We Need To Go Deeper similar games & best alternatives
We Need To Go Deeper
2019
Related articles
Quick resume
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Global score
86/100
Genres
Action, Indie, Simulator, Adventure, Strategy
Similar games
Pros
- Strong cooperative gameplay with distinct roles
- Engaging procedural exploration and progression
- Unique art style and atmospheric soundtrack
- Active developer support and frequent updates
- Good replayability and social interaction
Cons
- Small player base and connectivity issues reported
- Some bugs and technical glitches remain
- Repetitive gameplay loop can emerge over time
- Limited single-player experience due to bot ai
- Occasional toxic player behavior in multiplayer
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have distinct roles and can allocate power and manage submarine systems freely, indicating high control over actions."
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Competence4
"Game requires skillful teamwork, role mastery, and managing multiple systems under pressure, with feedback from progression and unlocks."
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Competition-3
"Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."
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Continuation3
"Players report habitual play and long sessions, motivated by progression, unlocks, and ongoing updates."
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Cooperation5
"Game is designed around teamwork with distinct roles and heavy reliance on communication and coordination."
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Creativity3
"Customization of characters and submarines, plus strategic power allocation, supports creative expression within structured gameplay."
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Domination-4
"Interactions emphasize equal participation and teamwork; reports of toxic players exist but game design encourages cooperation."
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Escapism4
"Players use the game as a fun, immersive escape with atmospheric art and sound, often playing to relax or socialize."
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Expectation-4
"Players engage voluntarily for enjoyment and social reasons, not out of obligation or pressure."
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Experimenting3
"Procedural generation and varied roles encourage trying new strategies and adapting to changing conditions."
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Exploration4
"Exploration of new biomes, caves, and secrets is a core gameplay element driving curiosity and discovery."
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Expression3
"Character and submarine customization allow for personal expression through cosmetics and gear."
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Fantasy3
"Game features imaginative underwater creatures and settings inspired by Jules Verne and Lovecraftian themes."
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Fellowship4
"Strong community focus with cooperative play, shared goals, and social interaction."
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Growth4
"Progression through unlocks, skill improvement, and learning roles supports personal development."
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Health-4
"Primarily sedentary gameplay with no physical activity elements."
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Idle-3
"Requires continuous attention and coordination during gameplay; not suited for passive or background play."
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Intimacy3
"Players form close bonds through teamwork and social communication, though not deeply emotional."
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Leadership2
"Some players take charge in roles like pilot or power manager, but leadership is shared and situational."
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Progression4
"Strong progression system with unlockable cosmetics, submarines, and gear earned through gameplay."
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Relaxation2
"Game balances challenge with fun, though moments of tension and chaos occur frequently."
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Sensation3
"Enjoyable art style, sound, and atmospheric effects provide sensory stimulation and emotional engagement."
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Status-2
"Recognition is mostly within small communities; no major social status or ranking systems."
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Story2
"Some lore and narrative elements exist, but gameplay is largely procedural and emergent."
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Strategy4
"Requires planning, resource management, and tactical decision-making in cooperative context."
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Thrill3
"Tense moments and suspense arise from survival challenges and boss encounters."
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Value3
"Players perceive good value for price due to frequent updates, content, and replayability."
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Violence2
"Combat against creatures is present but cartoonish and balanced by cooperative repair and survival."
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Survival4
"Core gameplay revolves around avoiding failure, managing resources, and surviving hostile environments."
Last update: 29/04/2026