The Trolley Solution similar games & best alternatives
The Trolley Solution
2025
Related articles
Quick resume
The Trolley Solution is a compilation of point-and-click minigames based on the famous thought experiment originally proposed by Philippa Foot.
Global score
79/100
Genres
Action, Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Highly creative and varied mini-games
- Humorous and absurd tone
- Philosophical and thought-provoking elements
- Accessible gameplay and controls
- Good value for price on sale
Cons
- Some mini-games are tedious or frustrating
- Replayability limited and can feel repetitive
- Certain jokes or content may not appeal to all
- Dlc pricing and paywall criticized
- Lack of meaningful multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make meaningful choices in moral dilemmas and select different solutions, with some freedom to solve levels out of order."
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Competence1
"Some mini-games require skill and quick reactions, but others are repetitive or tedious, leading to mixed competence experiences."
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Competition-3
"Focus is primarily on personal experience and choices; leaderboards exist but are secondary and not a main motivation."
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Continuation2
"Players often engage for a few hours with multiple playthroughs for achievements, though some find replay tedious."
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Cooperation-4
"Game is designed as a solo experience with no cooperative or multiplayer elements."
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Creativity5
"Highly creative with a wide variety of unique mini-games and humorous twists on the trolley problem."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and balanced."
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Escapism3
"Players use the game for humor, distraction, and lighthearted engagement with philosophical themes."
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Expectation-4
"Players engage voluntarily out of interest and intrinsic motivation, not obligation or pressure."
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Experimenting4
"Game encourages trying different solutions and exploring many varied mini-games and scenarios."
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Exploration3
"Players discover many different mini-games and hidden content, with surprises throughout."
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Expression1
"Some customization options like color palettes exist, but limited self-expression overall."
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Fantasy4
"Game embraces absurd, imaginative, and surreal scenarios beyond realistic experiences."
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Fellowship-3
"Primarily a single-player experience with minimal social connection, though some streaming and sharing occurs."
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Growth2
"Players learn philosophical concepts and improve skills in mini-games, though some content is repetitive."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires active attention and interaction; some longer mini-games may feel tedious but not idle."
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Intimacy-4
"No close relationship building; social interactions are minimal and surface-level."
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Leadership-5
"No leadership or management roles; players act independently."
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Progression3
"Players unlock achievements, cards, and new levels, showing some accumulation and advancement."
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Relaxation1
"Humorous and lighthearted tone provides some relaxation, but some mini-games cause frustration and tension."
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Sensation2
"Visual and auditory humor and quirky sound design provide sensory enjoyment, though art is minimalist."
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Status-3
"Limited social recognition; achievements exist but social status is not a primary motivator."
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Story2
"Narrative elements and meta jokes exist, but overall story is light and secondary to gameplay."
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Strategy1
"Some problem-solving in mini-games and moral choices, but many levels are straightforward or repetitive."
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Thrill1
"Some suspense in timed or challenging mini-games, but mostly controlled and humorous situations."
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Value1
"Generally considered good value for price by many, though some feel content is short or padded."
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Violence3
"Game involves running over characters in trolley problem scenarios with cartoonish violence."
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Survival-2
"No real survival mechanics; low-risk environment with no threat management."
Last update: 29/04/2026