Death Coming/死神来了 similar games & best alternatives

Death Coming/死神来了

2017

Should you play it?

'Death Coming' is a non-linear puzzle game where you must harvest human souls ‘Final Destination’ style. However, pesky mortals are not your only problem, as the Agents of Light will do everything they can to stop you.

What works

  • Unique and humorous concept
  • Creative and challenging puzzles
  • Engaging pixel art and animations
  • Good replay value for perfectionists
  • Affordable price

Things to keep in mind

  • Short overall length
  • Trial and error can be frustrating
  • Unskippable cutscenes initially
  • Angels mechanic can feel tedious
  • Limited content and no multiplayer

What to play next

Top picks

Games that feels the closest overall

  • BORE BLASTERS

  • UnderMine

  • Tangledeep

  • Grass Cutter - Mutated Lawns

  • Asura: Vengeance Edition

  • Retro City Rampage™ DX

More expressive

Games that feels like Death Coming/死神来了 but with more self-expression and customization

  • Rain on Your Parade

  • Slayaway Camp

  • HoloCure - Save the Fans!

  • Backpack Hero

  • Relic Guardian - Tower Defense

  • Escape From Duckov

Less status-driven

Games that feels like Death Coming/死神来了 but with less focus on status and recognition

  • The WereCleaner

  • Tiny Tactics

  • Astronarch

  • Bot Vice

  • Tower Factory

  • Alien Shooter

Choose your own criteria ->

Similarity map

How to compare these games

Compare nearby games

Each card is a nearby game on the similarity map, compared with Death Coming/死神来了. Swipe sideways to move between games. Titles already listed in What to play next are left out.

  • Cover and title: open that game’s page.
  • What works / keep in mind: the same highlights as the desktop comparison panel.
  • Bars: the main motivational differences versus this game.
How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Swipe to compare nearby games with Death Coming/死神来了. These titles are not in What to play next.

Death Coming/死神来了: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Fantasy. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Expression.

Last update: 21/08/2026