The Dark Pictures Anthology: Man of Medan similar games & best alternatives
The Dark Pictures Anthology: Man of Medan
2019
Related articles
Quick resume
The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games that can also be played online with a friend. In Man of Medan, five friends set sail on a holiday diving trip that soon changes into something much more sinister.
Global score
77/100
Genres
Adventure
Similar games
Pros
- Engaging branching narrative
- High replay value
- Cooperative multiplayer modes
- Immersive horror atmosphere
- Strong audiovisual presentation
Cons
- Clunky controls and camera angles
- Short game length
- Some cheap jump scares
- Unskippable cutscenes on replay
- Bugs and glitches reported
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players make meaningful choices that shape story outcomes and character fates, though gameplay is mostly guided and limited to decision points and QTEs."
-
Competence2
"Requires some skill in quick-time events and decision making, but overall gameplay is simple and accessible with limited mechanical complexity."
-
Competition-4
"Focus is on cooperative or solo play with no competitive elements or leaderboards mentioned."
-
Continuation4
"High replay value due to branching storylines and multiple endings encourages repeated playthroughs."
-
Cooperation4
"Supports online and local co-op modes where players control different characters simultaneously, emphasizing teamwork."
-
Creativity-3
"Players follow a predefined narrative with limited ability to create or modify content beyond choices in dialogue and actions."
-
Domination-5
"Interactions are balanced and cooperative; no evidence of power imposition or dominance over others."
-
Escapism4
"Immersive horror atmosphere and narrative provide strong escape from reality and tension relief."
-
Expectation-4
"Players engage voluntarily for entertainment and story experience without obligation or external pressure."
-
Experimenting3
"Encouraged to explore different choices and story paths to discover new outcomes and secrets."
-
Exploration2
"Limited environmental exploration with some secrets and collectibles to discover within confined ship setting."
-
Expression-4
"Character customization or self-expression is minimal; focus is on narrative choices rather than avatar personalization."
-
Fantasy4
"Supernatural horror story with ghosts, hallucinations, and paranormal elements set in a fictionalized ghost ship scenario."
-
Fellowship3
"Strong social component through co-op play and shared story experience, fostering group identity."
-
Growth2
"Players develop skills in decision making and quick-time events, and learn story details through multiple playthroughs."
-
Health-5
"Sedentary gameplay with no physical activity or health-related features."
-
Idle-3
"Requires focused attention during QTEs and decision points; some slow walking and waiting moments but generally active engagement."
-
Intimacy2
"Cooperative play and character relationship dynamics encourage social interaction beyond surface level."
-
Leadership-2
"Players share control and decisions in co-op; no strong leadership or authoritative roles emphasized."
-
Progression3
"Progression through story and unlocking new endings and collectibles; character survival and relationship states evolve."
-
Relaxation1
"Atmosphere builds tension and suspense; some players find it relaxing while others experience stress from QTEs."
-
Sensation3
"Strong sensory stimulation through graphics, sound design, and jump scares create emotional excitement."
-
Status-4
"No social status or recognition systems; focus is on personal and cooperative experience."
-
Story5
"Narrative-driven game with branching plots, character development, and multiple endings central to experience."
-
Strategy2
"Requires planning and decision making to influence story outcomes and character survival, though limited tactical depth."
-
Thrill4
"Jump scares, suspenseful atmosphere, and high stakes create a thrilling and tense experience."
-
Value1
"Generally considered good value especially on sale due to replayability and story content despite short length."
-
Violence2
"Includes character deaths and horror violence consistent with genre, but no emphasis on combat or destruction gameplay."
-
Survival4
"Core gameplay revolves around keeping characters alive through choices and quick-time events under threat."
Where to buy
Last update: 29/04/2026