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Detroit: Become Human similar games & best alternatives

Detroit: Become Human

PC (Microsoft Windows), PlayStation 4 • 2020

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Quick resume

Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.

Global score

96/100

Genres

Action, Adventure

Similar games

    Pros

    • Deep, emotionally engaging narrative
    • Meaningful player choices with multiple endings
    • High replayability
    • Stunning graphics and cinematic presentation
    • Strong character development and voice acting

    Cons

    • Limited gameplay complexity beyond quick-time events
    • Awkward controls on keyboard/mouse
    • Lack of fast-forward or skip options on replay
    • Some story elements heavy-handed or predictable
    • Short overall playtime for a single run

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make meaningful choices that shape the story and character fates, reflecting high personal control and freedom in decision-making."

    • Competence
      2

      "Gameplay involves decision-making and quick-time events requiring some skill and attention, but not complex mechanical challenges."

    • Competition
      -4

      "Focus is on personal narrative experience and choices, with no competitive or ranked elements."

    • Continuation
      4

      "High replayability due to branching storylines and multiple endings encourages long-term engagement and repeated playthroughs."

    • Cooperation
      -3

      "Single-player experience focused on individual story arcs and decisions, with limited social or cooperative gameplay."

    • Creativity
      3

      "Players creatively explore different narrative paths and outcomes, shaping the story uniquely through their choices."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven without power dynamics."

    • Escapism
      5

      "Strong emotional immersion and narrative depth provide a compelling escape from real life."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest in story and characters, not obligation or external pressure."

    • Experimenting
      4

      "Encourages exploring different choices and story branches, experimenting with outcomes and moral dilemmas."

    • Exploration
      2

      "Some exploration of environments and narrative possibilities, though mostly guided and story-focused."

    • Expression
      -2

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

    • Fantasy
      3

      "Futuristic sci-fi setting with androids and speculative technology offers imaginative fiction elements."

    • Fellowship
      -3

      "Primarily a solo experience with minimal social or community interaction."

    • Growth
      3

      "Players develop understanding of complex moral issues and character arcs, promoting personal reflection and learning."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention on story and quick-time events; not suited for casual or background play."

    • Intimacy
      3

      "Emotional connections with characters and their relationships foster a sense of closeness and empathy."

    • Leadership
      2

      "Some narrative elements involve leading android revolution and making strategic decisions, but no player leadership over others."

    • Progression
      3

      "Progression through story chapters and unlocking different endings and achievements reflects narrative advancement."

    • Relaxation
      2

      "Generally balanced pacing with emotional highs and lows; some tension but also moments of calm reflection."

    • Sensation
      3

      "High-quality graphics, sound, and cinematic presentation provide strong sensory and emotional stimulation."

    • Status
      -4

      "No social status or recognition systems; focus is on personal story experience."

    • Story
      5

      "Core focus on narrative immersion with complex characters, branching plots, and moral dilemmas."

    • Strategy
      2

      "Requires planning and decision-making to navigate story branches and outcomes, but no deep strategic gameplay."

    • Thrill
      3

      "Emotional suspense and tension arise from moral choices and quick-time events."

    • Value
      4

      "High replay value and rich narrative content provide strong perceived return on investment."

    • Violence
      -2

      "Violence is present in story but not glorified; focus is on moral consequences rather than combat enjoyment."

    • Survival
      1

      "Some survival elements in narrative (protecting characters, avoiding death), but gameplay is low-risk."

    Last update: 29/04/2026