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Convoy

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core.

Global score

79/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

Pros

  • Engaging tactical vehicular combat
  • Open map exploration with randomized quests
  • Strong post-apocalyptic and sci-fi atmosphere
  • Meaningful progression and unlocks
  • Humorous and referential narrative events

Cons

  • Limited content and variety leading to repetition
  • Occasional bugs and ui clunkiness
  • High difficulty spikes and rng frustration
  • No multiplayer or social features
  • Fixed map layout reduces exploration novelty

Motivations

  • Autonomy
    4

    "Players freely choose routes on an open map, decide on combat tactics, vehicle upgrades, and quest choices, showing strong control over actions."

  • Competence
    4

    "Combat requires tactical positioning, weapon management, and micromanagement; players improve skills over repeated challenging encounters."

  • Competition
    -3

    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

  • Continuation
    3

    "Players often engage in multiple runs, unlocking vehicles and achievements, though some find replayability limited after several playthroughs."

  • Cooperation
    -4

    "Gameplay centers on managing own convoy independently; no multiplayer or cooperative play reported."

  • Creativity
    3

    "Players customize convoy composition, vehicle loadouts, and tactical approaches, though within predefined vehicle and weapon options."

  • Domination
    -4

    "Interactions emphasize survival and tactical management rather than exerting control or superiority over others."

  • Escapism
    4

    "Immersive post-apocalyptic setting and narrative provide strong escapism and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in roguelike and tactical gameplay; no obligation or external pressure noted."

  • Experimenting
    3

    "Players try different convoy setups, weapons, and strategies to overcome challenges and unlock new content."

  • Exploration
    3

    "Open map with randomized quest locations and events encourages exploration, though map layout remains constant."

  • Expression
    2

    "Customization of vehicles and convoy composition allows some self-expression, but limited cosmetic options."

  • Fantasy
    4

    "Strong fictional post-apocalyptic and sci-fi setting with imaginative vehicles and narrative elements."

  • Fellowship
    -4

    "Minimal social interaction; gameplay is solo focused with no community or multiplayer features."

  • Growth
    4

    "Players learn tactical combat, resource management, and improve skills through repeated play and unlocks."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and active micromanagement during combat and strategic decisions."

  • Intimacy
    -5

    "No close social or emotional relationships; interactions are limited to text-based NPC encounters."

  • Leadership
    3

    "Players lead and manage their convoy and tactical combat units, making strategic decisions and directing actions."

  • Progression
    4

    "Strong progression through unlocking vehicles, upgrading equipment, and completing quests."

  • Relaxation
    -2

    "Gameplay is tense and challenging with frequent threats and resource management, limiting relaxation."

  • Sensation
    2

    "Pixel art and synth music provide moderate sensory stimulation; combat offers excitement but graphics are simple."

  • Status
    -4

    "No social recognition or status systems; achievements exist but are personal rather than social."

  • Story
    4

    "Narrative-driven quests and text events immerse players in a post-apocalyptic story with multiple outcomes."

  • Strategy
    4

    "Tactical combat and strategic resource and convoy management require planning and problem solving."

  • Thrill
    3

    "Combat and resource scarcity create suspense and tension, especially with permadeath and boss fights."

  • Value
    3

    "Good value for price, especially on sale; offers several hours of engaging gameplay and replayability."

  • Violence
    4

    "Combat involves vehicular destruction, ramming, and shooting enemies in a violent post-apocalyptic setting."

  • Survival
    4

    "Core gameplay revolves around managing resources, avoiding death, and overcoming threats to survive."

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    Last update: 06/03/2026