The Trolley Solution similar games & best alternatives
The Trolley Solution
2025
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Quick resume
The Trolley Solution is a compilation of point-and-click minigames based on the famous thought experiment originally proposed by Philippa Foot.
Global score
79/100
Genres
Action, Adventure, Casual, Indie, Puzzle
Pros
- Highly creative and varied mini-games
- Humorous and absurd tone
- Philosophical and thought-provoking elements
- Accessible gameplay and controls
- Good value for price on sale
Cons
- Some mini-games are tedious or frustrating
- Replayability limited and can feel repetitive
- Certain jokes or content may not appeal to all
- Dlc pricing and paywall criticized
- Lack of meaningful multiplayer or social features
Motivations
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Autonomy4
"Players make meaningful choices in moral dilemmas and select different solutions, with some freedom to solve levels out of order."
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Competence1
"Some mini-games require skill and quick reactions, but others are repetitive or tedious, leading to mixed competence experiences."
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Competition-3
"Focus is primarily on personal experience and choices; leaderboards exist but are secondary and not a main motivation."
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Continuation2
"Players often engage for a few hours with multiple playthroughs for achievements, though some find replay tedious."
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Cooperation-4
"Game is designed as a solo experience with no cooperative or multiplayer elements."
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Creativity5
"Highly creative with a wide variety of unique mini-games and humorous twists on the trolley problem."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and balanced."
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Escapism3
"Players use the game for humor, distraction, and lighthearted engagement with philosophical themes."
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Expectation-4
"Players engage voluntarily out of interest and intrinsic motivation, not obligation or pressure."
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Experimenting4
"Game encourages trying different solutions and exploring many varied mini-games and scenarios."
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Exploration3
"Players discover many different mini-games and hidden content, with surprises throughout."
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Expression1
"Some customization options like color palettes exist, but limited self-expression overall."
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Fantasy4
"Game embraces absurd, imaginative, and surreal scenarios beyond realistic experiences."
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Fellowship-3
"Primarily a single-player experience with minimal social connection, though some streaming and sharing occurs."
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Growth2
"Players learn philosophical concepts and improve skills in mini-games, though some content is repetitive."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires active attention and interaction; some longer mini-games may feel tedious but not idle."
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Intimacy-4
"No close relationship building; social interactions are minimal and surface-level."
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Leadership-5
"No leadership or management roles; players act independently."
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Progression3
"Players unlock achievements, cards, and new levels, showing some accumulation and advancement."
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Relaxation1
"Humorous and lighthearted tone provides some relaxation, but some mini-games cause frustration and tension."
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Sensation2
"Visual and auditory humor and quirky sound design provide sensory enjoyment, though art is minimalist."
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Status-3
"Limited social recognition; achievements exist but social status is not a primary motivator."
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Story2
"Narrative elements and meta jokes exist, but overall story is light and secondary to gameplay."
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Strategy1
"Some problem-solving in mini-games and moral choices, but many levels are straightforward or repetitive."
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Thrill1
"Some suspense in timed or challenging mini-games, but mostly controlled and humorous situations."
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Value1
"Generally considered good value for price by many, though some feel content is short or padded."
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Violence3
"Game involves running over characters in trolley problem scenarios with cartoonish violence."
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Survival-2
"No real survival mechanics; low-risk environment with no threat management."
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Last update: 06/03/2026