A Hand With Many Fingers Thumbnail

A Hand With Many Fingers similar games & best alternatives

A Hand With Many Fingers

PC (Microsoft Windows), Mac, Linux • 2020

Related articles

Quick resume

Unravel a real conspiracy from deep within the CIA’s archives. Search classified documents and follow new leads in this non-linear investigative thriller.

Global score

86/100

Genres

Adventure, Indie

Similar games

    Pros

    • Unique investigative gameplay
    • Immersive and tense atmosphere
    • Real historical conspiracy narrative
    • Intuitive corkboard mechanic
    • Good value for price

    Cons

    • Short length and abrupt ending
    • Limited replayability
    • Some interface clunkiness
    • Lack of narrative closure
    • Minor technical bugs

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Cooperation, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore archives, choose which documents to investigate, and piece together the conspiracy at their own pace without handholding."

    • Competence
      3

      "The game challenges players to make logical connections and deductions from clues, rewarding investigative skill and attention to detail."

    • Competition
      -5

      "No competitive elements; gameplay is solitary and focused on personal discovery without comparison to others."

    • Continuation
      2

      "Players express desire for longer playtime and sequels, but the game is short and some find it abruptly ends, limiting habitual play."

    • Cooperation
      1

      "Mostly single-player, but some players streamed or played collaboratively, indicating limited but possible cooperative engagement."

    • Creativity
      3

      "Players create their own conspiracy boards with pins and red string, organizing clues visually and mentally in a personalized way."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    • Escapism
      3

      "The game offers immersive distraction into a tense archival investigation, providing escape from real life through atmosphere and mystery."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest in investigation and conspiracy, not due to obligation or pressure."

    • Experimenting
      2

      "Players try different investigative paths and hypotheses, exploring various document connections and strategies."

    • Exploration
      4

      "Core gameplay involves discovering new documents, boxes, and clues in an unfamiliar archive environment."

    • Expression
      2

      "Players express themselves by arranging and linking documents on the corkboard, though customization is limited to this mechanic."

    • Fantasy
      -3

      "Based on real historical events and realistic archival research, the game emphasizes plausible scenarios over imaginative fiction."

    • Fellowship
      0

      "Primarily a solo experience; some social interaction via streaming or collaborative solving but not a core feature."

    • Growth
      3

      "Players develop investigative skills, logical reasoning, and knowledge about historical conspiracies."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and active engagement to piece clues together; not suited for background or idle play."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; interactions are minimal and surface-level."

    • Leadership
      -5

      "No leadership or group management roles; players act independently."

    • Progression
      4

      "Players accumulate clues and documents, progressively uncovering more of the conspiracy and advancing the investigation."

    • Relaxation
      1

      "Some players find the methodical research calming, but the atmosphere and tension can create unease and suspense."

    • Sensation
      1

      "Subtle sensory stimuli like flickering lights and eerie sounds create mild emotional excitement without intense sensory overload."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and private."

    • Story
      3

      "Narrative is integrated into gameplay through uncovering real historical conspiracies, though the ending is ambiguous and lacks closure."

    • Strategy
      3

      "Players use logical reasoning and planning to connect clues and decide which archives to explore next."

    • Thrill
      3

      "Tension builds through atmospheric elements and paranoia, creating suspense and moments of emotional relief."

    • Value
      3

      "Players generally feel the game offers good value for its price despite short length, appreciating the unique experience."

    • Violence
      -5

      "No combat or destruction; gameplay centers on constructive archival research and puzzle solving."

    • Survival
      0

      "No explicit survival mechanics or threats; tension arises from atmosphere rather than resource or life management."

    Last update: 29/04/2026