Sakuna: Of Rice and Ruin similar games & best alternatives

Sakuna: Of Rice and Ruin

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2020

Should you play it?

Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.

What works
  • Unique blend of rice farming and action combat
  • Deep and rewarding farming mechanics
  • Engaging story and character development
  • Beautiful art style and music
  • Addictive gameplay loop with progression
Things to keep in mind
  • Some combat controls can feel clunky
  • Steep learning curve for farming mechanics
  • Limited enemy variety
  • Some bugs and occasional glitches
  • Lack of difficulty options beyond easy/default

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Kemono Friends Cellien May Cry

  • UNSIGHTED

  • The Incredible Adventures of Van Helsing: Final Cut

  • Lynked: Banner of the Spark

  • Wild Indigo Ranch

  • Hades

  • Core Keeper

  • Abiotic Factor

  • Chernobylite Complete Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Lynked: Banner of the Spark

  • Wild Indigo Ranch

  • Forgotten Seas

If you liked…

Recommendations by what you enjoyed most

  • Growth

    Karate Master 2 Knock Down Blow

  • Progression

    Stardew Valley

  • Autonomy

    Cattle Country

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sakuna: Of Rice and Ruin: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose combat or no combat, explore, farm, hunt, and progress at their own pace with many optional activities."

    Capsule for Cattle Country Cattle Country

    "Players have freedom to choose how to farm rice, manage resources, select combat skills, and explore at their own pace."

  • Competence

    Game with the same Competence vibe

    4

    "The game involves mastering complex combat mechanics, managing cultivation progress, and optimizing builds, providing skill challenges and feedback."

    Capsule for 觅长生 觅长生

    "The game involves mastering complex rice farming mechanics and skillful combat, with meaningful feedback and progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-paced gameplay; no mention of PvP or leaderboards."

    Capsule for Aeruta Aeruta

    "Focus is on personal growth and farming/combat at own pace; no mention of PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, addictive gameplay loop, and habitual engagement with farming, crafting, and exploration."

    Capsule for Fae Farm Fae Farm

    "Players report long play sessions, addictive gameplay loop, and desire to continue farming and exploring."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some social interaction occurs (e.g., playing with friends, discussing puzzles), but gameplay is primarily single-player."

    Capsule for Baba Is You Baba Is You

    "Some social interactions and character development occur, but gameplay is mostly single-player and individual."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize gear, weapons, and skills extensively, creating unique builds and playstyles."

    Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

    "Players can customize farming methods, combat builds, and equipment appearance."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and story-driven with no emphasis on dominance or power over others."

    Capsule for Legend of Mana Legend of Mana

    "Interactions are cooperative and story-driven with no evidence of dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape with charming visuals and soothing music."

    Capsule for Oddsparks: An Automation Adventure Oddsparks: An Automation Adventure

    "Players use the game as a relaxing, immersive escape with soothing music and engaging farming."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    Capsule for Warframe Warframe

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trial and error, learning mechanics through experimentation and discovery."

    Capsule for Kingdom: Classic Kingdom: Classic

    "Game encourages trial and error in farming and combat skill experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore new areas, discover lore, secrets, and new characters within the game world."

    Capsule for Garten of Banban 3 Garten of Banban 3

    "Players explore new areas, find hidden items, and unlock new mechanics."

  • Expression

    Game with the same Expression vibe

    3

    "Character appearance changes with gear; players can customize look and build."

    Capsule for Cat Quest Cat Quest

    "Players can customize character appearance with gear and masks."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a Japanese fantasy world with gods, magic relics, and mythical creatures"

    Capsule for Rune Factory: Guardians of Azuma Rune Factory: Guardians of Azuma

    "Set in a mythological Japanese world with gods, demons, and fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Players experience character relationships and affinity systems, fostering a sense of community within the story."

    Capsule for Digimon Survive Digimon Survive

    "Players experience a sense of community through story and character interactions."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill development, and character progression through training and fighting."

    Capsule for Karate Master 2 Knock Down Blow Karate Master 2 Knock Down Blow

    "Strong emphasis on learning rice farming, combat skills, and character development."

  • Health
    Insufficient data

    No nearest game available

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on farming, combat, and story progression; not a casual idle game."

    Capsule for HARVESTELLA HARVESTELLA

    "Requires focused attention on farming and combat; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some character relationship development and emotional moments, but limited to narrative context without real social bonding."

    Capsule for AI: THE SOMNIUM FILES - nirvanA Initiative AI: THE SOMNIUM FILES - nirvanA Initiative

    "Character relationships develop meaningfully through story and shared experiences."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through farming upgrades, relationships, achievements, and unlocking new content."

    Capsule for Stardew Valley Stardew Valley

    "Progression is tied to rice farming quality, combat skill upgrades, and equipment crafting."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game offers a calm, soothing atmosphere with relaxing music and steady pacing."

    Capsule for Lara Croft GO Lara Croft GO

    "Game offers a relaxing atmosphere with soothing music and satisfying gameplay loops."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, music, and combat feedback provide sensory stimulation."

    Capsule for Keplerth Keplerth

    "Enjoyable visual style, music, and satisfying combat feedback provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal achievement without social recognition or ranking."

    Capsule for Go Mecha Ball Go Mecha Ball

    "Focus is on personal achievement and growth without social recognition or ranking."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with character development, social themes, and cultural context."

    Capsule for Marc Eckō's Getting Up: Contents Under Pressure Marc Eckō's Getting Up: Contents Under Pressure

    "Engaging narrative with character development and cultural lore."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning and problem solving in balancing farming, combat, and resource management."

    Capsule for Atomicrops Atomicrops

    "Requires planning and problem solving in farming management and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides moments of tension and excitement, though overall tone is cozy and lighthearted."

    Capsule for Lynked: Banner of the Spark Lynked: Banner of the Spark

    "Combat provides some excitement and challenge, though overall tone is calm and relaxing."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good return on investment with deep gameplay and replayability for the price."

    Capsule for ZERO Sievert ZERO Sievert

    "Players feel the game offers good return on investment with deep gameplay and long playtime."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting enemies and bosses, including demons and bandits."

    Capsule for Jesus Christ RPG Trilogy Jesus Christ RPG Trilogy

    "Combat involves fighting demons but is balanced with constructive farming activities."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage threats from raids and enemies, requiring defense and resource management."

    Capsule for Necesse Necesse

    "Players manage threats in combat and farming, including pests and stronger night enemies."

Last update: 01/06/2026