This Is the Police 2 similar games & best alternatives

This Is the Police 2

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, Xbox One, Android, iOS • 2018

Should you play it?

Interpret the law as you see fit! Run the sheriff’s department, manage your cops, make tough decisions – and try to keep out of prison yourself – in this story-driven mixture of adventure, strategy, and turn-based tactical combat.

What works
  • Engaging story and character development
  • Challenging and strategic gameplay
  • Unique tactical turn-based missions
  • Atmospheric music and art style
  • Improved mechanics over first game
Things to keep in mind
  • Long and sometimes tedious cutscenes
  • Steep learning curve and difficulty spikes
  • Some frustrating officer behavior mechanics
  • Limited replayability due to linear story
  • Occasional bugs and ui annoyances

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • This Is the Police

  • Unity of Command II

  • Ultimate General: Civil War

  • Afghanistan '11

  • Hegemony III: Clash of the Ancients

  • Classified: France '44

  • UBOAT

  • Xenonauts

  • Cuban Missile Crisis

Hidden Gems

Less popular games with surprisingly high similarity

  • Afghanistan '11

  • Cuban Missile Crisis

  • The Troop

If you liked…

Recommendations by what you enjoyed most

  • Story

    True Fear: Forsaken Souls Part 3

  • Strategy

    Songs of Syx

  • Autonomy

    Templar Battleforce

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

This Is the Police 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive control over squad composition, skill trees, equipment, and tactical decisions in missions, allowing personal freedom and strategic choice."

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    "Players have significant control over decisions, managing officers with unique traits and choosing tactical approaches."

  • Competence

    Game with the same Competence vibe

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    "Game requires tactical skill, strategic planning, and micromanagement; missions are challenging and reward careful play."

    Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

    "Gameplay involves strategic management and challenging tactical missions requiring skill and planning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal management and progression without direct player-vs-player competition or leaderboards."

    Capsule for Espresso Tycoon Espresso Tycoon

    "Focus is on personal management and story progression without direct player-vs-player competition."

  • Continuation

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    "Players engage in long sessions with a lengthy story and replay value, showing strong attachment."

    Capsule for True Fear: Forsaken Souls Part 3 True Fear: Forsaken Souls Part 3

    "Players engage in long sessions with complex management and story, showing strong attachment."

  • Cooperation

    Game with the same Cooperation vibe

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    "Gameplay centers on individual squad management rather than multiplayer cooperation."

    Capsule for Valkyria Chronicles 4 Complete Edition Valkyria Chronicles 4 Complete Edition

    "Players manage a team but interactions are mostly individual officer management rather than cooperative multiplayer."

  • Creativity

    Game with the same Creativity vibe

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    "Players customize unit equipment and choose deployment strategies, but within predefined scenarios and structures."

    Capsule for 112 Operator 112 Operator

    "Some customization and strategic choices in officer deployment and equipment, but within structured scenarios."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize mutual suspicion and equal footing rather than exerting control or authority."

    Capsule for MIMESIS MIMESIS

    "Interactions emphasize managing flawed officers and mutual respect rather than exerting control over others."

  • Escapism

    Game with the same Escapism vibe

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    "Dark fantasy setting and immersive gameplay provide strong escape from real life stresses."

    Capsule for Deck of Ashes Deck of Ashes

    "Dark story and immersive gameplay provide strong escape from real life stresses."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story and management, not external obligation or pressure."

    Capsule for This Is the Police This Is the Police

    "Players engage voluntarily driven by interest in story and management, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different strategies, unit combinations, and tactics to find effective approaches."

    Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

    "Players try different strategies, tactical approaches, and officer combinations to succeed."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game environments are mostly familiar and narrative-driven with limited physical exploration or discovery."

    Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

    "Gameplay occurs in known environments with limited discovery, focused on story and management."

  • Expression

    Game with the same Expression vibe

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    "Some character customization and gear choices allow limited self-expression."

    Capsule for Miasma Chronicles Miasma Chronicles

    "Limited self-expression through officer traits and equipment choices but no deep customization."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in realistic police interrogation and political themes rather than imaginative or mythical fiction."

    Capsule for Interrogation: You will be deceived Interrogation: You will be deceived

    "Grounded in realistic police procedural and noir story rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

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    "Single-player experience with minimal social or community interaction."

    Capsule for Quest for the Golden Candelabra Quest for the Golden Candelabra

    "Single player experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

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    "Players learn management skills, improve strategies, and develop in-game abilities over time."

    Capsule for Supermarket Together Supermarket Together

    "Players develop officers' skills and improve management abilities over time."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity involved."

    Capsule for Mortal Kombat 11 Mortal Kombat 11

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement due to tactical gameplay and realistic mechanics."

    Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

    "Requires focused attention and continuous engagement with management and tactical gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional connection mainly to crew members; no close social relationships."

    Capsule for Nantucket Nantucket

    "Limited to superficial interactions with officers, no deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    4

    "Player leads police department, manages staff, and makes authoritative decisions affecting outcomes."

    Capsule for This Is the Police This Is the Police

    "Players lead and manage a police department, making strategic decisions and guiding officers."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate experience, unlock new classes, weapons, and equipment, and improve squad capabilities."

    Capsule for Door Kickers Door Kickers

    "Players accumulate resources, improve officers, and unlock equipment and abilities."

  • Relaxation

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    "Gameplay can be tense and punishing, with high stakes and challenging encounters."

    Capsule for Path of Exile 2 Path of Exile 2

    "Gameplay can be tense and challenging, with punishing consequences and difficult tactical missions."

  • Sensation

    Game with the same Sensation vibe

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    "Atmospheric music and art provide sensory engagement, though not highly stimulating or intense"

    Capsule for Murders on the Yangtze River Murders on the Yangtze River

    "Atmospheric music and art style provide sensory engagement, though not highly stimulating."

  • Status

    Game with the same Status vibe

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    "Focus is on personal story and progression rather than social recognition or popularity."

    Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

    "Focus is on personal story and management rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

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    "Strong narrative immersion with complex plot, character development, and cinematic cutscenes."

    Capsule for True Fear: Forsaken Souls Part 3 True Fear: Forsaken Souls Part 3

    "Strong narrative immersion with extensive cutscenes and character development."

  • Strategy

    Game with the same Strategy vibe

    5

    "Heavy emphasis on strategic planning, resource management, and tactical combat."

    Capsule for Songs of Syx Songs of Syx

    "Heavy emphasis on strategic planning, resource management, and tactical combat."

  • Thrill

    Game with the same Thrill vibe

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    "High stakes and tension create moments of suspense and thrill during missions."

    Capsule for Tom Clancy's Rainbow Six® 3 Gold Tom Clancy's Rainbow Six® 3 Gold

    "Tactical missions and high stakes create suspense and excitement."

  • Value

    Game with the same Value vibe

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    "Players report good return on investment through deep gameplay, narrative, and replayability."

    Capsule for Burden of Command™ Burden of Command™

    "Players report good return on investment with engaging gameplay and story for price."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and boarding actions involve violence, but also include capturing and managing prisoners."

    Capsule for Space Haven Space Haven

    "Combat and arrests involve violence but balanced with management and investigation."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid failure, manage resources, and keep squad members alive under threat."

    Capsule for Door Kickers 2: Task Force North Door Kickers 2: Task Force North

    "Players must avoid failure, manage resources, and keep officers alive to progress."

Last update: 01/06/2026