Death Coming/死神来了 similar games & best alternatives
Death Coming/死神来了
2017
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Quick resume
'Death Coming' is a non-linear puzzle game where you must harvest human souls ‘Final Destination’ style. However, pesky mortals are not your only problem, as the Agents of Light will do everything they can to stop you.
Global score
90/100
Genres
Adventure, Casual, Indie, Strategy
Similar games
Pros
- Unique and humorous concept
- Creative and challenging puzzles
- Engaging pixel art and animations
- Good replay value for perfectionists
- Affordable price
Cons
- Short overall length
- Trial and error can be frustrating
- Unskippable cutscenes initially
- Angels mechanic can feel tedious
- Limited content and no multiplayer
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely choose when and how to activate traps, requiring planning and timing to achieve kills."
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Competence4
"Game challenges players to master timing, sequencing, and strategy to get perfect kills and high scores."
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Competition2
"Leaderboards and rankings encourage comparing performance, but gameplay is mostly single-player and self-paced."
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Continuation3
"Players report replaying levels multiple times to perfect scores and experiment with traps, indicating habitual engagement."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity4
"Players experiment with many different traps and chain reactions to creatively kill targets."
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Domination-5
"No evidence of exerting control over other players; gameplay is individual and puzzle-focused."
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Escapism3
"Players enjoy the humorous and dark fantasy setting as a form of lighthearted escape."
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Expectation-4
"Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."
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Experimenting5
"Strong emphasis on trying different trap combinations and timing to discover effective kill sequences."
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Exploration3
"Players explore detailed levels and discover many interactive objects and secrets."
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Expression-5
"No character customization or player expression; standardized pixel art presentation."
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Fantasy4
"Players embody a grim reaper assistant in a humorous, fictional setting with supernatural elements."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth3
"Players develop skills in timing, observation, and strategy to improve performance."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and timing; not suited for passive or background play."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management elements."
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Progression3
"Players progress through levels and unlock achievements and rankings, but no item collection."
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Relaxation2
"Some players find the game fun and amusing, but angels and timing add tension."
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Sensation3
"Enjoyable pixel art, animations, and sound effects provide sensory stimulation."
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Status2
"Leaderboards and rankings provide some social recognition."
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Story2
"Light narrative with humorous cutscenes and level themes, but story is minimal."
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Strategy4
"Requires planning, timing, and problem solving to chain kills and avoid angels."
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Thrill2
"Angels add suspense and risk, creating moments of tension and relief."
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Value3
"Players feel the game offers good value for price, especially on sale."
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Violence4
"Core gameplay revolves around creatively killing NPCs in humorous ways."
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Survival2
"Players must avoid detection by angels to prevent failure, adding survival elements."
Last update: 29/04/2026