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We Were Here

PC (Microsoft Windows) • 2017

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Quick resume

Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?

Global score

90/100

Genres

Action, Adventure, Indie, Free To Play

Pros

  • Unique cooperative communication gameplay
  • Challenging and rewarding puzzles
  • Free to play
  • Immersive and spooky atmosphere
  • Encourages teamwork and bonding

Cons

  • Very short gameplay length
  • Low replayability
  • Some bugs and technical issues
  • Walkie-talkie communication can be unreliable
  • Lack of content variety and customization

Motivations

  • Autonomy
    4

    "Players have control over their own actions and decisions in solving puzzles cooperatively, with no fixed routine."

  • Competence
    3

    "Puzzles are challenging and require skillful communication and problem solving, providing feedback and a sense of accomplishment."

  • Competition
    -4

    "Focus is on cooperative play with a friend, no evidence of competitive modes or ranking systems."

  • Continuation
    -3

    "Game is short and has low replayability; players tend to finish it in 1-3 hours and do not engage in long habitual play."

  • Cooperation
    5

    "Core gameplay revolves around working together with another player to solve puzzles through communication."

  • Creativity
    2

    "Players creatively communicate and solve puzzles, but no evidence of building or customization."

  • Domination
    -5

    "Players participate equally with shared decision-making and mutual respect; no domination or power over others."

  • Escapism
    3

    "Game provides a spooky, immersive atmosphere that offers distraction and escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal desire for fun and challenge, no obligation or pressure reported."

  • Experimenting
    3

    "Players explore puzzles and experiment with communication strategies to solve challenges."

  • Exploration
    2

    "Players explore different rooms and areas of the castle, though the environment is limited and linear."

  • Expression
    -4

    "No character or environment customization; players use standard presentation."

  • Fantasy
    3

    "Game features a fictional abandoned castle setting with spooky and mysterious elements."

  • Fellowship
    4

    "Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."

  • Growth
    3

    "Players develop communication skills and problem-solving abilities during gameplay."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -4

    "Requires continuous attention and active communication to progress through puzzles."

  • Intimacy
    2

    "Some emotional connection and bonding reported between players through cooperative challenge."

  • Leadership
    0

    "Players share roles equally; no clear leadership or supporting roles emphasized."

  • Progression
    3

    "Progression through puzzles and unlocking new areas, though no item collection or upgrades."

  • Relaxation
    -2

    "Game creates tension and suspense; not primarily focused on relaxation or flow."

  • Sensation
    3

    "Atmosphere and sound design provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition systems; focus is on cooperative experience."

  • Story
    2

    "Minimal narrative with some lore and atmosphere, but story is not the main focus."

  • Strategy
    3

    "Requires mental challenge and problem solving through communication and puzzle solving."

  • Thrill
    3

    "Game includes suspenseful and creepy moments that create thrill and tension."

  • Value
    5

    "Free to play with high enjoyment value; players feel good return on time investment."

  • Violence
    -4

    "No combat or destruction; focus is on cooperative puzzle solving."

  • Survival
    2

    "Some elements of avoiding failure and time pressure in puzzles, but low risk overall."

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    Last update: 06/03/2026