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The Stanley Parable: Ultra Deluxe

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, PlayStation 4 • 2022

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Quick resume

The Stanley Parable: Ultra Deluxe is an expanded re-imagining of 2013's The Stanley Parable. You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will become powerless. You are not here to win. The Stanley Parable is a game that plays you.

Global score

94/100

Genres

Adventure, Casual, Indie, Simulator

Pros

  • Unique and clever narrative
  • Multiple endings and replayability
  • Humorous and thought-provoking writing
  • High-quality narration and voice acting
  • Extensive new content beyond original

Cons

  • Some find new content limited or repetitive
  • Achievements can be tedious or require long time
  • Game can feel slow or lacking in traditional gameplay
  • Narrator's style not to all tastes
  • Price may be high for returning players

Motivations

  • Autonomy
    5

    "The game strongly emphasizes player choice and freedom to explore multiple paths and endings, with the narrator reacting dynamically to player decisions."

  • Competence
    2

    "While the game is not skill-intensive, it involves navigating complex narrative branches and discovering endings, providing a moderate challenge in exploration and understanding."

  • Competition
    -5

    "The game focuses entirely on personal experience and exploration without any competitive elements or comparison to others."

  • Continuation
    4

    "Players engage in multiple playthroughs to discover all endings and achievements, with some even committing to long-term achievement goals."

  • Cooperation
    -5

    "The experience is solitary, with no multiplayer or cooperative gameplay elements."

  • Creativity
    4

    "The game encourages creative exploration of narrative paths and player-driven discovery, including interacting with unique elements like the bucket."

  • Domination
    -5

    "There is no element of exerting control over others; interactions are individual and narrative-driven."

  • Escapism
    4

    "Players use the game as a unique, immersive experience to escape reality and engage with its meta-narrative and humor."

  • Expectation
    -3

    "Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation; some achievements require long-term commitment but are optional."

  • Experimenting
    5

    "The game rewards trying different choices, exploring new paths, and testing narrative boundaries extensively."

  • Exploration
    5

    "Exploration of new areas, secrets, and endings is a core part of the experience, with many surprises off the beaten path."

  • Expression
    3

    "Players express themselves through choice of paths and interactions, though there is limited character customization."

  • Fantasy
    4

    "The game presents a surreal, absurd, and imaginative narrative world with meta-fictional elements."

  • Fellowship
    -4

    "The game is primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players learn about the narrative structure, uncover hidden content, and develop understanding through repeated play."

  • Health
    -5

    "The game involves sedentary play with no physical activity or health-related features."

  • Idle
    -3

    "The game requires focused attention to progress through narrative branches and discover endings."

  • Intimacy
    -5

    "There is no formation of close relationships or emotional social interactions within the game."

  • Leadership
    -5

    "No leadership or group management roles exist; the experience is individual and narrative-focused."

  • Progression
    3

    "Progression is narrative-based through unlocking endings and achievements rather than item or power accumulation."

  • Relaxation
    3

    "The game balances humor and thoughtful narrative with a generally relaxed pace, though some achievements can be demanding."

  • Sensation
    2

    "The game offers pleasing audio-visual presentation and engaging narration but is not focused on intense sensory stimulation."

  • Status
    -4

    "Achievements exist but social recognition or status is not a primary motivator; the experience is personal."

  • Story
    5

    "Narrative immersion and meta-storytelling are central, with multiple endings and deep engagement with the story."

  • Strategy
    3

    "Players use reasoning and planning to explore different narrative branches and unlock endings."

  • Thrill
    1

    "The game has moments of surprise and humor but generally maintains a controlled and calm experience."

  • Value
    3

    "Players perceive good value through extensive content, replayability, and unique narrative experience."

  • Violence
    -5

    "The game contains no combat or destructive elements; it is focused on narrative exploration."

  • Survival
    -5

    "There are no survival mechanics or threats; the environment is stable and safe."

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    Last update: 06/03/2026