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Heartworm

PC (Microsoft Windows) • 2025

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Quick resume

Pass through the threshold and enter a world born of memories. Defend yourself with a camera while solving death’s mysteries in a reverent evolution of 90’s survival horror, integrating both fixed cameras and over the shoulder perspectives.

Global score

87/100

Genres

Action, Adventure, Indie, Shooter, Puzzle

Pros

  • Strong nostalgic survival horror atmosphere
  • Excellent music and sound design
  • Multiple control and graphics customization options
  • Engaging puzzles and exploration
  • Compelling narrative with multiple endings

Cons

  • Combat is easy and simplistic
  • Some bugs and glitches reported
  • Story and voice acting sometimes lack subtlety
  • Large empty areas can feel tedious
  • Lack of difficulty options

Motivations

  • Autonomy
    3

    "Players can choose between modern and tank controls, and have options to customize graphics and gameplay style, allowing personal control over experience."

  • Competence
    1

    "Combat is described as easy and straightforward with limited challenge; puzzles are generally simple but require some note-taking and observation."

  • Competition
    -4

    "Focus is on personal exploration and story; no mention of competitive modes or player comparison."

  • Continuation
    3

    "Players report being hooked, playing multiple runs, speedruns, and wanting to 100% the game, indicating strong engagement."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative elements mentioned."

  • Creativity
    2

    "Players can customize controls and graphics; some unique camera mechanics and multiple endings encourage creative play styles."

  • Domination
    -5

    "No evidence of exerting control over others; game is single-player with no social dominance aspects."

  • Escapism
    4

    "Strong atmospheric and immersive experience that allows players to escape into a nostalgic, eerie world."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players explore different control schemes, graphics options, and multiple endings, encouraging experimentation."

  • Exploration
    4

    "Game features large, varied environments with puzzles and secrets; exploration is a key motivator."

  • Expression
    2

    "Customization of controls, graphics, and unlockable costumes allow some degree of self-expression."

  • Fantasy
    4

    "Game is set in a surreal, dreamlike world with supernatural elements, evoking imaginative fiction."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    2

    "Players learn puzzles, improve combat skills, and uncover story elements, supporting personal development."

  • Health
    -5

    "No physical activity or health-related features; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention due to puzzles and combat; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships; single-player narrative experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player game."

  • Progression
    3

    "Players collect items, unlock costumes, and achieve multiple endings, showing progression."

  • Relaxation
    2

    "Atmosphere and music create immersive mood; some tension from horror elements but generally balanced."

  • Sensation
    3

    "Strong audiovisual design with haunting music and atmospheric visuals provide sensory stimulation."

  • Status
    -4

    "No social recognition or leaderboards; achievements exist but focus is personal."

  • Story
    4

    "Narrative immersion with multiple endings, character development, and thematic depth."

  • Strategy
    2

    "Puzzles and resource management require some planning and problem solving, though combat is simple."

  • Thrill
    2

    "Some tension and anxiety from horror atmosphere and boss fights, but overall not highly scary or intense."

  • Value
    4

    "Players feel the game offers good value for price with engaging content and replayability."

  • Violence
    -3

    "Combat involves photographing enemies rather than traditional violence; less emphasis on destruction."

  • Survival
    1

    "Resource management and avoiding enemies exist but difficulty is low and resources are abundant."

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    Last update: 06/03/2026