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Disillusion ST

PC (Microsoft Windows) • 2024

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Quick resume

A strange journey throughout an elaborate labyrinth awaits, featuring hundreds of characters and happenings as you try to gather items that once brought happiness to others.

Global score

96/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Unique surreal art and atmosphere
  • Deep philosophical and narrative themes
  • Memorable and charming characters
  • Engaging exploration and discovery
  • Immersive soundtrack and visuals

Cons

  • Randomized world and npc spawns can cause frustration
  • Combat is basic, clunky, and sometimes annoying
  • Lack of clear direction can confuse players
  • Performance issues and occasional bugs
  • Endgame can feel repetitive and slow

Motivations

  • Autonomy
    4

    "Players have freedom to explore the surreal world at their own pace with nonlinear progression and multiple endings, though some RNG elements limit full control."

  • Competence
    1

    "Gameplay involves some light combat and puzzle-like exploration, but combat is basic and RNG-heavy, and many tasks are repetitive or lack clear direction."

  • Competition
    -4

    "Focus is on personal exploration and story experience; no evidence of competitive modes or leaderboards."

  • Continuation
    3

    "Many players report long playtimes, repeated sessions to discover secrets, and attachment to characters, though some find late-game slog and RNG frustrating."

  • Cooperation
    -3

    "Game is primarily a single-player experience with limited interaction; some NPCs assist in combat but no multiplayer or teamwork."

  • Creativity
    5

    "Highly creative with unique surreal art, story, characters, and a blend of exploration, card games, and pet simulator elements."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are narrative and exploratory."

  • Escapism
    5

    "Strong escapist themes with surreal, dreamlike worlds, philosophical and spiritual exploration, and immersive atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and appreciation for the game's unique style and story."

  • Experimenting
    3

    "Players explore randomized environments, try different dialogue options, and experiment with limited combat and card game mechanics."

  • Exploration
    5

    "Core gameplay is wandering through randomized, surreal worlds discovering secrets, NPCs, and story elements."

  • Expression
    2

    "Some character customization via card game and pet simulator elements, but limited direct avatar or environment customization."

  • Fantasy
    5

    "Strong fantasy and surreal elements with dreamlike settings, mythological references, and abstract narrative."

  • Fellowship
    3

    "Players form emotional connections with NPCs and community within the game world, though social interaction is single-player."

  • Growth
    2

    "Players learn story, character backgrounds, and game mechanics over time, though skill growth is minimal due to simple combat."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary experience."

  • Idle
    4

    "Gameplay involves slow-paced wandering, exploration, and waiting for random events, suitable for casual or intermittent play."

  • Intimacy
    3

    "Emotional attachment to characters and narrative creates a sense of closeness despite limited direct social interaction."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    1

    "Some item collection and unlocking of endings, but no traditional leveling or stat progression; RNG affects item acquisition."

  • Relaxation
    3

    "Many players find the game relaxing and immersive, though some experience frustration due to RNG and combat."

  • Sensation
    4

    "Distinctive visual style, music, and surreal atmosphere provide strong sensory and emotional stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal experience."

  • Story
    5

    "Narrative immersion is a key aspect, with complex storylines, character development, and philosophical themes."

  • Strategy
    0

    "Minimal strategic depth; combat is simple and RNG-based, exploration is mostly trial and error."

  • Thrill
    1

    "Some suspense from exploration and RNG, but overall low risk and tension."

  • Value
    4

    "Players perceive strong value for time and money due to unique experience, art, and story despite some gameplay frustrations."

  • Violence
    -3

    "Combat exists but is minimal and not a core focus; more emphasis on exploration and narrative than destruction."

  • Survival
    -2

    "Some survival elements like HP upgrades and combat, but low threat level and easy avoidance possible."

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    Last update: 06/03/2026