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NAIRI: Tower of Shirin similar games & best alternatives

NAIRI: Tower of Shirin

PC (Microsoft Windows), Nintendo Switch • 2018

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Quick resume

Follow Nairi as she uncovers a mysterious conspiracy in this gripping yet family-friendly adventure that is suitable for all ages! NAIRI: Tower of Shirin is a graphic adventure which crafts a rich 'Ghibli' inspired oasis city where animals and humans live side-by-side!

Global score

85/100

Genres

Adventure, Indie, Point-and-click, Platform, Puzzle

Similar games

    Pros

    • Charming hand-drawn art style
    • Engaging and intriguing story
    • Well-designed puzzles with varied difficulty
    • Pleasant soundtrack
    • Good value for price

    Cons

    • Ends abruptly on a cliffhanger
    • Navigation can be confusing without a map
    • Some puzzles lack clear instructions
    • Minor bugs and technical issues reported
    • Lack of fast travel and quality of life features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Continuation, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore a hand-drawn world with freedom to navigate and solve puzzles at their own pace, though within a structured story."

    • Competence
      3

      "Puzzles vary from easy to challenging, especially near the end, providing a sense of skill and problem-solving."

    • Competition
      -5

      "No evidence of competitive elements; focus is on personal story and puzzle solving."

    • Continuation
      4

      "Players express desire to continue the story and play the sequel due to cliffhanger ending."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players engage in creative problem solving through puzzles and exploration in a unique fantasy setting."

    • Domination
      -5

      "No elements of domination or power over others; interactions are narrative-driven and equal."

    • Escapism
      4

      "The game offers an immersive fantasy world that provides a pleasant escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting
      2

      "Some exploration and puzzle experimentation, though within a guided story framework."

    • Exploration
      3

      "Players explore a richly detailed world with multiple locations and hidden items."

    • Expression
      1

      "Limited character customization; expression mainly through narrative and dialogue choices."

    • Fantasy
      5

      "Strong fantasy elements with anthropomorphic animals and a fictional, storybook-like world."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      3

      "Players develop puzzle-solving skills and learn story details progressively."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle
      -3

      "Requires focused attention to solve puzzles and follow story; not idle or background play."

    • Intimacy
      -3

      "Emotional connection to characters through story, but no close social interactions."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Players collect items and solve puzzles to advance the story and unlock new areas."

    • Relaxation
      3

      "Generally relaxing with charming art and music, though some puzzles can be challenging."

    • Sensation
      3

      "Enjoyable visual art style and pleasant soundtrack provide sensory appeal."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      4

      "Strong narrative focus with engaging characters and plot, though incomplete ending."

    • Strategy
      2

      "Puzzles require logical thinking and problem solving but within a straightforward framework."

    • Thrill
      1

      "Some suspense in story and puzzles but overall calm and gentle tone."

    • Value
      4

      "Players feel the game offers good value for price and time invested."

    • Violence
      -5

      "No violent gameplay; focus on constructive puzzle solving and story."

    • Survival
      -5

      "No survival or threat avoidance mechanics."

    Last update: 29/04/2026