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Crysis 2 - Maximum Edition

PC (Microsoft Windows) • 2011

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Quick resume

Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.

Global score

85/100

Genres

Action

Pros

  • Impressive graphics and sound
  • Engaging single-player campaign
  • Tactical suit powers and upgrades
  • Weapon customization
  • Well-optimized for its time

Cons

  • Linear level design limits exploration
  • Multiplayer servers shut down
  • Some ai inconsistencies
  • Short campaign length
  • Mute protagonist and limited story depth

Motivations

  • Autonomy
    3

    "Players have some tactical freedom and multiple approaches to combat, but overall the game is linear with guided paths and limited exploration."

  • Competence
    4

    "The game offers satisfying gunplay, tactical suit management, and challenging combat especially on higher difficulties."

  • Competition
    2

    "Multiplayer mode exists with competitive elements but is now dead; single player focuses on personal progress without direct competition."

  • Continuation
    3

    "Players report engaging campaign and replay value due to suit upgrades, though some find it short and linear."

  • Cooperation
    -3

    "Primarily a single-player experience with limited cooperative or team-based gameplay."

  • Creativity
    2

    "Suit upgrades and weapon customization allow some creative tactical choices, but level design is mostly linear and preset."

  • Domination
    -4

    "No evidence of dominance or power over others; interactions are balanced and focused on individual play."

  • Escapism
    4

    "Players enjoy immersive sci-fi setting and intense action as a form of escape and entertainment."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

  • Experimenting
    3

    "Suit powers and tactical options encourage experimentation with different combat approaches."

  • Exploration
    -3

    "Levels are mostly linear corridors with limited exploration compared to the open world of the first game."

  • Expression
    2

    "Weapon and suit customization provide some self-expression, though character appearance is fixed."

  • Fantasy
    4

    "Strong sci-fi and futuristic elements with alien invasions and nanosuit powers create an imaginative experience."

  • Fellowship
    -3

    "Focus is on solo play with minimal social or community interaction."

  • Growth
    3

    "Suit upgrades and weapon modifications offer learning and skill development opportunities."

  • Health
    -5

    "No physical activity involved; typical sedentary gaming experience."

  • Idle
    -4

    "Requires continuous attention and focus; not designed for idle or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; single-player focused."

  • Leadership
    -4

    "No leadership roles; player acts independently without managing others."

  • Progression
    4

    "Progression through suit upgrades, weapon customization, and campaign advancement."

  • Relaxation
    -2

    "Game involves tension and challenge, though some players find it engaging and satisfying."

  • Sensation
    4

    "High sensory stimulation through impressive graphics, sound design, and intense action."

  • Status
    -3

    "Limited social recognition; multiplayer is dead and single player is personal experience."

  • Story
    3

    "Story is more developed and engaging than predecessor, with cinematic elements and lore."

  • Strategy
    3

    "Tactical use of suit powers and combat approaches requires planning and problem solving."

  • Thrill
    3

    "Players experience suspense and excitement from combat and suit abilities."

  • Value
    3

    "Generally considered good value especially when purchased on sale; campaign length and quality justify price."

  • Violence
    4

    "Combat against human and alien enemies with guns and melee; violence is central gameplay element."

  • Survival
    3

    "Players must manage resources and suit energy to survive challenging combat encounters."

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    Last update: 06/03/2026