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Phobies

iOS, Android, PC (Microsoft Windows) • 2022

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Quick resume

Phobies is a tactical card collecting strategy game where players battle one another in the surreal realm of the subconscious, where fears manifest. Use devious tactics and unleash a dazzling array of attacks and abilities to achieve victory!

Global score

87/100

Genres

Indie, Strategy, Free To Play, Turn-based strategy (TBS), Tactical, Puzzle

Pros

  • Deep and skill-based tactical gameplay
  • Free to play friendly with fair monetization
  • Unique and charming art style
  • Asynchronous and real-time modes
  • Large variety of collectible units

Cons

  • Daily caps on rewards limit progression
  • Some pay-to-win concerns at higher ranks
  • Lack of social features like chat or clans
  • No narrative or campaign mode
  • Ui and quality of life improvements needed

Motivations

  • Autonomy
    4

    "Players have freedom to choose any units (Phobies) they own for each match and can plan many moves ahead with no randomness in combat outcomes."

  • Competence
    5

    "Game emphasizes skillful planning and strategy over randomness; players can outsmart higher level or better equipped opponents."

  • Competition
    4

    "Includes ranked modes, leaderboards, and arena mode with real-time turns fostering competitive play."

  • Continuation
    3

    "Players often engage in multiple simultaneous matches asynchronously or arena mode; some mention addiction and long play sessions."

  • Cooperation
    -3

    "Gameplay is primarily 1v1 competitive; no evidence of cooperative or team-based modes currently."

  • Creativity
    2

    "Players can customize their team composition from a large collection of unique units but no map or scenario creation reported."

  • Domination
    -2

    "Interactions appear balanced with mutual respect; no reports of toxic dominance or trash talk."

  • Escapism
    3

    "Players use the game as a relaxing distraction with casual asynchronous play and engaging fantasy theme."

  • Expectation
    -4

    "Players engage voluntarily for fun and strategy; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players experiment with different unit combinations and strategies; game encourages trying new tactics."

  • Exploration
    -2

    "Game focuses on tactical battles on fixed maps; no open world or discovery elements."

  • Expression
    1

    "Some customization in unit selection and upgrades, but no avatar or environment personalization."

  • Fantasy
    5

    "Strong fantasy theme with imaginative monsters representing phobias and spooky, Halloween-like art style."

  • Fellowship
    -3

    "Minimal social features; no chat or clans; mostly solo competitive play."

  • Growth
    4

    "Players develop skill and improve their collection and unit upgrades over time."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Asynchronous play allows players to take turns at their own pace, fitting short sessions between other activities."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions are surface-level."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong progression through collecting units, upgrading cards, and climbing ranks."

  • Relaxation
    3

    "Game provides a balance of challenge and casual play with satisfying strategic depth."

  • Sensation
    3

    "Visuals, animations, and sound effects are praised as engaging and enjoyable."

  • Status
    3

    "Leaderboards and ranked modes provide social recognition and status."

  • Story
    -3

    "No narrative or campaign; gameplay is context-free tactical battles."

  • Strategy
    5

    "Highly strategic gameplay with deep tactical planning and unit synergy."

  • Thrill
    2

    "Some tension from competitive matches and turn timers in arena mode, but mostly controlled pacing."

  • Value
    2

    "Free to play with fair monetization; some complaints about grind and daily caps but overall good value."

  • Violence
    1

    "Combat involves attacking and defeating enemy units but with cartoonish, non-gory style."

  • Survival
    2

    "Players must manage unit positioning and health to avoid defeat; tactical defense is important."

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    Last update: 06/03/2026