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This Is the Police 2 similar games & best alternatives

This Is the Police 2

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2018

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Quick resume

Interpret the law as you see fit! Run the sheriff’s department, manage your cops, make tough decisions – and try to keep out of prison yourself – in this story-driven mixture of adventure, strategy, and turn-based tactical combat.

Global score

75/100

Genres

Adventure, Indie, Strategy, Turn-based strategy (TBS), Visual Novel, Simulator, Tactical

Similar games

    Pros

    • Engaging story and character development
    • Challenging and strategic gameplay
    • Unique tactical turn-based missions
    • Atmospheric music and art style
    • Improved mechanics over first game

    Cons

    • Long and sometimes tedious cutscenes
    • Steep learning curve and difficulty spikes
    • Some frustrating officer behavior mechanics
    • Limited replayability due to linear story
    • Occasional bugs and ui annoyances

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Fantasy, Exploration, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant control over decisions, managing officers with unique traits and choosing tactical approaches."

    • Competence
      4

      "Gameplay involves strategic management and challenging tactical missions requiring skill and planning."

    • Competition
      -3

      "Focus is on personal management and story progression without direct player-vs-player competition."

    • Continuation
      4

      "Players engage in long sessions with complex management and story, showing strong attachment."

    • Cooperation
      -2

      "Players manage a team but interactions are mostly individual officer management rather than cooperative multiplayer."

    • Creativity
      2

      "Some customization and strategic choices in officer deployment and equipment, but within structured scenarios."

    • Domination
      -4

      "Interactions emphasize managing flawed officers and mutual respect rather than exerting control over others."

    • Escapism
      4

      "Dark story and immersive gameplay provide strong escape from real life stresses."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in story and management, not obligation."

    • Experimenting
      3

      "Players try different strategies, tactical approaches, and officer combinations to succeed."

    • Exploration
      -2

      "Gameplay occurs in known environments with limited discovery, focused on story and management."

    • Expression
      1

      "Limited self-expression through officer traits and equipment choices but no deep customization."

    • Fantasy
      -3

      "Grounded in realistic police procedural and noir story rather than imaginative fiction."

    • Fellowship
      -3

      "Single player experience with minimal social or community interaction."

    • Growth
      4

      "Players develop officers' skills and improve management abilities over time."

    • Health
      -4

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and continuous engagement with management and tactical gameplay."

    • Intimacy
      -3

      "Limited to superficial interactions with officers, no deep emotional connections."

    • Leadership
      4

      "Players lead and manage a police department, making strategic decisions and guiding officers."

    • Progression
      4

      "Players accumulate resources, improve officers, and unlock equipment and abilities."

    • Relaxation
      -2

      "Gameplay can be tense and challenging, with punishing consequences and difficult tactical missions."

    • Sensation
      2

      "Atmospheric music and art style provide sensory engagement, though not highly stimulating."

    • Status
      -3

      "Focus is on personal story and management rather than social recognition or popularity."

    • Story
      5

      "Strong narrative immersion with extensive cutscenes and character development."

    • Strategy
      5

      "Heavy emphasis on strategic planning, resource management, and tactical combat."

    • Thrill
      3

      "Tactical missions and high stakes create suspense and excitement."

    • Value
      4

      "Players report good return on investment with engaging gameplay and story for price."

    • Violence
      2

      "Combat and arrests involve violence but balanced with management and investigation."

    • Survival
      4

      "Players must avoid failure, manage resources, and keep officers alive to progress."

    Last update: 29/04/2026