Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Creativity
A strong dose of experimenting and creativity in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
There Are No Orcs
Strong emphasis on trying different commanders, builds, relics, and strategies to find optimal synergies.
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+5.0
To Be or Not to Be
Strong emphasis on exploring different story branches, testing choices, and discovering diverse outcomes.
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+5.0
Dicey Dungeons
Strong emphasis on trying new builds, equipment synergies, and adapting to changing episode rules.
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+5.0
Nightmare Reaper
Players encouraged to try new weapons, modifiers, and skill tree minigames; high variability and procedural levels.
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+5.0
Lethal Dungeon
Strong emphasis on trying new card combinations, deck archetypes, and strategies to solve puzzles efficiently.
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+5.0
HIVESWAP: ACT 1
Strong emphasis on trying all item combinations and exploring dialogue options to discover unique content.
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+5.0
Spirit Island
Strong emphasis on trying new spirits, powers, and strategies to find effective combinations.
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+5.0
Death Coming/死神来了
Strong emphasis on trying different trap combinations and timing to discover effective kill sequences.
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+5.0
Tainted Grail: Conquest
Strong emphasis on trying new classes, builds, and strategies; players enjoy discovering new combos and mechanics.
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+5.0
Crystal Project
Game encourages trying new class combinations, combat tactics, and exploration routes.
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+5.0
FISHGUN
Strong emphasis on trying new weapon combos, adapting to power-ups, and exploring different playstyles.
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+5.0
Magic Research 2
Strong emphasis on trying new builds, strategies, and synergies; experimentation rewarded.
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+5.0
Elsinore
Core gameplay revolves around trying new dialogue options, exploring different event sequences, and testing story…
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+5.0
Titanium Court
The game constantly introduces new mechanics and surprises, encouraging players to explore and try novel strategies.
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+5.0
Vault of the Void
High emphasis on trying new builds, swapping cards, testing synergies, and exploring different class archetypes.
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+5.0
Flamebreak
Strong emphasis on trying new builds, skill combinations, and strategies each run.
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+5.0
Tunnet
Experimentation is core to gameplay, with players encouraged to try new network designs, test mechanics, and optimize…
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+5.0
Uplink
Encourages trying new tactics, exploring game mechanics, and creative problem solving.
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+5.0
Intergalactic Fishing
Core gameplay revolves around experimenting with lures, locations, and strategies to discover fish preferences.
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+5.0
Wooden Ocean
Players experiment with many elements, builds, and combat strategies; exploration of unknown areas is encouraged.
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+5.0
Jupiter Hell
Strong emphasis on trying new builds, skills, and strategies to overcome challenges.
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+5.0
Darkest Hour: A Hearts of Iron Game
High experimentation with alternate history, different nations, strategies, and mods is encouraged and common.
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+5.0
Lingo
Core gameplay involves discovering and testing new puzzle rules and mechanics continuously.
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+5.0
Void Stranger
Highly experimental gameplay with discovery of hidden mechanics, secrets, and multiple puzzle approaches.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.