Pit People® similar games & best alternatives

Pit People®

PC (Microsoft Windows), Xbox One • 2018

Should you play it?

In this fast-paced, turn-based, co-op adventure you'll quest and explore, find awesome loot, customize your fighters, and recruit strange species! Come master your destiny in this strategic game of positioning.

What works
  • Unique humor and narration
  • Extensive customization options
  • Co-op and pvp multiplayer modes
  • Engaging tactical combat
  • Large amount of side quests and collectibles
Things to keep in mind
  • Main story currently short due to early access
  • Some randomness in combat targeting
  • Inventory and ui could be improved
  • Pvp player base is small
  • Combat can become repetitive over time

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Space Pirates And Zombies 2

  • Temtem

  • Across the Obelisk

  • HELLCARD

  • Once Human

  • Saleblazers

  • Alpha League HD

  • Dungeon Defenders

  • Guns of Icarus Alliance

Hidden Gems

Less popular games with surprisingly high similarity

  • Lenna's Inception

  • Epic Snails

  • The Metronomicon: Slay The Dance Floor

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Battle Cry of Freedom

  • Competition

    Caliber

  • Continuation

    Rayman® Legends

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pit People®: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, choose roles, and direct large-scale battles with AI troops or other players."

    Capsule for Battle Cry of Freedom Battle Cry of Freedom

    "Players have freedom to customize teams, choose quests, and control unit movement in combat, though attack targets are AI-determined."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves timing-based mechanics and strategic team combinations, providing skill challenges and feedback; some players find it easy but engaging."

    Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

    "Combat involves strategic positioning and team composition with some randomness, offering skillful play but accessible mechanics."

  • Competition

    Game with the same Competition vibe

    4

    "Includes ranked modes, PvP matches, and leaderboards encouraging comparison and competition among players."

    Capsule for Caliber Caliber

    "Includes PvP modes with leaderboards and ranked play, encouraging comparison and competition with others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, replayability through collectibles, challenges, and co-op, indicating strong desire to keep playing."

    Capsule for Rayman® Legends Rayman® Legends

    "Players report long playtimes, many side quests, collectibles, and repeated returns to PvP and co-op modes."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports local and online co-op play with friends, encouraging teamwork and shared gameplay experiences."

    Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

    "Supports local and online co-op campaign and PvP, with players enjoying teamwork and shared play experiences."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive customization through breeding, talent gems, team composition, and some character and Yaoling appearance customization."

    Capsule for Yaoling: Mythical Journey Yaoling: Mythical Journey

    "Extensive customization of characters, equipment, and team composition; many cosmetic and functional items."

  • Domination

    Game with the same Domination vibe

    -3

    "Multiplayer emphasizes friendly competition and shared experiences rather than dominance or trash talk."

    Capsule for Lonely Mountains: Snow Riders Lonely Mountains: Snow Riders

    "Multiplayer emphasizes balanced team play and cooperation rather than dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Humorous, absurd fantasy world provides strong escapism and distraction from real life."

    Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

    "Humorous, absurd world and story provide strong escapism and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and humor without obligation or external pressure."

    Capsule for West of Loathing West of Loathing

    "Players engage voluntarily for fun, humor, and strategy without obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different unit builds, pilot combinations, and strategies to optimize performance."

    Capsule for SD GUNDAM G GENERATION CROSS RAYS SD GUNDAM G GENERATION CROSS RAYS

    "Players experiment with many unit combinations, equipment, and strategies to optimize play."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world map exploration with random encounters and side missions encourages discovery."

    Capsule for Expeditions: Rome Expeditions: Rome

    "Open world map with many side quests and exploration points encourages discovery."

  • Expression

    Game with the same Expression vibe

    4

    "Extensive character customization and cosmetic skins allow for self-expression."

    Capsule for Party Animals Party Animals

    "Wide range of cosmetic customization options for characters and equipment support self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi, post-apocalyptic fictional world with imaginative elements."

    Capsule for Half-Life: A Place in the West Half-Life: A Place in the West

    "Set in a whimsical, absurd post-apocalyptic fantasy world with imaginative characters and story."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community interaction through co-op, PvP, and shared experiences fosters a sense of belonging among players."

    Capsule for Nioh: Complete Edition Nioh: Complete Edition

    "Community and social play through co-op and PvP modes foster group identity and shared experiences."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in team building and strategy, and progress characters through leveling and upgrades."

    Capsule for Angel Legion Angel Legion

    "Players develop skills in strategy and team building, and progress through quests and character upgrades."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Paladins® Paladins®

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and management; not suited for casual idle play."

    Capsule for Mount & Blade: With Fire & Sword Mount & Blade: With Fire & Sword

    "Requires focused attention during battles and team management; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Co-op play encourages social interaction and friendship building, though not deeply intimate."

    Capsule for Godsworn Godsworn

    "Co-op play encourages social interaction and bonding, though not deeply intimate relationships."

  • Leadership

    Game with the same Leadership vibe

    2

    "Multiplayer supports leadership roles in team coordination, though not emphasized in single-player."

    Capsule for Return to Castle Wolfenstein Return to Castle Wolfenstein

    "Players can designate a hero to lead and buff team, but multiplayer is largely cooperative and balanced."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, unlocking locations, collecting items, and completing quests."

    Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

    "Strong progression through collecting items, equipment, characters, and completing quests."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Humorous tone and accessible gameplay create a relaxed flow experience despite some challenging moments."

    Capsule for The Deadly Tower of Monsters The Deadly Tower of Monsters

    "Humorous tone and accessible gameplay provide a relaxing flow state for many players."

  • Sensation

    Game with the same Sensation vibe

    3

    "Unique art style, animations, and sound design provide enjoyable sensory stimulation."

    Capsule for Inkulinati Inkulinati

    "Colorful art, animations, and sound design provide enjoyable sensory stimulation."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and PvP rankings provide social recognition."

    Capsule for Animation Throwdown: The Quest for Cards Animation Throwdown: The Quest for Cards

    "Leaderboards and PvP rankings offer social recognition and status opportunities."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with character dialogue and side quests, though story is light and sometimes silly."

    Capsule for Ocean's Heart Ocean's Heart

    "Story is humorous and engaging but currently limited; many side quests add narrative depth."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning builds, managing synergies, and tactical positioning during combat."

    Capsule for Spellbook Demonslayers Spellbook Demonslayers

    "Requires tactical positioning, team synergy, and planning to succeed in battles and quests."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from boss fights and PvP encounters, but overall a controlled and steady gameplay experience."

    Capsule for Endless World Idle RPG Endless World Idle RPG

    "Some suspense in battles and PvP, but overall a lighthearted and casual experience."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value from humor, replayability, and content despite early access bugs."

    Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

    "Players find strong value in content, humor, multiplayer, and replayability even in early access."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting enemies and bosses, but is cartoonish and humorous rather than graphic or destructive."

    Capsule for Galaxy of Pen & Paper +1 Galaxy of Pen & Paper +1

    "Combat involves fighting and defeating enemies, but presented in a humorous, cartoonish style."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and avoid defeat in battles, though threats are moderate and manageable."

    Capsule for Coromon Coromon

    "Battles require managing threats and positioning to avoid defeat, though no harsh permadeath."

Last update: 01/06/2026