DreadOut 2 similar games & best alternatives
DreadOut 2
2020
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Quick resume
A third-person horror adventure that draws inspiration from Indonesian urban legend. Play as Linda, a high school student with the ability to sense and see ghosts. This spine-chilling sequel expands on the cult hit original, making DreadOut 2 another terrifying addition to the horror genre.
Global score
75/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Strong indonesian horror atmosphere
- Interesting story and lore
- Improved graphics and character design
- Engaging combat with camera and melee
- Semi-open world exploration
Cons
- Numerous bugs and glitches
- Clunky and frustrating combat mechanics
- Some empty or underutilized areas
- Inconsistent voice acting and language mixing
- Unclear objectives and occasional poor direction
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can explore semi-open world areas and choose how to approach combat with camera or melee weapons, but some linearity and unclear objectives limit full autonomy."
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Competence3
"Combat and puzzles provide moderate challenge with skill-based photo attacks and melee combat, though some boss fights are frustrating and buggy."
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Competition-4
"Focus is on single-player experience without competitive or ranked modes; players progress at their own pace."
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Continuation2
"Players show attachment to the story and character, with some replay value, but game length is short and some abandon due to bugs."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer elements."
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Creativity3
"Players engage in exploration, puzzle solving, and combat with multiple mechanics, but world is somewhat empty and limited in side content."
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Domination-5
"No evidence of dominance or power over others; experience is personal and narrative-driven."
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Escapism4
"Strong immersion in supernatural horror setting provides escape from real life stress and offers suspenseful distraction."
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Expectation-4
"Players engage voluntarily out of interest in horror and Indonesian folklore; no indication of obligation or pressure."
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Experimenting2
"New combat mechanics and semi-open world encourage some experimentation, though some routines and bugs limit exploration."
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Exploration3
"Semi-open world with multiple locations and side quests encourages discovery, though some areas feel empty or locked."
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Expression2
"Some character customization and costume options exist, but limited overall self-expression."
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Fantasy4
"Strong supernatural and horror fantasy elements based on Indonesian folklore and ghost stories."
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Fellowship-5
"No social or community features; experience is solitary."
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Growth3
"Players learn new combat mechanics and progress through story and puzzles, though some frustration with bugs may hinder growth."
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Health-5
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during combat and exploration; some slow walking sections but generally active engagement."
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Intimacy-4
"Limited emotional connection mainly with main character; no close social interactions."
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Leadership-5
"No leadership or group management roles; single-player narrative."
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Progression3
"Players collect weapons, unlock costumes, and advance through story chapters with some side quests."
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Relaxation-2
"Tense and suspenseful atmosphere with moments of relief; overall more stress-inducing than relaxing."
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Sensation3
"Engaging audio-visual horror effects and jump scares provide sensory stimulation and emotional excitement."
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Status-5
"No social recognition or status systems present."
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Story4
"Strong narrative continuation with character development and lore immersion, though some story elements are confusing or incomplete."
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Strategy2
"Combat and puzzle solving require some planning and tactical thinking, but some fights rely on trial and error."
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Thrill4
"Game delivers suspense, jump scares, and tense boss fights that create thrilling experiences."
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Value3
"Affordable indie price with substantial content and cultural uniqueness offers good value despite bugs."
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Violence2
"Includes combat with melee weapons and defeating enemies, but violence is stylized and within horror context."
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Survival3
"Players must manage health and avoid stun locks to survive challenging enemies and bosses."
Where to buy
Last update: 29/04/2026