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Godsworn

PC (Microsoft Windows) • 2024

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Quick resume

Godsworn is a classic mythological RTS. Experience an epic fantasy retelling of the Baltic Crusades, where pagan gods and their tribes clash against crusaders and armies of heaven. Choose a divine hero, rally worshippers alongside mythical creatures, and smite the unworthy!

Global score

93/100

Genres

Role-playing (RPG), Strategy, Early Access, Real Time Strategy (RTS)

Similar games

    Pros

    • Nostalgic warcraft 3 style gameplay
    • Unique baltic mythology setting
    • Strong co-op campaign and challenge modes
    • Polished art style and sound design
    • Active and responsive small dev team

    Cons

    • Limited content in early access
    • Some ui and ai issues
    • Small multiplayer community and no ranked matchmaking
    • Occasional bugs and pathfinding quirks
    • Campaign length currently short

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Leadership, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players choose their god/faction and direct their own strategies with hero abilities and resource management, allowing freedom in playstyle."

    • Competence
      3

      "The game offers skill-based RTS mechanics with hero micro, strategic base building, and tactical combat, though some players find AI easy to cheese."

    • Competition
      2

      "Includes multiplayer and skirmish modes with some community interest, but multiplayer is currently small and matchmaking is limited."

    • Continuation
      3

      "Players report long play sessions, campaign and challenge maps encourage habitual play, though content is still limited in early access."

    • Cooperation
      4

      "Strong emphasis on co-op campaign and challenge maps; players enjoy cooperative play with friends and AI allies."

    • Creativity
      2

      "Players customize strategies via hero choices, glyphs, and unit compositions, but base building follows classic RTS structures."

    • Domination
      -2

      "Community feedback emphasizes cooperative and balanced play; no strong evidence of domination or toxic behavior."

    • Escapism
      4

      "Players enjoy immersive fantasy setting and mythology as a form of escape and nostalgic experience."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic RTS games."

    • Experimenting
      3

      "Players explore different gods, hero abilities, and strategies, experimenting with unique faction mechanics."

    • Exploration
      3

      "Campaign and challenge maps include exploration of new areas, secrets, and side objectives."

    • Expression
      2

      "Hero customization and faction selection allow some self-expression, though visual customization is limited."

    • Fantasy
      5

      "Strong fantasy elements with Baltic mythology, gods, mythical creatures, and supernatural powers."

    • Fellowship
      3

      "Active community on Discord and cooperative multiplayer foster a sense of belonging."

    • Growth
      3

      "Players develop RTS skills, learn hero abilities, and improve strategies over time."

    • Health
      -5

      "Standard sedentary gameplay typical of RTS games."

    • Idle
      -3

      "Requires focused attention and active management during gameplay."

    • Intimacy
      2

      "Co-op play encourages social interaction and friendship building, though not deeply intimate."

    • Leadership
      3

      "Players lead armies and make strategic decisions; some cooperative leadership in multiplayer."

    • Progression
      4

      "Hero leveling, unlocking glyphs, and upgrading units provide a sense of progression."

    • Relaxation
      2

      "Gameplay balances challenge and flow, with some players finding it relaxing and others noting difficulty spikes."

    • Sensation
      3

      "Enjoyable visuals, sound design, and music contribute to sensory engagement."

    • Status
      1

      "Some social recognition within small multiplayer community, but limited broader visibility."

    • Story
      4

      "Narrative-driven campaign with engaging lore and character development."

    • Strategy
      4

      "Requires tactical planning, resource management, and hero skill usage."

    • Thrill
      2

      "Combat and hero abilities provide moments of excitement and tension, though pacing is moderate."

    • Value
      2

      "Players feel the game offers good value for price given quality and ongoing updates, though some note limited content."

    • Violence
      3

      "Combat and destruction are central gameplay elements."

    • Survival
      2

      "Players must defend bases and manage resources to avoid defeat, though threat level is moderate."

    Last update: 29/04/2026