Disillusion ST similar games & best alternatives

Disillusion ST

PC (Microsoft Windows) • 2024

Should you play it?

A strange journey throughout an elaborate labyrinth awaits, featuring hundreds of characters and happenings as you try to gather items that once brought happiness to others.

What works
  • Unique surreal art and atmosphere
  • Deep philosophical and narrative themes
  • Memorable and charming characters
  • Engaging exploration and discovery
  • Immersive soundtrack and visuals
Things to keep in mind
  • Randomized world and npc spawns can cause frustration
  • Combat is basic, clunky, and sometimes annoying
  • Lack of clear direction can confuse players
  • Performance issues and occasional bugs
  • Endgame can feel repetitive and slow

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Where the Water Tastes Like Wine

  • Minds Beneath Us

  • OMORI

  • moon: Remix RPG Adventure

  • Mask of the Rose

  • Prodigal

  • Lost Records: Bloom & Rage

  • Anodyne 2: Return to Dust

  • An Airport for Aliens Currently Run by Dogs

Hidden Gems

Less popular games with surprisingly high similarity

  • moon: Remix RPG Adventure

  • Mask of the Rose

  • Prodigal

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Disillusion ST: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Idle, Fellowship, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players explore freely in a surreal open world with minimal guidance and non-linear progression"

    Capsule for Hylics Hylics

    "Players have freedom to explore the surreal world at their own pace with nonlinear progression and multiple endings, though some RNG elements limit full control."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves exploration and dialogue with some puzzle elements, but no combat or skill challenges; mostly simple tasks."

    Capsule for Greyfox RPG Greyfox RPG

    "Gameplay involves some light combat and puzzle-like exploration, but combat is basic and RNG-heavy, and many tasks are repetitive or lack clear direction."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and story; no evidence of competitive modes or leaderboards."

    Capsule for Webbed Webbed

    "Focus is on personal exploration and story experience; no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions and habitual play, though some find late-game repetitive and slow."

    Capsule for Gunsmith Simulator Gunsmith Simulator

    "Many players report long playtimes, repeated sessions to discover secrets, and attachment to characters, though some find late-game slog and RNG frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is primarily single-player with limited interaction; some NPC heroes assist but no multiplayer cooperation."

    Capsule for Actraiser Renaissance Actraiser Renaissance

    "Game is primarily a single-player experience with limited interaction; some NPCs assist in combat but no multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative with unique art style, writing, surreal narrative, and experimental episodic design."

    Capsule for Anthology Of The Killer Anthology Of The Killer

    "Highly creative with unique surreal art, story, characters, and a blend of exploration, card games, and pet simulator elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are mostly narrative and exploratory."

    Capsule for Hyperbolica Hyperbolica

    "No evidence of exerting control or superiority over others; interactions are narrative and exploratory."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through surreal atmosphere, dreamlike exploration, and immersive music."

    Capsule for Off-Peak Off-Peak

    "Strong escapist themes with surreal, dreamlike worlds, philosophical and spiritual exploration, and immersive atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and appreciation for the story and gameplay."

    Capsule for METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version

    "Players engage voluntarily out of intrinsic interest and appreciation for the game's unique style and story."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore environments and try different dialogue paths and puzzle approaches."

    Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

    "Players explore randomized environments, try different dialogue options, and experiment with limited combat and card game mechanics."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay involves discovering secrets, interacting with NPCs, and exploring a surreal world."

    Capsule for Dujanah Dujanah

    "Core gameplay is wandering through randomized, surreal worlds discovering secrets, NPCs, and story elements."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and pet customization exists, but no deep avatar personalization or cosmetic modifications."

    Capsule for The Slimeking's Tower The Slimeking's Tower

    "Some character customization via card game and pet simulator elements, but limited direct avatar or environment customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with mythic storytelling, dreamlike settings, and surreal narrative."

    Capsule for Superbrothers: Sword & Sworcery EP Superbrothers: Sword & Sworcery EP

    "Strong fantasy and surreal elements with dreamlike settings, mythological references, and abstract narrative."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Players form connections with NPCs and spirits, though social interaction is mostly single-player and limited in depth."

    Capsule for Moonstone Island Moonstone Island

    "Players form emotional connections with NPCs and community within the game world, though social interaction is single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn story details and character backgrounds; limited skill growth due to simple gameplay."

    Capsule for Detective Instinct: Farewell, My Beloved Detective Instinct: Farewell, My Beloved

    "Players learn story, character backgrounds, and game mechanics over time, though skill growth is minimal due to simple combat."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; sedentary experience."

    Capsule for The Beast Inside The Beast Inside

    "No physical activity or health-related gameplay; sedentary experience."

  • Idle

    Game with the same Idle vibe

    4

    "Gameplay involves slow pacing, walking, and waiting, suitable for relaxed sessions."

    Capsule for Harold Halibut Harold Halibut

    "Gameplay involves slow-paced wandering, exploration, and waiting for random events, suitable for casual or intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional attachment to characters and story creates a sense of closeness despite lack of social interaction."

    Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

    "Emotional attachment to characters and narrative creates a sense of closeness despite limited direct social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Some progression through story and unlocking endings; no item collection or upgrades."

    Capsule for MOTHERED - A ROLE-PLAYING HORROR GAME MOTHERED - A ROLE-PLAYING HORROR GAME

    "Some item collection and unlocking of endings, but no traditional leveling or stat progression; RNG affects item acquisition."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable, though some note tension from RNG and challenge."

    Capsule for Overlooting Overlooting

    "Many players find the game relaxing and immersive, though some experience frustration due to RNG and combat."

  • Sensation

    Game with the same Sensation vibe

    4

    "Unique visuals, sounds, and atmosphere provide strong sensory stimulation and emotional engagement."

    Capsule for Lucid Blocks Lucid Blocks

    "Distinctive visual style, music, and surreal atmosphere provide strong sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus is on personal experience."

    Capsule for God of War God of War

    "No social status or recognition systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is a core feature with complex story, character development, and plot twists."

    Capsule for The Happyhills Homicide 2: Out For Blood The Happyhills Homicide 2: Out For Blood

    "Narrative immersion is a key aspect, with complex storylines, character development, and philosophical themes."

  • Strategy

    Game with the same Strategy vibe

    0

    "Minimal strategic depth; gameplay mostly involves resource gathering and simple quest completion."

    Capsule for Hero of the Kingdom III Hero of the Kingdom III

    "Minimal strategic depth; combat is simple and RNG-based, exploration is mostly trial and error."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in combat and exploration, but overall low risk and tension."

    Capsule for Little Big Adventure – Twinsen’s Quest Little Big Adventure – Twinsen’s Quest

    "Some suspense from exploration and RNG, but overall low risk and tension."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value for time and money due to unique gameplay and content."

    Capsule for FIGHT KNIGHT FIGHT KNIGHT

    "Players perceive strong value for time and money due to unique experience, art, and story despite some gameplay frustrations."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is abstracted and not a focus; emphasis on survival and story rather than destruction."

    Capsule for Royal Alchemist Royal Alchemist

    "Combat exists but is minimal and not a core focus; more emphasis on exploration and narrative than destruction."

  • Survival

    Game with the same Survival vibe

    -2

    "No traditional survival elements; gameplay is about speed and momentum rather than resource or threat management."

    Capsule for Ninja Pizza Girl Ninja Pizza Girl

    "Some survival elements like HP upgrades and combat, but low threat level and easy avoidance possible."

Last update: 01/06/2026