We Were Here similar games & best alternatives
We Were Here
2017
Related articles
Quick resume
Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?
Global score
90/100
Genres
Action, Adventure, Indie, Free To Play
Similar games
Pros
- Unique cooperative communication gameplay
- Challenging and rewarding puzzles
- Free to play
- Immersive and spooky atmosphere
- Encourages teamwork and bonding
Cons
- Very short gameplay length
- Low replayability
- Some bugs and technical issues
- Walkie-talkie communication can be unreliable
- Lack of content variety and customization
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Continuation, Expression, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have control over their own actions and decisions in solving puzzles cooperatively, with no fixed routine."
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Competence3
"Puzzles are challenging and require skillful communication and problem solving, providing feedback and a sense of accomplishment."
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Competition-4
"Focus is on cooperative play with a friend, no evidence of competitive modes or ranking systems."
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Continuation-3
"Game is short and has low replayability; players tend to finish it in 1-3 hours and do not engage in long habitual play."
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Cooperation5
"Core gameplay revolves around working together with another player to solve puzzles through communication."
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Creativity2
"Players creatively communicate and solve puzzles, but no evidence of building or customization."
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Domination-5
"Players participate equally with shared decision-making and mutual respect; no domination or power over others."
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Escapism3
"Game provides a spooky, immersive atmosphere that offers distraction and escape from real life."
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Expectation-4
"Players engage voluntarily out of personal desire for fun and challenge, no obligation or pressure reported."
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Experimenting3
"Players explore puzzles and experiment with communication strategies to solve challenges."
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Exploration2
"Players explore different rooms and areas of the castle, though the environment is limited and linear."
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Expression-4
"No character or environment customization; players use standard presentation."
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Fantasy3
"Game features a fictional abandoned castle setting with spooky and mysterious elements."
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Fellowship4
"Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."
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Growth3
"Players develop communication skills and problem-solving abilities during gameplay."
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Health-5
"Game is sedentary with no physical activity involved."
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Idle-4
"Requires continuous attention and active communication to progress through puzzles."
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Intimacy2
"Some emotional connection and bonding reported between players through cooperative challenge."
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Leadership0
"Players share roles equally; no clear leadership or supporting roles emphasized."
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Progression3
"Progression through puzzles and unlocking new areas, though no item collection or upgrades."
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Relaxation-2
"Game creates tension and suspense; not primarily focused on relaxation or flow."
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Sensation3
"Atmosphere and sound design provide sensory stimulation and emotional engagement."
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Status-5
"No social status or recognition systems; focus is on cooperative experience."
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Story2
"Minimal narrative with some lore and atmosphere, but story is not the main focus."
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Strategy3
"Requires mental challenge and problem solving through communication and puzzle solving."
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Thrill3
"Game includes suspenseful and creepy moments that create thrill and tension."
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Value5
"Free to play with high enjoyment value; players feel good return on time investment."
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Violence-4
"No combat or destruction; focus is on cooperative puzzle solving."
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Survival2
"Some elements of avoiding failure and time pressure in puzzles, but low risk overall."
Last update: 29/04/2026