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We Need To Go Deeper

Nintendo Switch, PC (Microsoft Windows), Mac • 2019

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Quick resume

DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.

Global score

86/100

Genres

Action, Indie, Simulator, Strategy, Adventure

Pros

  • Strong cooperative gameplay with distinct roles
  • Engaging procedural exploration and progression
  • Unique art style and atmospheric soundtrack
  • Active developer support and frequent updates
  • Good replayability and social interaction

Cons

  • Small player base and connectivity issues reported
  • Some bugs and technical glitches remain
  • Repetitive gameplay loop can emerge over time
  • Limited single-player experience due to bot ai
  • Occasional toxic player behavior in multiplayer

Motivations

  • Autonomy
    4

    "Players have distinct roles and can allocate power and manage submarine systems freely, indicating high control over actions."

  • Competence
    4

    "Game requires skillful teamwork, role mastery, and managing multiple systems under pressure, with feedback from progression and unlocks."

  • Competition
    -3

    "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

  • Continuation
    3

    "Players report habitual play and long sessions, motivated by progression, unlocks, and ongoing updates."

  • Cooperation
    5

    "Game is designed around teamwork with distinct roles and heavy reliance on communication and coordination."

  • Creativity
    3

    "Customization of characters and submarines, plus strategic power allocation, supports creative expression within structured gameplay."

  • Domination
    -4

    "Interactions emphasize equal participation and teamwork; reports of toxic players exist but game design encourages cooperation."

  • Escapism
    4

    "Players use the game as a fun, immersive escape with atmospheric art and sound, often playing to relax or socialize."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and social reasons, not out of obligation or pressure."

  • Experimenting
    3

    "Procedural generation and varied roles encourage trying new strategies and adapting to changing conditions."

  • Exploration
    4

    "Exploration of new biomes, caves, and secrets is a core gameplay element driving curiosity and discovery."

  • Expression
    3

    "Character and submarine customization allow for personal expression through cosmetics and gear."

  • Fantasy
    3

    "Game features imaginative underwater creatures and settings inspired by Jules Verne and Lovecraftian themes."

  • Fellowship
    4

    "Strong community focus with cooperative play, shared goals, and social interaction."

  • Growth
    4

    "Progression through unlocks, skill improvement, and learning roles supports personal development."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires continuous attention and coordination during gameplay; not suited for passive or background play."

  • Intimacy
    3

    "Players form close bonds through teamwork and social communication, though not deeply emotional."

  • Leadership
    2

    "Some players take charge in roles like pilot or power manager, but leadership is shared and situational."

  • Progression
    4

    "Strong progression system with unlockable cosmetics, submarines, and gear earned through gameplay."

  • Relaxation
    2

    "Game balances challenge with fun, though moments of tension and chaos occur frequently."

  • Sensation
    3

    "Enjoyable art style, sound, and atmospheric effects provide sensory stimulation and emotional engagement."

  • Status
    -2

    "Recognition is mostly within small communities; no major social status or ranking systems."

  • Story
    2

    "Some lore and narrative elements exist, but gameplay is largely procedural and emergent."

  • Strategy
    4

    "Requires planning, resource management, and tactical decision-making in cooperative context."

  • Thrill
    3

    "Tense moments and suspense arise from survival challenges and boss encounters."

  • Value
    3

    "Players perceive good value for price due to frequent updates, content, and replayability."

  • Violence
    2

    "Combat against creatures is present but cartoonish and balanced by cooperative repair and survival."

  • Survival
    4

    "Core gameplay revolves around avoiding failure, managing resources, and surviving hostile environments."

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    Last update: 06/03/2026