The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) similar games & best alternatives
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
2009
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Quick resume
PUBLISHER UPDATE - This is the product page for The Elder Scrolls IV: Oblivion Game of the Year Edition, released in 2009. ---The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created.
Global score
95/100
Genres
Role-playing (RPG)
Pros
- Vast open world with rich lore
- Deep character customization and spell creation
- Engaging main and faction questlines
- Strong modding community extending gameplay
- Immersive fantasy atmosphere and music
Cons
- Dated graphics and animations
- Level scaling can be frustrating
- Repetitive dungeon design
- Limited voice acting variety
- Some bugs and stability issues
Motivations
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Autonomy4
"Players have extensive freedom to create characters, choose playstyles, and explore the open world with minimal restrictions."
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Competence3
"The game offers skill-based progression, challenging combat, and varied quests that require player skill and strategy."
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Competition-3
"Focus is on personal exploration and roleplaying rather than competing against other players."
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Continuation5
"Many players report long playtimes, habitual return to the game, and deep attachment."
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Cooperation-4
"Primarily a single-player experience with limited multiplayer or cooperative elements."
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Creativity4
"Players can create custom spells, build characters, and use mods to extensively modify the game."
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Domination-4
"Interactions are balanced with NPCs; no evidence of power imposition or dominance over others."
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Escapism5
"Players use the game as a deep escape from real-life stress and for immersive fantasy experiences."
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Expectation-4
"Players engage voluntarily out of personal desire and enjoyment, not obligation."
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Experimenting4
"Players try different builds, spells, and explore many questlines and mods."
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Exploration5
"Strong emphasis on discovering new areas, secrets, and lore in a large open world."
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Expression4
"Character customization and modding allow for personal expression."
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Fantasy5
"Set in a high fantasy world with magic, daedric realms, and mythical creatures."
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Fellowship-4
"Mostly solo play with minimal social or community interaction in-game."
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Growth4
"Players develop skills, learn game mechanics, and improve character abilities over time."
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Health-5
"Primarily sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention and engagement; not designed for background or idle play."
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Intimacy-4
"Limited to superficial NPC interactions; no deep emotional or social connections."
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Leadership3
"Players can lead guilds and factions, making decisions that affect groups."
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Progression5
"Strong progression through leveling, acquiring items, and completing quests."
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Relaxation3
"Provides flow and immersion with moments of tension and challenge balanced by exploration."
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Sensation3
"Enjoyable visuals, music, and fantasy atmosphere provide sensory stimulation."
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Status2
"Recognition comes from in-game titles and achievements but limited social status elements."
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Story4
"Rich narrative with main and faction quests, lore, and character-driven stories."
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Strategy3
"Requires planning in character builds, combat tactics, and quest approaches."
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Thrill2
"Some suspense and challenge in combat and quests but generally controlled gameplay."
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Value5
"Highly praised for extensive content, replayability, and mod support relative to price."
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Violence3
"Combat and defeating enemies are core gameplay elements."
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Survival2
"Players must manage resources and avoid threats, but not a hardcore survival game."
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Last update: 06/03/2026