We Were Here similar games & best alternatives
We Were Here
2017
Related articles
Quick resume
Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?
Global score
90/100
Genres
Action, Adventure, Indie, Free To Play
Pros
- Unique cooperative communication gameplay
- Challenging and rewarding puzzles
- Free to play
- Immersive and spooky atmosphere
- Encourages teamwork and bonding
Cons
- Very short gameplay length
- Low replayability
- Some bugs and technical issues
- Walkie-talkie communication can be unreliable
- Lack of content variety and customization
Motivations
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Autonomy4
"Players have control over their own actions and decisions in solving puzzles cooperatively, with no fixed routine."
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Competence3
"Puzzles are challenging and require skillful communication and problem solving, providing feedback and a sense of accomplishment."
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Competition-4
"Focus is on cooperative play with a friend, no evidence of competitive modes or ranking systems."
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Continuation-3
"Game is short and has low replayability; players tend to finish it in 1-3 hours and do not engage in long habitual play."
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Cooperation5
"Core gameplay revolves around working together with another player to solve puzzles through communication."
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Creativity2
"Players creatively communicate and solve puzzles, but no evidence of building or customization."
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Domination-5
"Players participate equally with shared decision-making and mutual respect; no domination or power over others."
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Escapism3
"Game provides a spooky, immersive atmosphere that offers distraction and escape from real life."
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Expectation-4
"Players engage voluntarily out of personal desire for fun and challenge, no obligation or pressure reported."
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Experimenting3
"Players explore puzzles and experiment with communication strategies to solve challenges."
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Exploration2
"Players explore different rooms and areas of the castle, though the environment is limited and linear."
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Expression-4
"No character or environment customization; players use standard presentation."
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Fantasy3
"Game features a fictional abandoned castle setting with spooky and mysterious elements."
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Fellowship4
"Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."
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Growth3
"Players develop communication skills and problem-solving abilities during gameplay."
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Health-5
"Game is sedentary with no physical activity involved."
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Idle-4
"Requires continuous attention and active communication to progress through puzzles."
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Intimacy2
"Some emotional connection and bonding reported between players through cooperative challenge."
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Leadership0
"Players share roles equally; no clear leadership or supporting roles emphasized."
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Progression3
"Progression through puzzles and unlocking new areas, though no item collection or upgrades."
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Relaxation-2
"Game creates tension and suspense; not primarily focused on relaxation or flow."
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Sensation3
"Atmosphere and sound design provide sensory stimulation and emotional engagement."
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Status-5
"No social status or recognition systems; focus is on cooperative experience."
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Story2
"Minimal narrative with some lore and atmosphere, but story is not the main focus."
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Strategy3
"Requires mental challenge and problem solving through communication and puzzle solving."
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Thrill3
"Game includes suspenseful and creepy moments that create thrill and tension."
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Value5
"Free to play with high enjoyment value; players feel good return on time investment."
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Violence-4
"No combat or destruction; focus is on cooperative puzzle solving."
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Survival2
"Some elements of avoiding failure and time pressure in puzzles, but low risk overall."
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Last update: 06/03/2026