environments are mostly linear and familiar."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization and cosmetic DLC exist, but mostly players use standard character presentations."

    Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

    "Some character customization via DLC skins; otherwise standard character presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong horror and supernatural themes create an imaginative fictional experience."

    Capsule for HELLMART HELLMART

    "Supernatural horror elements and fictional narrative create strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some community interaction via multiplayer and shared experiences, but mostly individual play."

    Capsule for Master of Orion Master of Orion

    "Community and shared experiences via couch co-op and multiplayer modes, but mostly solo play."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through story and narrative, but minimal skill development."

    Capsule for The Mammoth: A Cave Painting The Mammoth: A Cave Painting

    "Some learning in story strategy and QTE timing, but overall low skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during story and QTEs; not designed for casual or background play."

    Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

    "Requires focused attention during story and QTEs; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional connection to characters but limited deep social or emotional sharing."

    Capsule for Disney Dreamlight Valley Disney Dreamlight Valley

    "Some emotional connection to characters and shared play with friends, but limited deep relationships."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or authority roles; players follow a linear narrative without managing others."

    Capsule for No Sleep For Kaname Date - From AI: THE SOMNIUM FILES No Sleep For Kaname Date - From AI: THE SOMNIUM FILES

    "No leadership or authority roles; players follow narrative and make personal choices."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking multiple endings, but no item or upgrade accumulation."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "Progression through story and unlocking multiple endings; no item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced tension and calm moments; some suspense but overall enjoyable and not overly stressful."

    Capsule for The Bunny Graveyard The Bunny Graveyard

    "Balanced tension and flow with cinematic pacing; some moments of suspense but overall enjoyable."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual presentation with atmospheric music and detailed visuals."

    Capsule for IXION IXION

    "Strong audiovisual presentation with high-quality graphics, sound, and atmospheric music."

  • Status

    Game with the same Status vibe

    -3

    "No social status or leaderboard systems; focus on individual story and achievements"

    Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

    "No social status or leaderboard systems; focus on personal story experience."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with deep character development, overarching plot, and immersive storytelling."

    Capsule for Mutazione Mutazione

    "Narrative-driven game with deep story immersion, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning and decision making to influence story outcomes and character survival, though limited tactical depth."

    Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

    "Requires some planning and decision-making to influence story outcomes and character survival."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror elements and suspenseful encounters create tension and thrill throughout gameplay."

    Capsule for System Shock® 2 (1999) System Shock® 2 (1999)

    "Horror and suspense elements create tension and excitement throughout the game."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value due to short length but high replayability; generally considered worth price especially on sale."

    Capsule for My Friend Pedro My Friend Pedro

    "Mixed opinions on price; some feel full price is high but replayability adds value."

  • Violence

    Game with the same Violence vibe

    4

    "Contains gore, combat avoidance, and violent themes consistent with horror genre."

    Capsule for Mad Father Mad Father

    "Contains combat, gore, and character deaths consistent with horror slasher themes."

  • Survival

    Game with the same Survival vibe

    3

    "Players strive to keep characters alive through choices and QTEs amid threats."

    Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

    "Players strive to keep characters alive and avoid death through choices and QTEs."

Last update: 01/06/2026