Heartworm similar games & best alternatives

Heartworm

PC (Microsoft Windows) • 2025

Should you play it?

Pass through the threshold and enter a world born of memories. Defend yourself with a camera while solving death’s mysteries in a reverent evolution of 90’s survival horror, integrating both fixed cameras and over the shoulder perspectives.

What works
  • Strong nostalgic survival horror atmosphere
  • Excellent music and sound design
  • Multiple control and graphics customization options
  • Engaging puzzles and exploration
  • Compelling narrative with multiple endings
Things to keep in mind
  • Combat is easy and simplistic
  • Some bugs and glitches reported
  • Story and voice acting sometimes lack subtlety
  • Large empty areas can feel tedious
  • Lack of difficulty options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Horror Of Salazar House

  • Project Warlock

  • DREAMWILD

  • Garlic

  • Kao the Kangaroo

  • CULTIC

  • Evo\Wave

  • Alex Kidd in Miracle World DX

  • Angry Video Game Nerd I & II Deluxe

Hidden Gems

Less popular games with surprisingly high similarity

  • The Horror Of Salazar House

  • DREAMWILD

  • Garlic

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    No, I'm not a Human

  • Exploration

    Serious Sam Classic: The Second Encounter

  • Fantasy

    Escape the Backrooms

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heartworm: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose between classic tank controls or modern controls and freely switch graphics modes, allowing personal control over gameplay experience."

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    "Players can choose between modern and tank controls, and have options to customize graphics and gameplay style, allowing personal control over experience."

  • Competence

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    "The puzzles are generally easy and straightforward, with minimal challenge; combat and stealth mechanics are simplistic and often criticized."

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    "Combat is described as easy and straightforward with limited challenge; puzzles are generally simple but require some note-taking and observation."

  • Competition

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    "Focus is on personal experience and exploration of story and endings, with no mention of competitive modes or player comparison."

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    "Focus is on personal exploration and story; no mention of competitive modes or player comparison."

  • Continuation

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    "Players report being hooked and wanting to replay or speedrun, indicating desire for extended engagement despite short game length."

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    "Players report being hooked, playing multiple runs, speedruns, and wanting to 100% the game, indicating strong engagement."

  • Cooperation

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    "Game is single-player focused with no cooperative elements mentioned."

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  • Creativity

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    "Customization of characters and builds allows for creative playstyles."

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  • Domination

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    "No evidence of exerting control over others; game is single-player without social dominance aspects."

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    "No evidence of exerting control over others; game is single-player with no social dominance aspects."

  • Escapism

    Game with the same Escapism vibe

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    "Provides a deeply immersive and unsettling experience that allows players to escape into a bleak, atmospheric world."

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    "Strong atmospheric and immersive experience that allows players to escape into a nostalgic, eerie world."

  • Expectation

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    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or external pressure."

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    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore multiple endings, secret modes, and puzzle solutions, encouraging experimentation."

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  • Exploration

    Game with the same Exploration vibe

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    "Game features diverse locations, hidden secrets, and encourages curiosity-driven exploration."

    Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

    "Game features large, varied environments with puzzles and secrets; exploration is a key motivator."

  • Expression

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    "Unlockable costumes and character skins allow some degree of self-expression and customization."

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  • Fantasy

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    "Game is set in surreal, fictional backrooms with horror and supernatural elements; strong imaginative fiction."

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    "Game is set in a surreal, dreamlike world with supernatural elements, evoking imaginative fiction."

  • Fellowship

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    "No social or community features; experience is solitary."

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  • Growth

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  • Health

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    "No physical activity or health-related features; sedentary gameplay."

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  • Idle

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    "Requires focused attention during puzzles and combat; not designed for passive or background play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of forming close relationships; single-player narrative experience."

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  • Leadership

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    "No leadership or group management roles; single-player game."

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  • Progression

    Game with the same Progression vibe

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    "Players collect items, unlock costumes, and achieve multiple endings, showing progression."

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    "Players collect items, unlock costumes, and achieve multiple endings, showing progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmospheric music and art create a mood that can be immersive and calming, though some find puzzles frustrating."

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    "Atmosphere and music create immersive mood; some tension from horror elements but generally balanced."

  • Sensation

    Game with the same Sensation vibe

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    "Strong visual and auditory atmosphere with haunting music and unique art style provides sensory stimulation."

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    "Strong audiovisual design with haunting music and atmospheric visuals provide sensory stimulation."

  • Status

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    "No social recognition or leaderboards; achievements exist but focus is personal."

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    "No social recognition or leaderboards; achievements exist but focus is personal."

  • Story

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    "Narrative immersion is significant with multiple endings, character development, and thematic depth."

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  • Strategy

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    "Requires some planning for resource management and puzzle solving, but combat is mostly straightforward."

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    "Puzzles and resource management require some planning and problem solving, though combat is simple."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense in boss fights and difficulty spikes; overall not highly intense or stressful."

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    "Some tension and anxiety from horror atmosphere and boss fights, but overall not highly scary or intense."

  • Value

    Game with the same Value vibe

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    "Players feel the game offers good value for price with engaging content and replayability."

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    "Players feel the game offers good value for price with engaging content and replayability."

  • Violence

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    "Combat is turn-based and non-graphic; focus on capturing and training rather than destruction."

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  • Survival

    Game with the same Survival vibe

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    "Some challenge in combat with resource management, but overall difficulty is low."

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    "Resource management and avoiding enemies exist but difficulty is low and resources are abundant."

Last update: 01/06/2026