Disillusion ST similar games & best alternatives
Disillusion ST
2024
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Quick resume
A strange journey throughout an elaborate labyrinth awaits, featuring hundreds of characters and happenings as you try to gather items that once brought happiness to others.
Global score
96/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique surreal art and atmosphere
- Deep philosophical and narrative themes
- Memorable and charming characters
- Engaging exploration and discovery
- Immersive soundtrack and visuals
Cons
- Randomized world and npc spawns can cause frustration
- Combat is basic, clunky, and sometimes annoying
- Lack of clear direction can confuse players
- Performance issues and occasional bugs
- Endgame can feel repetitive and slow
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle, Fellowship, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the surreal world at their own pace with nonlinear progression and multiple endings, though some RNG elements limit full control."
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Competence1
"Gameplay involves some light combat and puzzle-like exploration, but combat is basic and RNG-heavy, and many tasks are repetitive or lack clear direction."
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Competition-4
"Focus is on personal exploration and story experience; no evidence of competitive modes or leaderboards."
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Continuation3
"Many players report long playtimes, repeated sessions to discover secrets, and attachment to characters, though some find late-game slog and RNG frustrating."
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Cooperation-3
"Game is primarily a single-player experience with limited interaction; some NPCs assist in combat but no multiplayer or teamwork."
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Creativity5
"Highly creative with unique surreal art, story, characters, and a blend of exploration, card games, and pet simulator elements."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are narrative and exploratory."
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Escapism5
"Strong escapist themes with surreal, dreamlike worlds, philosophical and spiritual exploration, and immersive atmosphere."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and appreciation for the game's unique style and story."
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Experimenting3
"Players explore randomized environments, try different dialogue options, and experiment with limited combat and card game mechanics."
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Exploration5
"Core gameplay is wandering through randomized, surreal worlds discovering secrets, NPCs, and story elements."
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Expression2
"Some character customization via card game and pet simulator elements, but limited direct avatar or environment customization."
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Fantasy5
"Strong fantasy and surreal elements with dreamlike settings, mythological references, and abstract narrative."
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Fellowship3
"Players form emotional connections with NPCs and community within the game world, though social interaction is single-player."
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Growth2
"Players learn story, character backgrounds, and game mechanics over time, though skill growth is minimal due to simple combat."
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Health-5
"No physical activity or health-related gameplay; sedentary experience."
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Idle4
"Gameplay involves slow-paced wandering, exploration, and waiting for random events, suitable for casual or intermittent play."
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Intimacy3
"Emotional attachment to characters and narrative creates a sense of closeness despite limited direct social interaction."
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Leadership-5
"No leadership or group management elements present."
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Progression1
"Some item collection and unlocking of endings, but no traditional leveling or stat progression; RNG affects item acquisition."
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Relaxation3
"Many players find the game relaxing and immersive, though some experience frustration due to RNG and combat."
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Sensation4
"Distinctive visual style, music, and surreal atmosphere provide strong sensory and emotional stimulation."
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Status-5
"No social status or recognition systems; focus is on personal experience."
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Story5
"Narrative immersion is a key aspect, with complex storylines, character development, and philosophical themes."
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Strategy0
"Minimal strategic depth; combat is simple and RNG-based, exploration is mostly trial and error."
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Thrill1
"Some suspense from exploration and RNG, but overall low risk and tension."
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Value4
"Players perceive strong value for time and money due to unique experience, art, and story despite some gameplay frustrations."
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Violence-3
"Combat exists but is minimal and not a core focus; more emphasis on exploration and narrative than destruction."
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Survival-2
"Some survival elements like HP upgrades and combat, but low threat level and easy avoidance possible."
Last update: 29/04/2026